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@@ -21,5 +21,5 @@ void main(){
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gl_Position = g_ProjectionMatrix * pos;
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gl_Position = g_ProjectionMatrix * pos;
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vec4 normal = vec4(inNormal * m_NormalScale, 0.0);
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vec4 normal = vec4(inNormal * m_NormalScale, 0.0);
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- direction = normalize( (g_WorldMatrix * normal).xyz );
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+ direction = (g_WorldMatrix * normal).xyz;
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}
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}
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