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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.app;
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+
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+import com.jme3.app.state.AppStateManager;
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+import com.jme3.asset.AssetManager;
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+import com.jme3.audio.AudioContext;
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+import com.jme3.audio.AudioRenderer;
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+import com.jme3.audio.Listener;
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+import com.jme3.input.*;
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+import com.jme3.math.Vector3f;
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+import com.jme3.profile.AppProfiler;
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+import com.jme3.profile.AppStep;
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+import com.jme3.renderer.Camera;
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+import com.jme3.renderer.RenderManager;
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+import com.jme3.renderer.Renderer;
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+import com.jme3.renderer.ViewPort;
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+import com.jme3.system.*;
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+import com.jme3.system.JmeContext.Type;
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+import java.net.MalformedURLException;
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+import java.net.URL;
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+import java.util.concurrent.Callable;
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+import java.util.concurrent.ConcurrentLinkedQueue;
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+import java.util.concurrent.Future;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+/**
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+ * The <code>LegacyApplication</code> class represents an instance of a
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+ * real-time 3D rendering jME application.
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+ *
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+ * An <code>LegacyApplication</code> provides all the tools that are commonly used in jME3
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+ * applications.
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+ *
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+ * jME3 applications *SHOULD NOT EXTEND* this class but extend {@link com.jme3.app.SimpleApplication} instead.
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+ *
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+ */
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+public class LegacyApplication implements Application, SystemListener {
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+
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+ private static final Logger logger = Logger.getLogger(LegacyApplication.class.getName());
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+
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+ protected AssetManager assetManager;
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+
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+ protected AudioRenderer audioRenderer;
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+ protected Renderer renderer;
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+ protected RenderManager renderManager;
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+ protected ViewPort viewPort;
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+ protected ViewPort guiViewPort;
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+
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+ protected JmeContext context;
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+ protected AppSettings settings;
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+ protected Timer timer = new NanoTimer();
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+ protected Camera cam;
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+ protected Listener listener;
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+
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+ protected boolean inputEnabled = true;
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+ protected LostFocusBehavior lostFocusBehavior = LostFocusBehavior.ThrottleOnLostFocus;
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+ protected float speed = 1f;
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+ protected boolean paused = false;
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+ protected MouseInput mouseInput;
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+ protected KeyInput keyInput;
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+ protected JoyInput joyInput;
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+ protected TouchInput touchInput;
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+ protected InputManager inputManager;
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+ protected AppStateManager stateManager;
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+
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+ protected AppProfiler prof;
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+
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+ private final ConcurrentLinkedQueue<AppTask<?>> taskQueue = new ConcurrentLinkedQueue<AppTask<?>>();
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+
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+ /**
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+ * Create a new instance of <code>LegacyApplication</code>.
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+ */
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+ public LegacyApplication(){
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+ initStateManager();
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+ }
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+
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+ /**
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+ * Determine the application's behavior when unfocused.
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+ *
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+ * @return The lost focus behavior of the application.
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+ */
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+ public LostFocusBehavior getLostFocusBehavior() {
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+ return lostFocusBehavior;
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+ }
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+
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+ /**
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+ * Change the application's behavior when unfocused.
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+ *
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+ * By default, the application will
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+ * {@link LostFocusBehavior#ThrottleOnLostFocus throttle the update loop}
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+ * so as to not take 100% CPU usage when it is not in focus, e.g.
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+ * alt-tabbed, minimized, or obstructed by another window.
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+ *
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+ * @param lostFocusBehavior The new lost focus behavior to use.
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+ *
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+ * @see LostFocusBehavior
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+ */
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+ public void setLostFocusBehavior(LostFocusBehavior lostFocusBehavior) {
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+ this.lostFocusBehavior = lostFocusBehavior;
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+ }
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+
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+ /**
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+ * Returns true if pause on lost focus is enabled, false otherwise.
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+ *
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+ * @return true if pause on lost focus is enabled
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+ *
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+ * @see #getLostFocusBehavior()
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+ */
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+ public boolean isPauseOnLostFocus() {
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+ return getLostFocusBehavior() == LostFocusBehavior.PauseOnLostFocus;
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+ }
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+
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+ /**
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+ * Enable or disable pause on lost focus.
