2
0
Эх сурвалжийг харах

- add BrickTower test

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7061 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 жил өмнө
parent
commit
974f48a92a

+ 237 - 0
engine/src/test/jme3test/bullet/TestBrickTower.java

@@ -0,0 +1,237 @@
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+
+package jme3test.bullet;
+
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+import com.jme3.bullet.BulletAppState;
+import com.jme3.app.SimpleApplication;
+import com.jme3.asset.TextureKey;
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.font.BitmapText;
+import com.jme3.input.MouseInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.MouseButtonTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+import com.jme3.scene.shape.Sphere;
+import com.jme3.scene.shape.Sphere.TextureMode;
+import com.jme3.shadow.PssmShadowRenderer;
+import com.jme3.shadow.PssmShadowRenderer.CompareMode;
+import com.jme3.shadow.PssmShadowRenderer.FilterMode;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+
+/**
+ *
+ * @author double1984 (tower mod by atom)
+ */
+public class TestBrickTower extends SimpleApplication {
+
+    int bricksPerLayer = 8;
+    int brickLayers = 30;
+
+    static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
+    float radius = 3f;
+    float angle = 0;
+
+
+    Material mat;
+    Material mat2;
+    Material mat3;
+    PssmShadowRenderer bsr;
+    private static final Sphere bullet;
+    private static final Box brick;
+    private static final SphereCollisionShape bulletCollisionShape;
+
+    static {
+        bullet = new Sphere(32, 32, 0.4f, true, false);
+        bullet.setTextureMode(TextureMode.Projected);
+        bulletCollisionShape = new SphereCollisionShape(0.4f);
+
+        brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
+        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
+    }
+    private BulletAppState bulletAppState;
+
+    public static void main(String args[]) {
+        TestBrickTower f = new TestBrickTower();
+        f.start();
+    }
+
+    @Override
+    public void simpleInitApp() {
+        bulletAppState = new BulletAppState();
+        bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
+        stateManager.attach(bulletAppState);
+//        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
+        initMaterial();
+        initTower();
+        initFloor();
+        initCrossHairs();
+        this.cam.setLocation(new Vector3f(0, 25f, 8f));
+        cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
+        cam.setFrustumFar(80);
+        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
+        inputManager.addListener(actionListener, "shoot");
+        rootNode.setShadowMode(ShadowMode.Off);
+        bsr = new PssmShadowRenderer(assetManager, 2048, 3);
+        bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
+        bsr.setLambda(0.55f);
+        bsr.setShadowIntensity(0.6f);
+        bsr.setCompareMode(CompareMode.Hardware);
+        bsr.setFilterMode(FilterMode.Bilinear);
+        viewPort.addProcessor(bsr);
+    }
+
+    private PhysicsSpace getPhysicsSpace() {
+        return bulletAppState.getPhysicsSpace();
+    }
+    private ActionListener actionListener = new ActionListener() {
+
+        public void onAction(String name, boolean keyPressed, float tpf) {
+            if (name.equals("shoot") && !keyPressed) {
+                Geometry bulletg = new Geometry("bullet", bullet);
+                bulletg.setMaterial(mat2);
+                bulletg.setShadowMode(ShadowMode.CastAndReceive);
+                bulletg.setLocalTranslation(cam.getLocation());
+                RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
+//                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
+                bulletNode.setLinearVelocity(cam.getDirection().mult(25));
+                bulletg.addControl(bulletNode);
+                rootNode.attachChild(bulletg);
+                getPhysicsSpace().add(bulletNode);
+            }
+        }
+    };
+
+    public void initTower() {
+        double tempX = 0;
+        double tempY = 0;
+        double tempZ = 0;
+        angle = 0f;
+        for (int i = 0; i < brickLayers; i++){
+            // Increment rows
+            if(i!=0)
+                tempY+=brickHeight*2;
+            else
+                tempY=brickHeight;
+            // Alternate brick seams
+            angle = 360.0f / bricksPerLayer * i/2f;
+            for (int j = 0; j < bricksPerLayer; j++){
+              tempZ = Math.cos(Math.toRadians(angle))*radius;
+              tempX = Math.sin(Math.toRadians(angle))*radius;
+              System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ));
+              Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ));
+              // Add crenelation
+              if (i==brickLayers-1){
+                if (j%2 == 0){
+                    addBrick(vt);
+                }
+              }
+              // Create main tower
+              else {
+                addBrick(vt);
+              }
+              angle += 360.0/bricksPerLayer;
+            }
+          }
+
+    }
+
+    public void initFloor() {
+        Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
+        floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
+
+        Geometry floor = new Geometry("floor", floorBox);
+        floor.setMaterial(mat3);
+        floor.setShadowMode(ShadowMode.Receive);
+        floor.setLocalTranslation(0, 0, 0);
+        floor.addControl(new RigidBodyControl(0));
+        this.rootNode.attachChild(floor);
+        this.getPhysicsSpace().add(floor);
+    }
+
+    public void initMaterial() {
+        mat = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
+        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
+        key.setGenerateMips(true);
+        Texture tex = assetManager.loadTexture(key);
+        mat.setTexture("ColorMap", tex);
+
+        mat2 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
+        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
+        key2.setGenerateMips(true);
+        Texture tex2 = assetManager.loadTexture(key2);
+        mat2.setTexture("ColorMap", tex2);
+
+        mat3 = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
+        TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.png");
+        key3.setGenerateMips(true);
+        Texture tex3 = assetManager.loadTexture(key3);
+        tex3.setWrap(WrapMode.Repeat);
+        mat3.setTexture("ColorMap", tex3);
+    }
+
+    public void addBrick(Vector3f ori) {
+        Geometry reBoxg = new Geometry("brick", brick);
+        reBoxg.setMaterial(mat);
+        reBoxg.setLocalTranslation(ori);
+        reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
+        reBoxg.addControl(new RigidBodyControl(1.5f));
+        reBoxg.setShadowMode(ShadowMode.CastAndReceive);
+        reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
+        this.rootNode.attachChild(reBoxg);
+        this.getPhysicsSpace().add(reBoxg);
+    }
+
+    protected void initCrossHairs() {
+        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
+        BitmapText ch = new BitmapText(guiFont, false);
+        ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
+        ch.setText("+"); // crosshairs
+        ch.setLocalTranslation( // center
+                settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
+                settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
+        guiNode.attachChild(ch);
+    }
+}