A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) il y a 8 ans
gradle f895d8815c build: upgrade to gradle 3.2.1 il y a 8 ans
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. il y a 8 ans
jme3-android-examples 898079eded Android-Examples: update doc il y a 9 ans
jme3-android-native 8899bec0cb Update native libraries il y a 9 ans
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. il y a 8 ans
jme3-bullet 96b355e38c added inertia manipulating methods il y a 8 ans
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives il y a 8 ans
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task il y a 8 ans
jme3-core adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) il y a 8 ans
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN il y a 8 ans
jme3-effects 6e5e85f7ac Update the water filter (#693) il y a 8 ans
jme3-examples 63faeeae87 Some code cleanup il y a 8 ans
jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios il y a 8 ans
jme3-jbullet bfbb0d61ea Merge pull request #498 from TripleSnail/master il y a 8 ans
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis il y a 10 ans
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios il y a 8 ans
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios il y a 8 ans
jme3-lwjgl3 381d69ccb7 Support LWJGL 3.1.2 il y a 8 ans
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() il y a 8 ans
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. il y a 8 ans
jme3-plugins 21fbaf8f11 glTF: prevent direct loading of .bin files. il y a 8 ans
jme3-terrain edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) il y a 8 ans
jme3-testdata ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. il y a 8 ans
jme3-vr 10bc250db7 Fix of the one parameter of shadows render. (#688) il y a 8 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
private 17d7134e2d bullet: enable upload for linux/mac il y a 8 ans
.gitignore 888b66892d Ignoring .gitignore files il y a 8 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
.travis.yml 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) il y a 8 ans
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md il y a 10 ans
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. il y a 8 ans
appveyor.yml 725983d99e Fix AppVeyor il y a 8 ans
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central il y a 9 ans
build.gradle f895d8815c build: upgrade to gradle 3.2.1 il y a 8 ans
common-android-app.gradle 311ea2692f android-examples: use correct maven group il y a 9 ans
common.gradle 73cb4f85ad remove SSH based maven publishing il y a 8 ans
gradle.properties af60797efd Update to bullet 2.86.1 (#698) il y a 8 ans
gradlew 5d2cee0187 build: update to gradle 2.13 il y a 9 ans
gradlew.bat 5d2cee0187 build: update to gradle 2.13 il y a 9 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
license.txt f33fb69803 Add default license for new files il y a 10 ans
local.properties bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
settings.gradle 59d41c865b First jme3-vr commit il y a 8 ans
version.gradle 4f53351f76 version: fix small mistake il y a 8 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!