2
0
Эх сурвалжийг харах

Made a MaterialDebugAppState that allows hot reload of materials at runtime. Pretty convenient for shader development and debugging

Nehon 11 жил өмнө
parent
commit
5f48fa34bd

+ 408 - 0
jme3-core/src/main/java/com/jme3/util/MaterialDebugAppState.java

@@ -0,0 +1,408 @@
+/*
+ * Copyright (c) 2009-2014 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.util;
+
+import com.jme3.app.Application;
+import com.jme3.app.state.AbstractAppState;
+import com.jme3.app.state.AppStateManager;
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetKey;
+import com.jme3.asset.DesktopAssetManager;
+import com.jme3.asset.plugins.UrlAssetInfo;
+import com.jme3.input.InputManager;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.Trigger;
+import com.jme3.material.MatParam;
+import com.jme3.material.Material;
+import com.jme3.post.Filter;
+import com.jme3.post.Filter.Pass;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.RendererException;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Box;
+import com.jme3.shader.Shader;
+import java.io.File;
+import java.lang.reflect.Field;
+import java.net.URL;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * This appState is for debug purpose only, and was made to provide an easy way 
+ * to test shaders, with a live update capability.
+ * 
+ * This calss provides and easy way to reload a material and catches compilation
+ * errors when needed and displays the error in the console.
+ * 
+ * If no error accur on compilation, the material is reloaded in the scene.
+ * 
+ * You can either trigger the reload when pressing a key (or whatever input is 
+ * supported by Triggers you can attach to the input manager), or trigger it 
+ * when a specific file (the shader source) has been changed on the hard drive.
+ * 
+ * Usage : 
+ * 
+ * MaterialDebugAppState matDebug = new MaterialDebugAppState();
+ * stateManager.attach(matDebug);
+ * matDebug.registerBinding(new KeyTrigger(KeyInput.KEY_R), whateverGeometry);  
+ * 
+ * this will reload the material of whateverGeometry when pressing the R key.
+ * 
+ * matDebug.registerBinding("Shaders/distort.frag", whateverGeometry); 
+ * 
+ * this will reload the material of whateverGeometry when the given file is 
+ * changed on the hard drive.
+ * 
+ * you can also register bindings to the appState with a post process Filter
+ *  
+ * @author Nehon
+ */
+public class MaterialDebugAppState extends AbstractAppState {
+
+    private RenderManager renderManager;
+    private DesktopAssetManager assetManager;
+    private InputManager inputManager;
+    private List<Binding> bindings = new ArrayList<Binding>();
+    private Map<Trigger,List<Binding>> fileTriggers = new HashMap<Trigger,List<Binding>> ();
+    
+
+    @Override
+    public void initialize(AppStateManager stateManager, Application app) {
+        renderManager = app.getRenderManager();
+        assetManager = (DesktopAssetManager) app.getAssetManager();
+        inputManager = app.getInputManager();
+        for (Binding binding : bindings) {
+            bind(binding);
+        }
+        super.initialize(stateManager, app);
+    }
+
+    /**
+     * Will reload the spatial's materials whenever the trigger is fired
+     * @param trigger the trigger
+     * @param spat the spatial to reload
+     */
+    public void registerBinding(Trigger trigger, final Spatial spat) {
+        if(spat instanceof Geometry){
+            GeometryBinding binding = new GeometryBinding(trigger, (Geometry)spat);           
+            bindings.add(binding);
+            if (isInitialized()) {
+                bind(binding);
+            }
+        }else if (spat instanceof Node){
+            for (Spatial child : ((Node)spat).getChildren()) {
+                registerBinding(trigger, child);
+            }
+        }
+    }
+    
+    
+
+    /**
+     * Will reload the filter's materials whenever the trigger is fired.
