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Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader

Kostyantyn Hushchyn 10 lat temu
rodzic
commit
b35c5e9820

+ 3 - 1
jme3-ios/src/main/java/com/jme3/asset/IOS.cfg

@@ -2,7 +2,9 @@ INCLUDE com/jme3/asset/General.cfg
 
 # IOS specific loaders
 LOADER com.jme3.system.ios.IosImageLoader : jpg, bmp, gif, png, jpeg
-LOADER com.jme3.material.plugins.J3MLoader : j3m, j3md
+LOADER com.jme3.audio.plugins.OGGLoader : ogg
+LOADER com.jme3.material.plugins.J3MLoader : j3m
+LOADER com.jme3.material.plugins.J3MLoader : j3md
 LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib
 LOADER com.jme3.export.binary.BinaryImporter : j3o
 LOADER com.jme3.font.plugins.BitmapFontLoader : fnt

+ 0 - 2573
jme3-ios/src/main/java/com/jme3/renderer/ios/IGLESShaderRenderer.java

@@ -1,2573 +0,0 @@
-package com.jme3.renderer.ios;
-
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.math.*;
-import com.jme3.renderer.*;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-
-import java.nio.*;
-import java.util.EnumSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import jme3tools.shader.ShaderDebug;
-
-/**
- * The <code>Renderer</code> is responsible for taking rendering commands and
- * executing them on the underlying video hardware.
- *
- * @author Kirill Vainer
- */
-public class IGLESShaderRenderer implements Renderer {
-
-    private static final Logger logger = Logger.getLogger(IGLESShaderRenderer.class.getName());
-    private static final boolean VALIDATE_SHADER = false;
-
-    private final NativeObjectManager objManager = new NativeObjectManager();
-    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
-    private final Statistics statistics = new Statistics();
-    private final StringBuilder stringBuf = new StringBuilder(250);
-    private final RenderContext context = new RenderContext();
-    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
-
-    private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
-    private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
-
-    private final int[] intBuf1 = new int[1];
-    private final int[] intBuf16 = new int[16];
-
-    private int glslVer;
-    private int vertexTextureUnits;
-    private int fragTextureUnits;
-    private int vertexUniforms;
-    private int fragUniforms;
-    private int vertexAttribs;
-    private int maxRBSize;
-    private int maxTexSize;
-    private int maxCubeTexSize;
-
-    private FrameBuffer lastFb = null;
-    private FrameBuffer mainFbOverride = null;
-    private boolean useVBO = true;
-    private boolean powerVr = false;
-    private boolean uintIndexSupport = false;
-
-    private Shader boundShader;
-
-    private int vpX, vpY, vpW, vpH;
-    private int clipX, clipY, clipW, clipH;
-
-    public IGLESShaderRenderer() {
-        logger.log(Level.FINE, "IGLESShaderRenderer Constructor");
-    }
-
-    /**
-     * Get the capabilities of the renderer.
-     * @return The capabilities of the renderer.
-     */
-    public EnumSet<Caps> getCaps() {
-        logger.log(Level.FINE, "IGLESShaderRenderer getCaps");
-        return caps;
-    }
-
-    /**
-     * The statistics allow tracking of how data
-     * per frame, such as number of objects rendered, number of triangles, etc.
-     * These are updated when the Renderer's methods are used, make sure
-     * to call {@link Statistics#clearFrame() } at the appropriate time
-     * to get accurate info per frame.
-     */
-    public Statistics getStatistics() {
-        logger.log(Level.FINE, "IGLESShaderRenderer getStatistics");
-        return statistics;
-    }
-
-    /**
-     * Invalidates the current rendering state. Should be called after
-     * the GL state was changed manually or through an external library.
-     */
-    public void invalidateState() {
-        logger.log(Level.FINE, "IGLESShaderRenderer invalidateState");
-    }
-
-    /**
-     * Clears certain channels of the currently bound framebuffer.