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+ * <p>
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+ * By default, pause on lost focus is enabled.
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+ * If enabled, the application will stop updating
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+ * when it loses focus or becomes inactive (e.g. alt-tab).
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+ * For online or real-time applications, this might not be preferable,
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+ * so this feature should be set to disabled. For other applications,
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+ * it is best to keep it on so that CPU usage is not used when
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+ * not necessary.
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+ *
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+ * @param pauseOnLostFocus True to enable pause on lost focus, false
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+ * otherwise.
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+ *
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+ * @see #setLostFocusBehavior(com.jme3.app.LostFocusBehavior)
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+ */
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+ public void setPauseOnLostFocus(boolean pauseOnLostFocus) {
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+ if (pauseOnLostFocus) {
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+ setLostFocusBehavior(LostFocusBehavior.PauseOnLostFocus);
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+ } else {
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+ setLostFocusBehavior(LostFocusBehavior.Disabled);
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+ }
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+ }
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+
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+ @Deprecated
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+ public void setAssetManager(AssetManager assetManager){
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+ if (this.assetManager != null)
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+ throw new IllegalStateException("Can only set asset manager"
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+ + " before initialization.");
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+
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+ this.assetManager = assetManager;
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+ }
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+
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+ private void initAssetManager(){
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+ URL assetCfgUrl = null;
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+
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+ if (settings != null){
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+ String assetCfg = settings.getString("AssetConfigURL");
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+ if (assetCfg != null){
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+ try {
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+ assetCfgUrl = new URL(assetCfg);
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+ } catch (MalformedURLException ex) {
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+ }
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+ if (assetCfgUrl == null) {
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+ assetCfgUrl = LegacyApplication.class.getClassLoader().getResource(assetCfg);
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+ if (assetCfgUrl == null) {
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+ logger.log(Level.SEVERE, "Unable to access AssetConfigURL in asset config:{0}", assetCfg);
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+ return;
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+ }
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+ }
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+ }
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+ }
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+ if (assetCfgUrl == null) {
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+ assetCfgUrl = JmeSystem.getPlatformAssetConfigURL();
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+ }
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+ if (assetManager == null){
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+ assetManager = JmeSystem.newAssetManager(assetCfgUrl);
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+ }
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+ }
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+
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+ /**
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+ * Set the display settings to define the display created.
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+ * <p>
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+ * Examples of display parameters include display pixel width and height,
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+ * color bit depth, z-buffer bits, anti-aliasing samples, and update frequency.
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+ * If this method is called while the application is already running, then
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+ * {@link #restart() } must be called to apply the settings to the display.
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+ *
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+ * @param settings The settings to set.
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+ */
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+ public void setSettings(AppSettings settings){
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+ this.settings = settings;
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+ if (context != null && settings.useInput() != inputEnabled){
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+ // may need to create or destroy input based
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+ // on settings change
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+ inputEnabled = !inputEnabled;
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+ if (inputEnabled){
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+ initInput();
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+ }else{
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+ destroyInput();
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+ }
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+ }else{
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+ inputEnabled = settings.useInput();
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+ }
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+ }
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+
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+ /**
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+ * Sets the Timer implementation that will be used for calculating
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+ * frame times. By default, Application will use the Timer as returned
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+ * by the current JmeContext implementation.
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+ */
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+ public void setTimer(Timer timer){
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+ this.timer = timer;
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+
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+ if (timer != null) {
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+ timer.reset();
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+ }
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+
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+ if (renderManager != null) {
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+ renderManager.setTimer(timer);
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+ }
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+ }
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+
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+ public Timer getTimer(){
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+ return timer;
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+ }
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+
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+ private void initDisplay(){
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+ // aquire important objects
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+ // from the context
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+ settings = context.getSettings();
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+
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+ // Only reset the timer if a user has not already provided one
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+ if (timer == null) {
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+ timer = context.getTimer();
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+ }
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+
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+ renderer = context.getRenderer();
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+ }
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+
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+ private void initAudio(){
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+ if (settings.getAudioRenderer() != null && context.getType() != Type.Headless){
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+ audioRenderer = JmeSystem.newAudioRenderer(settings);
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+ audioRenderer.initialize();
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+ AudioContext.setAudioRenderer(audioRenderer);
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+
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+ listener = new Listener();
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+ audioRenderer.setListener(listener);
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+ }
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+ }
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+
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+ /**
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+ * Creates the camera to use for rendering. Default values are perspective
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+ * projection with 45° field of view, with near and far values 1 and 1000
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+ * units respectively.
