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@@ -338,6 +338,10 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
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setWindowIcon(settings);
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showWindow();
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+ // HACK: the framebuffer seems to be initialized with the wrong size
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+ // on some HiDPI platforms untill glfwPollEvents is called 2 or 3 times
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+ for (int i = 0; i < 4; i++) glfwPollEvents();
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+
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// Windows resize callback
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glfwSetWindowSizeCallback(window, windowSizeCallback = new GLFWWindowSizeCallback() {
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@@ -374,7 +378,6 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
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updateDefaultFramebufferSize();
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- framesAfterContextStarted = 0;
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}
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private void updateDefaultFramebufferSize() {
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@@ -595,7 +598,6 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
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return true;
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}
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- private int framesAfterContextStarted = 0;
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/**
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* execute one iteration of the render loop in the OpenGL thread
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@@ -610,15 +612,6 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
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throw new IllegalStateException();
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}
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- // Update the frame buffer size from 2nd frame since the initial value
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- // of frame buffer size from glfw maybe incorrect when HiDPI display is in use
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- // and GLFW_COCOA_RETINA_FRAMEBUFFER is false
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- if (framesAfterContextStarted < 2) {
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- framesAfterContextStarted++;
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- if (framesAfterContextStarted == 2) {
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- updateDefaultFramebufferSize();
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- }
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- }
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listener.update();
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