-     *
-     * @param color True if to clear colors (RGBA)
-     * @param depth True if to clear depth/z
-     * @param stencil True if to clear stencil buffer (if available, otherwise
-     * ignored)
-     */
-    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
-        logger.log(Level.FINE, "IGLESShaderRenderer clearBuffers");
-        int bits = 0;
-        if (color) {
-            //See explanations of the depth below, we must enable color write to be able to clear the color buffer
-            if (context.colorWriteEnabled == false) {
-                JmeIosGLES.glColorMask(true, true, true, true);
-                context.colorWriteEnabled = true;
-            }
-            bits = JmeIosGLES.GL_COLOR_BUFFER_BIT;
-        }
-        if (depth) {
-            //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
-            //here s some link on openl board
-            //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
-            //if depth clear is requested, we enable the depthMask
-            if (context.depthWriteEnabled == false) {
-                JmeIosGLES.glDepthMask(true);
-                context.depthWriteEnabled = true;
-            }
-            bits |= JmeIosGLES.GL_DEPTH_BUFFER_BIT;
-        }
-        if (stencil) {
-            bits |= JmeIosGLES.GL_STENCIL_BUFFER_BIT;
-        }
-        if (bits != 0) {
-            JmeIosGLES.glClear(bits);
-            JmeIosGLES.checkGLError();
-        }
-    }
-
-    /**
-     * Sets the background (aka clear) color.
-     *
-     * @param color The background color to set
-     */
-    public void setBackgroundColor(ColorRGBA color) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setBackgroundColor");
-        JmeIosGLES.glClearColor(color.r, color.g, color.b, color.a);
-        JmeIosGLES.checkGLError();
-    }
-
-    /**
-     * Applies the given {@link RenderState}, making the necessary
-     * GL calls so that the state is applied.
-     */
-    public void applyRenderState(RenderState state) {
-        logger.log(Level.FINE, "IGLESShaderRenderer applyRenderState");
-        /*
-        if (state.isWireframe() && !context.wireframe){
-        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
-        context.wireframe = true;
-        }else if (!state.isWireframe() && context.wireframe){
-        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
-        context.wireframe = false;
-        }
-         */
-        if (state.isDepthTest() && !context.depthTestEnabled) {
-            JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
-            JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
-            JmeIosGLES.checkGLError();
-            context.depthTestEnabled = true;
-        } else if (!state.isDepthTest() && context.depthTestEnabled) {
-            JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
-            JmeIosGLES.checkGLError();
-            context.depthTestEnabled = false;
-        }
-		if (state.getDepthFunc() != context.depthFunc) {
-			JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
-			context.depthFunc = state.getDepthFunc();
-		}
-
-        if (state.isDepthWrite() && !context.depthWriteEnabled) {
-            JmeIosGLES.glDepthMask(true);
-            JmeIosGLES.checkGLError();
-            context.depthWriteEnabled = true;
-        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
-            JmeIosGLES.glDepthMask(false);
-            JmeIosGLES.checkGLError();
-            context.depthWriteEnabled = false;
-        }
-        if (state.isColorWrite() && !context.colorWriteEnabled) {
-            JmeIosGLES.glColorMask(true, true, true, true);
-            JmeIosGLES.checkGLError();
-            context.colorWriteEnabled = true;
-        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
-            JmeIosGLES.glColorMask(false, false, false, false);
-            JmeIosGLES.checkGLError();
-            context.colorWriteEnabled = false;
-        }
-//        if (state.isPointSprite() && !context.pointSprite) {
-////            GLES20.glEnable(GLES20.GL_POINT_SPRITE);
-////            GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
-////            GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
-////            GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
-//        } else if (!state.isPointSprite() && context.pointSprite) {
-////            GLES20.glDisable(GLES20.GL_POINT_SPRITE);
-//        }
-
-        if (state.isPolyOffset()) {
-            if (!context.polyOffsetEnabled) {
-                JmeIosGLES.glEnable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
-                JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
-                        state.getPolyOffsetUnits());
-                JmeIosGLES.checkGLError();
-
-                context.polyOffsetEnabled = true;
-                context.polyOffsetFactor = state.getPolyOffsetFactor();
-                context.polyOffsetUnits = state.getPolyOffsetUnits();
-            } else {
-                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
-                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
-                    JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
-                            state.getPolyOffsetUnits());
-                    JmeIosGLES.checkGLError();
-
-                    context.polyOffsetFactor = state.getPolyOffsetFactor();