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+ */
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+ private void initCamera(){
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+ cam = new Camera(settings.getWidth(), settings.getHeight());
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+
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+ cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
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+ cam.setLocation(new Vector3f(0f, 0f, 10f));
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+ cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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+
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+ renderManager = new RenderManager(renderer);
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+ //Remy - 09/14/2010 setted the timer in the renderManager
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+ renderManager.setTimer(timer);
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+
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+ if (prof != null) {
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+ renderManager.setAppProfiler(prof);
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+ }
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+
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+ viewPort = renderManager.createMainView("Default", cam);
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+ viewPort.setClearFlags(true, true, true);
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+
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+ // Create a new cam for the gui
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+ Camera guiCam = new Camera(settings.getWidth(), settings.getHeight());
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+ guiViewPort = renderManager.createPostView("Gui Default", guiCam);
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+ guiViewPort.setClearFlags(false, false, false);
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+ }
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+
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+ /**
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+ * Initializes mouse and keyboard input. Also
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+ * initializes joystick input if joysticks are enabled in the
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+ * AppSettings.
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+ */
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+ private void initInput(){
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+ mouseInput = context.getMouseInput();
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+ if (mouseInput != null)
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+ mouseInput.initialize();
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+
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+ keyInput = context.getKeyInput();
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+ if (keyInput != null)
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+ keyInput.initialize();
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+
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+ touchInput = context.getTouchInput();
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+ if (touchInput != null)
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+ touchInput.initialize();
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+
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+ if (!settings.getBoolean("DisableJoysticks")){
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+ joyInput = context.getJoyInput();
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+ if (joyInput != null)
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+ joyInput.initialize();
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+ }
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+
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+ inputManager = new InputManager(mouseInput, keyInput, joyInput, touchInput);
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+ }
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+
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+ private void initStateManager(){
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+ stateManager = new AppStateManager(this);
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+
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+ // Always register a ResetStatsState to make sure
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+ // that the stats are cleared every frame
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+ stateManager.attach(new ResetStatsState());
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+ }
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+
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+ /**
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+ * @return The {@link AssetManager asset manager} for this application.
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+ */
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+ public AssetManager getAssetManager(){
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+ return assetManager;
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+ }
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+
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+ /**
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+ * @return the {@link InputManager input manager}.
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+ */
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+ public InputManager getInputManager(){
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+ return inputManager;
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+ }
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+
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+ /**
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+ * @return the {@link AppStateManager app state manager}
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+ */
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+ public AppStateManager getStateManager() {
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+ return stateManager;
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+ }
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+
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+ /**
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+ * @return the {@link RenderManager render manager}
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+ */
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+ public RenderManager getRenderManager() {
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+ return renderManager;
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+ }
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+
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+ /**
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+ * @return The {@link Renderer renderer} for the application
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+ */
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+ public Renderer getRenderer(){
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+ return renderer;
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+ }
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+
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+ /**
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+ * @return The {@link AudioRenderer audio renderer} for the application
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+ */
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+ public AudioRenderer getAudioRenderer() {
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+ return audioRenderer;
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+ }
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+
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+ /**
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+ * @return The {@link Listener listener} object for audio
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+ */
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+ public Listener getListener() {
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+ return listener;
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+ }
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+
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+ /**
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+ * @return The {@link JmeContext display context} for the application
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+ */
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+ public JmeContext getContext(){
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+ return context;
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+ }
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+
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+ /**
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+ * @return The {@link Camera camera} for the application
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+ */
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+ public Camera getCamera(){
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+ return cam;
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+ }
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+
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+ /**
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+ * Starts the application in {@link Type#Display display} mode.
