@@ -395,7 +395,7 @@
vec4 specularColor = vec4(1.0);
#endif
#ifdef GLOSSINESSMAP
- glossiness *= texture2D(m_GlossinesMap, newTexCoord).r;
+ glossiness *= texture2D(m_GlossinessMap, newTexCoord).r;
specularColor *= m_Specular;
@@ -711,3 +711,4 @@
}
+