-                    context.polyOffsetUnits = state.getPolyOffsetUnits();
-                }
-            }
-        } else {
-            if (context.polyOffsetEnabled) {
-                JmeIosGLES.glDisable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
-                JmeIosGLES.checkGLError();
-
-                context.polyOffsetEnabled = false;
-                context.polyOffsetFactor = 0;
-                context.polyOffsetUnits = 0;
-            }
-        }
-        if (state.getFaceCullMode() != context.cullMode) {
-            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
-                JmeIosGLES.glDisable(JmeIosGLES.GL_CULL_FACE);
-                JmeIosGLES.checkGLError();
-            } else {
-                JmeIosGLES.glEnable(JmeIosGLES.GL_CULL_FACE);
-                JmeIosGLES.checkGLError();
-            }
-
-            switch (state.getFaceCullMode()) {
-                case Off:
-                    break;
-                case Back:
-                    JmeIosGLES.glCullFace(JmeIosGLES.GL_BACK);
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Front:
-                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT);
-                    JmeIosGLES.checkGLError();
-                    break;
-                case FrontAndBack:
-                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT_AND_BACK);
-                    JmeIosGLES.checkGLError();
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
-                            + state.getFaceCullMode());
-            }
-
-            context.cullMode = state.getFaceCullMode();
-        }
-
-        if (state.getBlendMode() != context.blendMode) {
-            if (state.getBlendMode() == RenderState.BlendMode.Off) {
-                JmeIosGLES.glDisable(JmeIosGLES.GL_BLEND);
-                JmeIosGLES.checkGLError();
-            } else {
-                JmeIosGLES.glEnable(JmeIosGLES.GL_BLEND);
-                switch (state.getBlendMode()) {
-                    case Off:
-                        break;
-                    case Additive:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE);
-                        break;
-                    case AlphaAdditive:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE);
-                        break;
-                    case Color:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    case Alpha:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case PremultAlpha:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case Modulate:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_ZERO);
-                        break;
-                    case ModulateX2:
-                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_SRC_COLOR);
-                        break;
-                    default:
-                        throw new UnsupportedOperationException("Unrecognized blend mode: "
-                                + state.getBlendMode());
-                }
-                JmeIosGLES.checkGLError();
-            }
-            context.blendMode = state.getBlendMode();
-        }
-    }
-
-    /**
-     * Set the range of the depth values for objects. All rendered
-     * objects will have their depth clamped to this range.
-     *
-     * @param start The range start
-     * @param end The range end
-     */
-    public void setDepthRange(float start, float end) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setDepthRange");
-        JmeIosGLES.glDepthRangef(start, end);
-        JmeIosGLES.checkGLError();
-    }
-
-    /**
-     * Called when a new frame has been rendered.
-     */
-    public void postFrame() {
-        logger.log(Level.FINE, "IGLESShaderRenderer onFrame");
-        //JmeIosGLES.checkGLErrorForced();
-        JmeIosGLES.checkGLError();
-
-        objManager.deleteUnused(this);
-    }
-
-    /**
-     * Set the world matrix to use. Does nothing if the Renderer is
-     * shader based.
-     *
-     * @param worldMatrix World matrix to use.
-     */
-    public void setWorldMatrix(Matrix4f worldMatrix) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setWorldMatrix");
-    }
-
-    /**
-     * Sets the view and projection matrices to use. Does nothing if the Renderer
-     * is shader based.
-     *
-     * @param viewMatrix The view matrix to use.
-     * @param projMatrix The projection matrix to use.
-     */
-    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setViewProjectionMatrices");
-    }
-
-    /**
-     * Set the viewport location and resolution on the screen.
-     *
-     * @param x The x coordinate of the viewport
-     * @param y The y coordinate of the viewport
-     * @param width Width of the viewport
-     * @param height Height of the viewport
-     */
-    public void setViewPort(int x, int y, int width, int height) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setViewPort");
-        if (x != vpX || vpY != y || vpW != width || vpH != height) {
-            JmeIosGLES.glViewport(x, y, width, height);
-            JmeIosGLES.checkGLError();
-
-            vpX = x;
-            vpY = y;
-            vpW = width;
-            vpH = height;
-        }
-    }
-
-    /**
-     * Specifies a clipping rectangle.
-     * For all future rendering commands, no pixels will be allowed
-     * to be rendered outside of the clip rectangle.
