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@@ -395,7 +395,7 @@
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vec4 specularColor = vec4(1.0);
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vec4 specularColor = vec4(1.0);
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#endif
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#endif
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#ifdef GLOSSINESSMAP
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#ifdef GLOSSINESSMAP
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- glossiness *= texture2D(m_GlossinesMap, newTexCoord).r;
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+ glossiness *= texture2D(m_GlossinessMap, newTexCoord).r;
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#endif
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#endif
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#endif
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#endif
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specularColor *= m_Specular;
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specularColor *= m_Specular;
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@@ -711,3 +711,4 @@
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}
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}
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#endif
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#endif
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+
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