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jme3-examples: add TestBackgroundImage()

Stephen Gold 3 anni fa
parent
commit
9d8bd889f6

+ 145 - 0
jme3-examples/src/main/java/jme3test/renderer/TestBackgroundImage.java

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+/*
+ * Copyright (c) 2021 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.renderer;
+
+import com.jme3.anim.util.AnimMigrationUtils;
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.AmbientLight;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.material.Materials;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.Camera;
+import com.jme3.renderer.ViewPort;
+import com.jme3.renderer.queue.RenderQueue;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.shape.Quad;
+import com.jme3.texture.Texture;
+import java.util.List;
+
+/**
+ * Demonstrates how to render an non-moving background image using a pre
+ * ViewPort.
+ *
+ * @author Stephen Gold [email protected]
+ */
+public class TestBackgroundImage extends SimpleApplication {
+
+    private static ViewPort backgroundViewport;
+
+    public static void main(String[] args) {
+        new TestBackgroundImage().start();
+    }
+
+    @Override
+    public void simpleInitApp() {
+        /*
+         * SimpleApplication creates 2 viewports:
+         * 1. the default viewport (rendered first, after clearing all buffers)
+         * 2. the GUI viewport (rendered last, without clearing any buffers)
+         *
+         * Create a 3rd ViewPort, named "background viewport",
+         * to be rendered BEFORE the default viewport.
+         */
+        Camera backgroundCamera = guiViewPort.getCamera().clone();
+        backgroundViewport = renderManager.createPreView(
+                "background viewport", backgroundCamera);
+        /*
+         * Don't clear the color buffer before drawing the main viewport.
+         * Clearing the color buffer would hide the background.
+         */
+        boolean clearColorBuffer = false;
+        viewPort.setClearFlags(clearColorBuffer, true, true);
+        /*
+         * Create a quad to display the JMonkeyEngine logo,
+         * assign it to the Gui bucket,
+         * and attach it to the background viewport.
+         */
+        Texture quadTexture
+                = assetManager.loadTexture("Interface/Logo/Monkey.png");
+        Material quadMaterial = new Material(assetManager, Materials.UNSHADED);
+        quadMaterial.setTexture("ColorMap", quadTexture);
+
+        float quadHeight = backgroundCamera.getHeight();
+        float quadWidth = backgroundCamera.getWidth();
+        Mesh quadMesh = new Quad(quadWidth, quadHeight);
+
+        Spatial quadGeometry = new Geometry("quad geometry", quadMesh);
+        quadGeometry.setMaterial(quadMaterial);
+        quadGeometry.setQueueBucket(RenderQueue.Bucket.Gui);
+        backgroundViewport.attachScene(quadGeometry);
+        /*
+         * Add Jaime model and lighting to the default scene.
+         */
+        loadModel();
+        setupLights();
+        /*
+         * Speed up camera motion for convenience.
+         */
+        flyCam.setMoveSpeed(8f);
+    }
+
+    @Override
+    public void simpleUpdate(float timePerFrame) {
+        /*
+         * Since SimpleApplication is unaware of the background viewport,
+         * the application must explictly update its scenes.
+         */
+        List<Spatial> scenes = backgroundViewport.getScenes();
+        for (Spatial scene : scenes) {
+            scene.updateLogicalState(timePerFrame);
+            scene.updateGeometricState();
+        }
+    }
+
+    private void loadModel() {
+        Node jaime = (Node) assetManager.loadModel("Models/Jaime/Jaime.j3o");
+        AnimMigrationUtils.migrate(jaime);
+        jaime.scale(3f);
+        rootNode.attachChild(jaime);
+    }
+
+    private void setupLights() {
+        AmbientLight ambient = new AmbientLight();
+        ambient.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
+        rootNode.addLight(ambient);
+
+        DirectionalLight sun = new DirectionalLight();
+        sun.setDirection(new Vector3f(0f, -1f, -1f).normalizeLocal());
+        sun.setColor(ColorRGBA.White.mult(1.5f));
+        rootNode.addLight(sun);
+    }
+}