@@ -70,7 +70,7 @@ MaterialDef PBR Lighting {
// Set to use TexCoord2 for the lightmap sampling
Boolean SeparateTexCoord
- // the light map is a gray scale ao map, on ly the r channel will be read.
+ // the light map is a grayscale ao map, only the r channel will be read.
Boolean LightMapAsAOMap
Boolean AoPackedInMRMap
//shadows