@@ -69,7 +69,7 @@ MaterialDef PBR Lighting {
Boolean HorizonFade
// Set to Use Lightmap
- Texture2D LightMap
+ Texture2D LightMap -LINEAR
// A scalar multiplier controlling the amount of occlusion applied.
// A value of `0.0` means no occlusion. A value of `1.0` means full occlusion.