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rename varying fog_distance to fogDistance to match expected name in MaterialFog.glsllib

Ryan McDonough 6 tháng trước cách đây
mục cha
commit
94cba8916d

+ 3 - 3
jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.vert

@@ -10,8 +10,8 @@
 
 // fog - jayfella
 #ifdef USE_FOG
-varying float fog_distance;
-uniform vec3 g_CameraPosition;
+    varying float fogDistance;
+    uniform vec3 g_CameraPosition;
 #endif
 
 uniform vec4 m_Ambient;
@@ -186,6 +186,6 @@ void main(){
     #endif
 
     #ifdef USE_FOG
-        fog_distance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
+        fogDistance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
     #endif
 }