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-/*
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- * Copyright (c) 2023 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-package jme3test.scene.instancing;
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-
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-import com.jme3.app.SimpleApplication;
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-import com.jme3.light.DirectionalLight;
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-import com.jme3.material.Material;
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-import com.jme3.math.Vector3f;
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-import com.jme3.post.FilterPostProcessor;
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-import com.jme3.scene.Geometry;
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-import com.jme3.scene.Mesh;
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-import com.jme3.scene.instancing.InstancedNode;
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-import com.jme3.scene.shape.Box;
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-import com.jme3.water.WaterFilter;
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-
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-/**
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- * Test for JMonkeyEngine issue #2007: instanced objects are culled when using
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- * WaterFilter.
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- * <p>
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- * If the issue is resolved, rotating the camera up and down shouldn't cause
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- * test boxes to pop in and out of existence.
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- * <p>
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- * Based on code submitted by foxcc2021.
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- */
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-public class TestIssue2007 extends SimpleApplication {
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- /**
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- * Main entry point for the HelloIssue2007 application.
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- *
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- * @param args array of command-line arguments (not null)
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- */
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- public static void main(String[] args) {
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- TestIssue2007 test = new TestIssue2007();
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- test.start();
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- }
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-
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- /**
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- * Initialize this application.
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- */
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- @Override
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- public void simpleInitApp() {
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- DirectionalLight light = new DirectionalLight();
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- light.setDirection(new Vector3f(-1, -1, -1));
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- rootNode.addLight(light);
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-
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- // Create a material for instancing:
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- Material mat = new Material(
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- assetManager, "Common/MatDefs/Light/Lighting.j3md");
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- mat.setBoolean("UseInstancing", true);
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-
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- // Create a Mesh for test boxes:
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- Mesh mesh = new Box(0.5f, 0.5f, 0.5f);
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-
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- // Apply a WaterFilter to the main viewport:
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- FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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- WaterFilter waterFilter = new WaterFilter();
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- waterFilter.setReflectionScene(rootNode);
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- fpp.addFilter(waterFilter);
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- viewPort.addProcessor(fpp);
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-
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- InstancedNode instanceNode = new InstancedNode("TestInstancedNode");
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- rootNode.attachChild(instanceNode);
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-
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- // Attach 1000 instanced test boxes to the scene:
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- for (int i = 0; i < 1000; i++) {
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- Geometry obj = new Geometry("TestBox" + i, mesh);
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- obj.setLocalTranslation(0, 10, 0);
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- obj.setLocalScale(1, 1, 1);
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- obj.setMaterial(mat);
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- obj.setLocalTranslation(i, i, 0);
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- instanceNode.attachChild(obj);
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- }
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- instanceNode.instance();
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- }
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-}
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