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+ *
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+ * @see #start(com.jme3.system.JmeContext.Type)
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+ */
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+ public void start(){
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+ start(JmeContext.Type.Display, false);
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+ }
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+
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+ /**
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+ * Starts the application in {@link Type#Display display} mode.
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+ *
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+ * @see #start(com.jme3.system.JmeContext.Type)
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+ */
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+ public void start(boolean waitFor){
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+ start(JmeContext.Type.Display, waitFor);
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+ }
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+
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+ /**
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+ * Starts the application.
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+ * Creating a rendering context and executing
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+ * the main loop in a separate thread.
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+ */
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+ public void start(JmeContext.Type contextType) {
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+ start(contextType, false);
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+ }
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+
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+ /**
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+ * Starts the application.
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+ * Creating a rendering context and executing
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+ * the main loop in a separate thread.
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+ */
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+ public void start(JmeContext.Type contextType, boolean waitFor){
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+ if (context != null && context.isCreated()){
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+ logger.warning("start() called when application already created!");
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+ return;
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+ }
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+
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+ if (settings == null){
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|
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+ settings = new AppSettings(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ logger.log(Level.FINE, "Starting application: {0}", getClass().getName());
|
|
|
+ context = JmeSystem.newContext(settings, contextType);
|
|
|
+ context.setSystemListener(this);
|
|
|
+ context.create(waitFor);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets an AppProfiler hook that will be called back for
|
|
|
+ * specific steps within a single update frame. Value defaults
|
|
|
+ * to null.
|
|
|
+ */
|
|
|
+ public void setAppProfiler(AppProfiler prof) {
|
|
|
+ this.prof = prof;
|
|
|
+ if (renderManager != null) {
|
|
|
+ renderManager.setAppProfiler(prof);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Returns the current AppProfiler hook, or null if none is set.
|
|
|
+ */
|
|
|
+ public AppProfiler getAppProfiler() {
|
|
|
+ return prof;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Initializes the application's canvas for use.
|
|
|
+ * <p>
|
|
|
+ * After calling this method, cast the {@link #getContext() context} to
|
|
|
+ * {@link JmeCanvasContext},
|
|
|
+ * then acquire the canvas with {@link JmeCanvasContext#getCanvas() }
|
|
|
+ * and attach it to an AWT/Swing Frame.
|
|
|
+ * The rendering thread will start when the canvas becomes visible on
|
|
|
+ * screen, however if you wish to start the context immediately you
|
|
|
+ * may call {@link #startCanvas() } to force the rendering thread
|
|
|
+ * to start.
|
|
|
+ *
|
|
|
+ * @see JmeCanvasContext
|
|
|
+ * @see Type#Canvas
|
|
|
+ */
|
|
|
+ public void createCanvas(){
|
|
|
+ if (context != null && context.isCreated()){
|
|
|
+ logger.warning("createCanvas() called when application already created!");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (settings == null){
|
|
|
+ settings = new AppSettings(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ logger.log(Level.FINE, "Starting application: {0}", getClass().getName());
|
|
|
+ context = JmeSystem.newContext(settings, JmeContext.Type.Canvas);
|
|
|
+ context.setSystemListener(this);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Starts the rendering thread after createCanvas() has been called.
|
|
|
+ * <p>
|
|
|
+ * Same as calling startCanvas(false)
|
|
|
+ *
|
|
|
+ * @see #startCanvas(boolean)
|
|
|
+ */
|
|
|
+ public void startCanvas(){
|
|
|
+ startCanvas(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Starts the rendering thread after createCanvas() has been called.
|
|
|
+ * <p>
|
|
|
+ * Calling this method is optional, the canvas will start automatically
|
|
|
+ * when it becomes visible.
|
|
|
+ *
|
|
|
+ * @param waitFor If true, the current thread will block until the
|
|
|
+ * rendering thread is running
|
|
|
+ */
|
|
|
+ public void startCanvas(boolean waitFor){
|
|
|
+ context.create(waitFor);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Internal use only.
|
|
|
+ */
|
|
|
+ public void reshape(int w, int h){
|
|
|
+ renderManager.notifyReshape(w, h);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Restarts the context, applying any changed settings.
