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SPLighting: fix issue #239

shadowislord 10 lat temu
rodzic
commit
a2fc435167

+ 1 - 0
jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.frag

@@ -216,6 +216,7 @@ void main(){
                  light.y = 1.0;
             #endif
 
+            vec3 DiffuseSum2 = DiffuseSum.rgb;
             #ifdef COLORRAMP
                DiffuseSum2.rgb  *= texture2D(m_ColorRamp, vec2(light.x, 0.0)).rgb;
                SpecularSum2.rgb *= texture2D(m_ColorRamp, vec2(light.y, 0.0)).rgb;