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test and fix for issue #710 (phantom triangles in a mesh collision)

Stephen Gold 8 years ago
parent
commit
adb52c5cc8

+ 12 - 0
jme3-core/src/main/java/com/jme3/scene/Mesh.java

@@ -1013,6 +1013,18 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
                            BoundingVolume worldBound,
                            CollisionResults results){
 
+        switch (mode) {
+            case Points:
+            case Lines:
+            case LineStrip:
+            case LineLoop:
+                /*
+                 * Collisions can be detected only with triangles,
+                 * and there are no triangles in this mesh.
+                 */
+                return 0;
+        }
+
         if (getVertexCount() == 0) {
             return 0;
         }

+ 128 - 0
jme3-core/src/test/java/com/jme3/scene/PhantomTrianglesTest.java

@@ -0,0 +1,128 @@
+/*
+ * Copyright (c) 2017 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.scene;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.asset.DesktopAssetManager;
+import com.jme3.asset.plugins.ClasspathLocator;
+import com.jme3.collision.CollisionResult;
+import com.jme3.collision.CollisionResults;
+import com.jme3.material.Material;
+import com.jme3.material.plugins.J3MLoader;
+import com.jme3.math.Ray;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.shape.Quad;
+import org.junit.Test;
+
+/**
+ * Verify that collideWith() doesn't reports collisions with phantom triangles.
+ * This was issue #710 at GitHub.
+ *
+ * @author Stephen Gold
+ */
+public class PhantomTrianglesTest {
+
+    AssetManager assetManager;
+
+    /**
+     * ray in the -Z direction, starting from (0.1, 0.2, 10)
+     */
+    final private Ray ray = new Ray(/* origin */new Vector3f(0.1f, 0.2f, 10f),
+            /* direction */ new Vector3f(0f, 0f, -1f));
+    Node rootNode;
+
+    /**
+     * Cast a ray at the geometries and report all collisions.
+     */
+    void castRay() {
+        CollisionResults results = new CollisionResults();
+        rootNode.collideWith(ray, results);
+        int numResults = results.size();
+        for (int resultI = 0; resultI < numResults; resultI++) {
+            CollisionResult result = results.getCollision(resultI);
+            Geometry geometry = result.getGeometry();
+            String name = geometry.getName();
+            if (name.equals("white lines")) {
+                assert false; // phantom triangle
+            }
+        }
+    }
+
+    /**
+     * Attach a red square in the XY plane with its lower left corner at (0, 0,
+     * 0). It is composed of 2 triangles.
+     */
+    void createRedSquare() {
+        Mesh quadMesh = new Quad(1f, 1f);
+        Geometry redSquare = new Geometry("red square", quadMesh);
+        Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
+        redSquare.setMaterial(red);
+        rootNode.attachChild(redSquare);
+    }
+
+    /**
+     * Attach a pair of parallel white lines in the z=1 plane.
+     */
+    void createWhiteLines() {
+        Mesh lineMesh = new Mesh();
+        lineMesh.setMode(Mesh.Mode.Lines);
+        float[] corners = new float[]{
+            -1f, -1f, 0f,
+            -1f, 1f, 0f,
+            1f, 1f, 0f,
+            1f, -1f, 0f
+        };
+        lineMesh.setBuffer(VertexBuffer.Type.Position, 3, corners);
+        short[] indices = new short[]{0, 1, 2, 3};
+        lineMesh.setBuffer(VertexBuffer.Type.Index, 2, indices);
+        lineMesh.updateBound();
+        Geometry whiteLines = new Geometry("white lines", lineMesh);
+        Material white = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
+        whiteLines.setMaterial(white);
+        whiteLines.move(0f, 0f, 1f);
+        rootNode.attachChild(whiteLines);
+    }
+
+    @Test
+    public void testPhantomTriangles() {
+        assetManager = new DesktopAssetManager();
+        assetManager.registerLocator(null, ClasspathLocator.class);
+        assetManager.registerLoader(J3MLoader.class, "j3m", "j3md");
+        rootNode = new Node();
+
+        createRedSquare();
+        createWhiteLines();
+        rootNode.updateLogicalState(0.01f);
+        rootNode.updateGeometricState();
+        castRay();
+    }
+}