-     *
-     * @param x The x coordinate of the clip rect
-     * @param y The y coordinate of the clip rect
-     * @param width Width of the clip rect
-     * @param height Height of the clip rect
-     */
-    public void setClipRect(int x, int y, int width, int height) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setClipRect");
-        if (!context.clipRectEnabled) {
-            JmeIosGLES.glEnable(JmeIosGLES.GL_SCISSOR_TEST);
-            JmeIosGLES.checkGLError();
-            context.clipRectEnabled = true;
-        }
-        if (clipX != x || clipY != y || clipW != width || clipH != height) {
-            JmeIosGLES.glScissor(x, y, width, height);
-            JmeIosGLES.checkGLError();
-            clipX = x;
-            clipY = y;
-            clipW = width;
-            clipH = height;
-        }
-    }
-
-    /**
-     * Clears the clipping rectangle set with
-     * {@link #setClipRect(int, int, int, int) }.
-     */
-    public void clearClipRect() {
-        logger.log(Level.FINE, "IGLESShaderRenderer clearClipRect");
-        if (context.clipRectEnabled) {
-            JmeIosGLES.glDisable(JmeIosGLES.GL_SCISSOR_TEST);
-            JmeIosGLES.checkGLError();
-            context.clipRectEnabled = false;
-
-            clipX = 0;
-            clipY = 0;
-            clipW = 0;
-            clipH = 0;
-        }
-    }
-
-    /**
-     * Set lighting state.
-     * Does nothing if the renderer is shader based.
-     * The lights should be provided in world space.
-     * Specify <code>null</code> to disable lighting.
-     *
-     * @param lights The light list to set.
-     */
-    public void setLighting(LightList lights) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setLighting");
-    }
-
-    /**
-     * Sets the shader to use for rendering.
-     * If the shader has not been uploaded yet, it is compiled
-     * and linked. If it has been uploaded, then the
-     * uniform data is updated and the shader is set.
-     *
-     * @param shader The shader to use for rendering.
-     */
-    public void setShader(Shader shader) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setShader");
-        if (shader == null) {
-            throw new IllegalArgumentException("Shader cannot be null");
-        } else {
-            if (shader.isUpdateNeeded()) {
-                updateShaderData(shader);
-            }
-
-            // NOTE: might want to check if any of the
-            // sources need an update?
-
-            assert shader.getId() > 0;
-
-            updateShaderUniforms(shader);
-            bindProgram(shader);
-        }
-    }
-
-    /**
-     * Deletes a shader. This method also deletes
-     * the attached shader sources.
-     *
-     * @param shader Shader to delete.
-     */
-    public void deleteShader(Shader shader) {
-        logger.log(Level.FINE, "IGLESShaderRenderer deleteShader");
-        if (shader.getId() == -1) {
-            logger.warning("Shader is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.getId() != -1) {
-                JmeIosGLES.glDetachShader(shader.getId(), source.getId());
-                JmeIosGLES.checkGLError();
-
-                deleteShaderSource(source);
-            }
-        }
-
-        JmeIosGLES.glDeleteProgram(shader.getId());
-        JmeIosGLES.checkGLError();
-
-        statistics.onDeleteShader();
-        shader.resetObject();
-    }
-
-    /**
-     * Deletes the provided shader source.
-     *
-     * @param source The ShaderSource to delete.
-     */
-    public void deleteShaderSource(ShaderSource source) {
-        logger.log(Level.FINE, "IGLESShaderRenderer deleteShaderSource");
-        if (source.getId() < 0) {
-            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        source.clearUpdateNeeded();
-
-        JmeIosGLES.glDeleteShader(source.getId());
-        JmeIosGLES.checkGLError();
-
-        source.resetObject();
-    }
-
-    /**
-     * Copies contents from src to dst, scaling if necessary.
-     */
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
-        logger.log(Level.FINE, "IGLESShaderRenderer copyFrameBuffer");
-        copyFrameBuffer(src, dst, true);
-    }
-
-    /**
-     * Copies contents from src to dst, scaling if necessary.
-     * set copyDepth to false to only copy the color buffers.
-     */
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
-        logger.warning("IGLESShaderRenderer copyFrameBuffer with depth TODO");
-        throw new RendererException("Copy framebuffer not implemented yet.");
-    }
-
-    /**
-     * Sets the framebuffer that will be drawn to.