+     * @param trigger the trigger
+     * @param filter the filter to reload
+     */
+    public void registerBinding(Trigger trigger, final Filter filter) {
+        FilterBinding binding = new FilterBinding(trigger, filter);
+        bindings.add(binding);
+        if (isInitialized()) {
+            bind(binding);
+        }
+    }
+
+    
+    /**
+     * Will reload the filter's materials whenever the shader file is changed 
+     * on the hard drive
+     * @param shaderName the shader name (relative path to the asset folder or 
+     * to a registered asset path)
+     * @param filter the filter to reload
+     */
+    public void registerBinding(String shaderName, final Filter filter) {
+        registerBinding(new FileChangedTrigger(shaderName), filter);
+    }
+
+    /**
+     * Will reload the spatials's materials whenever the shader file is changed 
+     * on the hard drive
+     * @param shaderName the shader name (relative path to the asset folder or 
+     * to a registered asset path)
+     * @param spat the spatial to reload
+     */
+    public void registerBinding(String shaderName, final Spatial spat) {
+        registerBinding(new FileChangedTrigger(shaderName), spat);
+    }
+
+    private void bind(final Binding binding) {
+        if (binding.getTrigger() instanceof FileChangedTrigger) {
+            FileChangedTrigger t = (FileChangedTrigger) binding.getTrigger();
+            List<Binding> b = fileTriggers.get(t);
+            if(b == null){
+                t.init();
+                b = new ArrayList<Binding>();
+                fileTriggers.put(t, b);
+            }
+            b.add(binding);
+        } else {
+            final String actionName = binding.getActionName();
+            inputManager.addListener(new ActionListener() {
+                public void onAction(String name, boolean isPressed, float tpf) {
+                    if (actionName.equals(name) && isPressed) {
+                        //reloading the material
+                        binding.reload();
+                    }
+                }
+            }, actionName);
+
+            inputManager.addMapping(actionName, binding.getTrigger());
+        }
+    }
+
+    private Material reloadMaterial(Material mat) {
+        //clear the entire cache, there might be more clever things to do, like clearing only the matdef, and the associated shaders.
+        ((DesktopAssetManager) assetManager).clearCache();
+
+        //creating a dummy mat with the mat def of the mat to reload
+        Material dummy = new Material(mat.getMaterialDef());
+
+        for (MatParam matParam : mat.getParams()) {
+            dummy.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue());
+        }
+
+        //creating a dummy geom and assigning the dummy material to it
+        Geometry dummyGeom = new Geometry("dummyGeom", new Box(1f, 1f, 1f));
+        dummyGeom.setMaterial(dummy);
+
+        try {
+            //preloading the dummyGeom, this call will compile the shader again
+            renderManager.preloadScene(dummyGeom);
+        } catch (RendererException e) {
+            //compilation error, the shader code will be output to the console
+            //the following code will output the error
+            //System.err.println(e.getMessage());
+            Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, e.getMessage());
+            return null;
+        }
+
+        Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.INFO, "Material succesfully reloaded");
+        //System.out.println("Material succesfully reloaded");
+        return dummy;
+    }
+
+    @Override
+    public void update(float tpf) {
+        super.update(tpf); //To change body of generated methods, choose Tools | Templates.
