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rename varying fog_distance to fogDistance to match expected name in MaterialFog.glsllib

Ryan McDonough 6 月之前
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94cba8916d
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.vert

+ 3 - 3
jme3-core/src/main/resources/Common/MatDefs/Light/Lighting.vert

@@ -10,8 +10,8 @@
 
 
 // fog - jayfella
 // fog - jayfella
 #ifdef USE_FOG
 #ifdef USE_FOG
-varying float fog_distance;
-uniform vec3 g_CameraPosition;
+    varying float fogDistance;
+    uniform vec3 g_CameraPosition;
 #endif
 #endif
 
 
 uniform vec4 m_Ambient;
 uniform vec4 m_Ambient;
@@ -186,6 +186,6 @@ void main(){
     #endif
     #endif
 
 
     #ifdef USE_FOG
     #ifdef USE_FOG
-        fog_distance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
+        fogDistance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz);
     #endif
     #endif
 }
 }