-     */
-    public void setFrameBuffer(FrameBuffer fb) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setFrameBuffer");
-        if (fb == null && mainFbOverride != null) {
-            fb = mainFbOverride;
-        }
-
-        if (lastFb == fb) {
-            if (fb == null || !fb.isUpdateNeeded()) {
-                return;
-            }
-        }
-
-        // generate mipmaps for last FB if needed
-        if (lastFb != null) {
-            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
-                RenderBuffer rb = lastFb.getColorBuffer(i);
-                Texture tex = rb.getTexture();
-                if (tex != null
-                        && tex.getMinFilter().usesMipMapLevels()) {
-                    setTexture(0, rb.getTexture());
-
-//                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
-                    int textureType = convertTextureType(tex.getType());
-                    JmeIosGLES.glGenerateMipmap(textureType);
-                    JmeIosGLES.checkGLError();
-                }
-            }
-        }
-
-        if (fb == null) {
-            // unbind any fbos
-            if (context.boundFBO != 0) {
-                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
-                JmeIosGLES.checkGLError();
-
-                statistics.onFrameBufferUse(null, true);
-
-                context.boundFBO = 0;
-            }
-
-            /*
-            // select back buffer
-            if (context.boundDrawBuf != -1) {
-                glDrawBuffer(initialDrawBuf);
-                context.boundDrawBuf = -1;
-            }
-            if (context.boundReadBuf != -1) {
-                glReadBuffer(initialReadBuf);
-                context.boundReadBuf = -1;
-            }
-             */
-
-            lastFb = null;
-        } else {
-            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
-                throw new IllegalArgumentException("The framebuffer: " + fb
-                        + "\nDoesn't have any color/depth buffers");
-            }
-
-            if (fb.isUpdateNeeded()) {
-                updateFrameBuffer(fb);
-            }
-
-            if (context.boundFBO != fb.getId()) {
-                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fb.getId());
-                JmeIosGLES.checkGLError();
-
-                statistics.onFrameBufferUse(fb, true);
-
-                // update viewport to reflect framebuffer's resolution
-                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
-                context.boundFBO = fb.getId();
-            } else {
-                statistics.onFrameBufferUse(fb, false);
-            }
-            if (fb.getNumColorBuffers() == 0) {
-//                // make sure to select NONE as draw buf
-//                // no color buffer attached. select NONE
-                if (context.boundDrawBuf != -2) {
-//                    glDrawBuffer(GL_NONE);
-                    context.boundDrawBuf = -2;
-                }
-                if (context.boundReadBuf != -2) {
-//                    glReadBuffer(GL_NONE);
-                    context.boundReadBuf = -2;
-                }
-            } else {
-                if (fb.getNumColorBuffers() > maxFBOAttachs) {
-                    throw new RendererException("Framebuffer has more color "
-                            + "attachments than are supported"
-                            + " by the video hardware!");
-                }
-                if (fb.isMultiTarget()) {
-                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
-                        throw new RendererException("Framebuffer has more"
-                                + " multi targets than are supported"
-                                + " by the video hardware!");
-                    }
-
-                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
-                        //intBuf16.clear();
-                        for (int i = 0; i < 16; i++) {
-                            intBuf16[i] = i < fb.getNumColorBuffers() ? JmeIosGLES.GL_COLOR_ATTACHMENT0 + i : 0;
-                        }
-
-                        //intBuf16.flip();// TODO: flip
-//                        glDrawBuffers(intBuf16);
-                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
-                    }
-                } else {
-                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
-                    // select this draw buffer
-                    if (context.boundDrawBuf != rb.getSlot()) {
-                        JmeIosGLES.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
-                        JmeIosGLES.checkGLError();
-
-                        context.boundDrawBuf = rb.getSlot();
-                    }
-                }
-            }
-
-            assert fb.getId() >= 0;
-            assert context.boundFBO == fb.getId();
-
-            lastFb = fb;
-
-            checkFrameBufferStatus(fb);
-        }
-    }
-
-    /**
-     * Set the framebuffer that will be set instead of the main framebuffer
-     * when a call to setFrameBuffer(null) is made.
-     *
-     * @param fb
-     */
-    public void setMainFrameBufferOverride(FrameBuffer fb) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setMainFrameBufferOverride");
-        mainFbOverride = fb;
-    }
-
-    /**
-     * Reads the pixels currently stored in the specified framebuffer
-     * into the given ByteBuffer object.
-     * Only color pixels are transferred, the format is BGRA with 8 bits
-     * per component. The given byte buffer should have at least
-     * fb.getWidth() * fb.getHeight() * 4 bytes remaining.
