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@@ -70,7 +70,7 @@ MaterialDef PBR Lighting {
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// Set to use TexCoord2 for the lightmap sampling
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// Set to use TexCoord2 for the lightmap sampling
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Boolean SeparateTexCoord
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Boolean SeparateTexCoord
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- // the light map is a gray scale ao map, on ly the r channel will be read.
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+ // the light map is a grayscale ao map, only the r channel will be read.
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Boolean LightMapAsAOMap
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Boolean LightMapAsAOMap
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Boolean AoPackedInMRMap
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Boolean AoPackedInMRMap
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//shadows
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//shadows
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