|
|
|
+ * <p>
|
|
|
+ * Changes to the {@link AppSettings} of this Application are not
|
|
|
+ * applied immediately; calling this method forces the context
|
|
|
+ * to restart, applying the new settings.
|
|
|
+ */
|
|
|
+ public void restart(){
|
|
|
+ context.setSettings(settings);
|
|
|
+ context.restart();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Requests the context to close, shutting down the main loop
|
|
|
+ * and making necessary cleanup operations.
|
|
|
+ *
|
|
|
+ * Same as calling stop(false)
|
|
|
+ *
|
|
|
+ * @see #stop(boolean)
|
|
|
+ */
|
|
|
+ public void stop(){
|
|
|
+ stop(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Requests the context to close, shutting down the main loop
|
|
|
+ * and making necessary cleanup operations.
|
|
|
+ * After the application has stopped, it cannot be used anymore.
|
|
|
+ */
|
|
|
+ public void stop(boolean waitFor){
|
|
|
+ logger.log(Level.FINE, "Closing application: {0}", getClass().getName());
|
|
|
+ context.destroy(waitFor);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Do not call manually.
|
|
|
+ * Callback from ContextListener.
|
|
|
+ * <p>
|
|
|
+ * Initializes the <code>Application</code>, by creating a display and
|
|
|
+ * default camera. If display settings are not specified, a default
|
|
|
+ * 640x480 display is created. Default values are used for the camera;
|
|
|
+ * perspective projection with 45° field of view, with near
|
|
|
+ * and far values 1 and 1000 units respectively.
|
|
|
+ */
|
|
|
+ public void initialize(){
|
|
|
+ if (assetManager == null){
|
|
|
+ initAssetManager();
|
|
|
+ }
|
|
|
+
|
|
|
+ initDisplay();
|
|
|
+ initCamera();
|
|
|
+
|
|
|
+ if (inputEnabled){
|
|
|
+ initInput();
|
|
|
+ }
|
|
|
+ initAudio();
|
|
|
+
|
|
|
+ // update timer so that the next delta is not too large
|
|
|
+// timer.update();
|
|
|
+ timer.reset();
|
|
|
+
|
|
|
+ // user code here..
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Internal use only.
|
|
|
+ */
|
|
|
+ public void handleError(String errMsg, Throwable t){
|
|
|
+ // Print error to log.
|
|
|
+ logger.log(Level.SEVERE, errMsg, t);
|
|
|
+ // Display error message on screen if not in headless mode
|
|
|
+ if (context.getType() != JmeContext.Type.Headless) {
|
|
|
+ if (t != null) {
|
|
|
+ JmeSystem.showErrorDialog(errMsg + "\n" + t.getClass().getSimpleName() +
|
|
|
+ (t.getMessage() != null ? ": " + t.getMessage() : ""));
|
|
|
+ } else {
|
|
|
+ JmeSystem.showErrorDialog(errMsg);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ stop(); // stop the application
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Internal use only.
|
|
|
+ */
|
|
|
+ public void gainFocus(){
|
|
|
+ if (lostFocusBehavior != LostFocusBehavior.Disabled) {
|
|
|
+ if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
|
|
|
+ paused = false;
|
|
|
+ }
|
|
|
+ context.setAutoFlushFrames(true);
|
|
|
+ if (inputManager != null) {
|
|
|
+ inputManager.reset();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Internal use only.
|
|
|
+ */
|
|
|
+ public void loseFocus(){
|
|
|
+ if (lostFocusBehavior != LostFocusBehavior.Disabled){
|
|
|
+ if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
|
|
|
+ paused = true;
|
|
|
+ }
|
|
|
+ context.setAutoFlushFrames(false);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Internal use only.
|
|
|
+ */
|
|
|
+ public void requestClose(boolean esc){
|
|
|
+ context.destroy(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enqueues a task/callable object to execute in the jME3
|
|
|
+ * rendering thread.
|
|
|
+ * <p>
|
|
|
+ * Callables are executed right at the beginning of the main loop.