+        for (Trigger trigger : fileTriggers.keySet()) {
+            if (trigger instanceof FileChangedTrigger) {
+                FileChangedTrigger t = (FileChangedTrigger) trigger;
+                if (t.shouldFire()) {
+                    List<Binding> b = fileTriggers.get(t);
+                    for (Binding binding : b) {
+                        binding.reload();
+                    }
+                }
+            }
+        }       
+    }
+
+    private interface Binding {
+
+        public String getActionName();
+
+        public void reload();
+
+        public Trigger getTrigger();
+    }
+
+    private class GeometryBinding implements Binding {
+
+        Trigger trigger;
+        Geometry geom;
+
+        public GeometryBinding(Trigger trigger, Geometry geom) {
+            this.trigger = trigger;
+            this.geom = geom;
+
+        }
+
+        public void reload() {
+            Material reloadedMat = reloadMaterial(geom.getMaterial());
+            //if the reload is successful, we re setupt the material with its params and reassign it to the box
+            if (reloadedMat != null) {
+                // setupMaterial(reloadedMat);
+                geom.setMaterial(reloadedMat);
+            }
+        }
+
+        public String getActionName() {
+            return geom.getName() + "Reload";
+
+        }
+
+        public Trigger getTrigger() {
+            return trigger;
+        }
+    }
+
+    private class FilterBinding implements Binding {
+
+        Trigger trigger;
+        Filter filter;
+
+        public FilterBinding(Trigger trigger, Filter filter) {
+            this.trigger = trigger;
+            this.filter = filter;
+        }
+
+        public void reload() {
+            Field[] fields1 = filter.getClass().getDeclaredFields();
+            Field[] fields2 = filter.getClass().getSuperclass().getDeclaredFields();
+
+            List<Field> fields = new ArrayList<Field>();
+            fields.addAll(Arrays.asList(fields1));
+            fields.addAll(Arrays.asList(fields2));
+            Material m = new Material();
+            Filter.Pass p = filter.new Pass();
+            try {
+                for (Field field : fields) {
+                    if (field.getType().isInstance(m)) {
+                        field.setAccessible(true);
+                        Material mat = reloadMaterial((Material) field.get(filter));
+                        if (mat == null) {
+                            return;
+                        } else {
+                            field.set(filter, mat);
+                        }
+
+                    }
+                    if (field.getType().isInstance(p)) {
+                        field.setAccessible(true);
+                        p = (Filter.Pass) field.get(filter);
+                        if (p.getPassMaterial() != null) {
+                            Material mat = reloadMaterial(p.getPassMaterial());
+                            if (mat == null) {
+                                return;
+                            } else {
+                                p.setPassMaterial(mat);
+                            }
+                        }
+                    }
+                    if (field.getName().equals("postRenderPasses")) {
+                        field.setAccessible(true);
+                        List<Pass> passes = new ArrayList<Pass>();
+                        passes = (List<Pass>) field.get(filter);
+                        if (passes != null) {
+                            for (Pass pass : passes) {
+                                Material mat = reloadMaterial(pass.getPassMaterial());
+                                if (mat == null) {
+                                    return;
+                                } else {
+                                    pass.setPassMaterial(mat);
+                                }
+                            }
+                        }
+                    }
+                }
+            } catch (IllegalArgumentException ex) {
+                Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+            } catch (IllegalAccessException ex) {
+                Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+            }
+
+        }
+
+        public String getActionName() {
+            return filter.getName() + "Reload";
+        }
+
+        public Trigger getTrigger() {
+            return trigger;
+        }
+    }
+
+    private class FileChangedTrigger implements Trigger {
+
+        String fileName;
+        File file;
+        Long fileLastM;
+
+        public FileChangedTrigger(String fileName) {
+            this.fileName = fileName;
+        }
+
+        public void init() {
+            AssetInfo info = assetManager.locateAsset(new AssetKey<Shader>(fileName));
+            if (info != null && info instanceof UrlAssetInfo) {
+                try {
+                    Field f = info.getClass().getDeclaredField("url");
+                    f.setAccessible(true);
+                    URL url = (URL) f.get(info);
+                    file = new File(url.getFile());
+                    fileLastM = file.lastModified();
+
+                } catch (NoSuchFieldException ex) {
+                    Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+                } catch (SecurityException ex) {
+                    Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+                } catch (IllegalArgumentException ex) {
+                    Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+                } catch (IllegalAccessException ex) {
+                    Logger.getLogger(MaterialDebugAppState.class.getName()).log(Level.SEVERE, null, ex);
+                }
+            }
+        }
+
+        public boolean shouldFire() {
+            if (file.lastModified() != fileLastM) {
+                fileLastM = file.lastModified();
+                return true;
+            }
+            return false;
+        }
+
+        public String getName() {
+            return fileName;
+        }
+
+        public int triggerHashCode() {
+            return 0;
+        }
+    }
+}