@@ -216,6 +216,7 @@ void main(){
light.y = 1.0;
#endif
+ vec3 DiffuseSum2 = DiffuseSum.rgb;
#ifdef COLORRAMP
DiffuseSum2.rgb *= texture2D(m_ColorRamp, vec2(light.x, 0.0)).rgb;
SpecularSum2.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb;