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+/*
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+ * Copyright (c) 2021 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.renderer;
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+
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+import com.jme3.anim.util.AnimMigrationUtils;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.light.AmbientLight;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.material.Material;
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+import com.jme3.material.Materials;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.Camera;
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+import com.jme3.renderer.ViewPort;
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+import com.jme3.renderer.queue.RenderQueue;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Mesh;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.Quad;
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+import com.jme3.texture.Texture;
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+import java.util.List;
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+
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+/**
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+ * Demonstrates how to render an non-moving background image using a pre
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+ * ViewPort.
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+ *
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+ * @author Stephen Gold [email protected]
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+ */
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+public class TestBackgroundImage extends SimpleApplication {
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+
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+ private static ViewPort backgroundViewport;
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+
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+ public static void main(String[] args) {
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+ new TestBackgroundImage().start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ /*
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+ * SimpleApplication creates 2 viewports:
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+ * 1. the default viewport (rendered first, after clearing all buffers)
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+ * 2. the GUI viewport (rendered last, without clearing any buffers)
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+ *
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+ * Create a 3rd ViewPort, named "background viewport",
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+ * to be rendered BEFORE the default viewport.
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+ */
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+ Camera backgroundCamera = guiViewPort.getCamera().clone();
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+ backgroundViewport = renderManager.createPreView(
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+ "background viewport", backgroundCamera);
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+ /*
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+ * Don't clear the color buffer before drawing the main viewport.
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+ * Clearing the color buffer would hide the background.
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+ */
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+ boolean clearColorBuffer = false;
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+ viewPort.setClearFlags(clearColorBuffer, true, true);
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+ /*
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+ * Create a quad to display the JMonkeyEngine logo,
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+ * assign it to the Gui bucket,
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+ * and attach it to the background viewport.
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+ */
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+ Texture quadTexture
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+ = assetManager.loadTexture("Interface/Logo/Monkey.png");
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+ Material quadMaterial = new Material(assetManager, Materials.UNSHADED);
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+ quadMaterial.setTexture("ColorMap", quadTexture);
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+
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+ float quadHeight = backgroundCamera.getHeight();
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+ float quadWidth = backgroundCamera.getWidth();
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+ Mesh quadMesh = new Quad(quadWidth, quadHeight);
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+
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+ Spatial quadGeometry = new Geometry("quad geometry", quadMesh);
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+ quadGeometry.setMaterial(quadMaterial);
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+ quadGeometry.setQueueBucket(RenderQueue.Bucket.Gui);
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+ backgroundViewport.attachScene(quadGeometry);
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+ /*
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+ * Add Jaime model and lighting to the default scene.
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+ */
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+ loadModel();
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+ setupLights();
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+ /*
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+ * Speed up camera motion for convenience.
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+ */
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+ flyCam.setMoveSpeed(8f);
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float timePerFrame) {
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+ /*
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+ * Since SimpleApplication is unaware of the background viewport,
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+ * the application must explictly update its scenes.
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+ */
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+ List<Spatial> scenes = backgroundViewport.getScenes();
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+ for (Spatial scene : scenes) {
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+ scene.updateLogicalState(timePerFrame);
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+ scene.updateGeometricState();
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+ }
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+ }
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+
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+ private void loadModel() {
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+ Node jaime = (Node) assetManager.loadModel("Models/Jaime/Jaime.j3o");
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+ AnimMigrationUtils.migrate(jaime);
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+ jaime.scale(3f);
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+ rootNode.attachChild(jaime);
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+ }
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+
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+ private void setupLights() {
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+ AmbientLight ambient = new AmbientLight();
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+ ambient.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
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+ rootNode.addLight(ambient);
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+
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+ DirectionalLight sun = new DirectionalLight();
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+ sun.setDirection(new Vector3f(0f, -1f, -1f).normalizeLocal());
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+ sun.setColor(ColorRGBA.White.mult(1.5f));
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+ rootNode.addLight(sun);
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+ }
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+}
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