|
|
|
+ * They are executed even if the application is currently paused
|
|
|
+ * or out of focus.
|
|
|
+ *
|
|
|
+ * @param callable The callable to run in the main jME3 thread
|
|
|
+ */
|
|
|
+ public <V> Future<V> enqueue(Callable<V> callable) {
|
|
|
+ AppTask<V> task = new AppTask<V>(callable);
|
|
|
+ taskQueue.add(task);
|
|
|
+ return task;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enqueues a runnable object to execute in the jME3
|
|
|
+ * rendering thread.
|
|
|
+ * <p>
|
|
|
+ * Runnables are executed right at the beginning of the main loop.
|
|
|
+ * They are executed even if the application is currently paused
|
|
|
+ * or out of focus.
|
|
|
+ *
|
|
|
+ * @param runnable The runnable to run in the main jME3 thread
|
|
|
+ */
|
|
|
+ public void enqueue(Runnable runnable){
|
|
|
+ enqueue(new RunnableWrapper(runnable));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Runs tasks enqueued via {@link #enqueue(Callable)}
|
|
|
+ */
|
|
|
+ protected void runQueuedTasks() {
|
|
|
+ AppTask<?> task;
|
|
|
+ while( (task = taskQueue.poll()) != null ) {
|
|
|
+ if (!task.isCancelled()) {
|
|
|
+ task.invoke();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Do not call manually.
|
|
|
+ * Callback from ContextListener.
|
|
|
+ */
|
|
|
+ public void update(){
|
|
|
+ // Make sure the audio renderer is available to callables
|
|
|
+ AudioContext.setAudioRenderer(audioRenderer);
|
|
|
+
|
|
|
+ if (prof!=null) prof.appStep(AppStep.QueuedTasks);
|
|
|
+ runQueuedTasks();
|
|
|
+
|
|
|
+ if (speed == 0 || paused)
|
|
|
+ return;
|
|
|
+
|
|
|
+ timer.update();
|
|
|
+
|
|
|
+ if (inputEnabled){
|
|
|
+ if (prof!=null) prof.appStep(AppStep.ProcessInput);
|
|
|
+ inputManager.update(timer.getTimePerFrame());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (audioRenderer != null){
|
|
|
+ if (prof!=null) prof.appStep(AppStep.ProcessAudio);
|
|
|
+ audioRenderer.update(timer.getTimePerFrame());
|
|
|
+ }
|
|
|
+
|
|
|
+ // user code here..
|
|
|
+ }
|
|
|
+
|
|
|
+ protected void destroyInput(){
|
|
|
+ if (mouseInput != null)
|
|
|
+ mouseInput.destroy();
|
|
|
+
|
|
|
+ if (keyInput != null)
|
|
|
+ keyInput.destroy();
|
|
|
+
|
|
|
+ if (joyInput != null)
|
|
|
+ joyInput.destroy();
|
|
|
+
|
|
|
+ if (touchInput != null)
|
|
|
+ touchInput.destroy();
|
|
|
+
|
|
|
+ inputManager = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Do not call manually.
|
|
|
+ * Callback from ContextListener.
|
|
|
+ */
|
|
|
+ public void destroy(){
|
|
|
+ stateManager.cleanup();
|
|
|
+
|
|
|
+ destroyInput();
|
|
|
+ if (audioRenderer != null)
|
|
|
+ audioRenderer.cleanup();
|
|
|
+
|
|
|
+ timer.reset();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @return The GUI viewport. Which is used for the on screen
|
|
|
+ * statistics and FPS.
|
|
|
+ */
|
|
|
+ public ViewPort getGuiViewPort() {
|
|
|
+ return guiViewPort;
|
|
|
+ }
|
|
|
+
|
|
|
+ public ViewPort getViewPort() {
|
|
|
+ return viewPort;
|
|
|
+ }
|
|
|
+
|
|
|
+ private class RunnableWrapper implements Callable{
|
|
|
+ private final Runnable runnable;
|
|
|
+
|
|
|
+ public RunnableWrapper(Runnable runnable){
|
|
|
+ this.runnable = runnable;
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public Object call(){
|
|
|
+ runnable.run();
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+}
|