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@@ -1,7 +1,8 @@
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#import "Common/ShaderLib/Instancing.glsllib"
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#import "Common/ShaderLib/Skinning.glsllib"
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-uniform mat4 g_WorldViewProjectionMatrix;
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-uniform mat3 g_NormalMatrix;
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+// These are included in the above now
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+//uniform mat4 g_WorldViewProjectionMatrix;
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+//uniform mat3 g_NormalMatrix;
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attribute vec3 inPosition;
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attribute vec3 inNormal;
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