-     *
-     * @param fb The framebuffer to read from
-     * @param byteBuf The bytebuffer to transfer color data to
-     */
-    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
-        logger.log(Level.FINE, "IGLESShaderRenderer readFrameBuffer");
-        if (fb != null) {
-            RenderBuffer rb = fb.getColorBuffer();
-            if (rb == null) {
-                throw new IllegalArgumentException("Specified framebuffer"
-                        + " does not have a colorbuffer");
-            }
-
-            setFrameBuffer(fb);
-        } else {
-            setFrameBuffer(null);
-        }
-
-        //JmeIosGLES.glReadPixels2(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf.array(), 0, vpW * vpH * 4);
-        JmeIosGLES.glReadPixels(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf);
-        JmeIosGLES.checkGLError();
-    }
-
-    /**
-     * Deletes a framebuffer and all attached renderbuffers
-     */
-    public void deleteFrameBuffer(FrameBuffer fb) {
-        logger.log(Level.FINE, "IGLESShaderRenderer deleteFrameBuffer");
-        if (fb.getId() != -1) {
-            if (context.boundFBO == fb.getId()) {
-                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
-                JmeIosGLES.checkGLError();
-
-                context.boundFBO = 0;
-            }
-
-            if (fb.getDepthBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getDepthBuffer());
-            }
-            if (fb.getColorBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getColorBuffer());
-            }
-
-            intBuf1[0] = fb.getId();
-            JmeIosGLES.glDeleteFramebuffers(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            fb.resetObject();
-
-            statistics.onDeleteFrameBuffer();
-        }
-    }
-
-    /**
-     * Sets the texture to use for the given texture unit.
-     */
-    public void setTexture(int unit, Texture tex) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setTexture");
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
-            updateTexImageData(image, tex.getType());
-        }
-
-        int texId = image.getId();
-        assert texId != -1;
-
-        if (texId == -1) {
-            logger.warning("error: texture image has -1 id");
-        }
-
-        Image[] textures = context.boundTextures;
-
-        int type = convertTextureType(tex.getType());
-        if (textures[unit] != image) {
-            if (context.boundTextureUnit != unit) {
-                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0 + unit);
-                context.boundTextureUnit = unit;
-            }
-
-            JmeIosGLES.glBindTexture(type, texId);
-            JmeIosGLES.checkGLError();
-
-            textures[unit] = image;
-
-            statistics.onTextureUse(tex.getImage(), true);
-        } else {
-            statistics.onTextureUse(tex.getImage(), false);
-        }
-
-        setupTextureParams(tex);
-    }
-
-    /**
-     * Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
-     *
-     * @param tex the Texture that will be modified
-     * @param pixels the source Image data to copy data from
-     * @param x the x position to put the image into the texture
-     * @param y the y position to put the image into the texture
-     */
-    public void modifyTexture(Texture tex, Image pixels, int x, int y) {
-		logger.log(Level.FINE, "IGLESShaderRenderer modifyTexture");
-		setTexture(0, tex);
-		TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
-    }
-
-    /**
-     * Deletes a texture from the GPU.
-     */
-    public void deleteImage(Image image) {
-        logger.log(Level.FINE, "IGLESShaderRenderer deleteImage");
-        int texId = image.getId();
-        if (texId != -1) {
-            intBuf1[0] = texId;
-
-            JmeIosGLES.glDeleteTextures(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            image.resetObject();
-
-            statistics.onDeleteTexture();
-        }
-    }
-
-    /**
-     * Uploads a vertex buffer to the GPU.
-     *
-     * @param vb The vertex buffer to upload
-     */
-    public void updateBufferData(VertexBuffer vb) {
-        logger.log(Level.FINE, "IGLESShaderRenderer updateBufferData");
-        int bufId = vb.getId();
-        boolean created = false;
-        if (bufId == -1) {
-            // create buffer
-            JmeIosGLES.glGenBuffers(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            bufId = intBuf1[0];
-            vb.setId(bufId);
-            objManager.registerObject(vb);
-
-            created = true;
-        }
-
-        // bind buffer
-        int target;
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            target = JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER;
-            if (context.boundElementArrayVBO != bufId) {
-                JmeIosGLES.glBindBuffer(target, bufId);
-                JmeIosGLES.checkGLError();
-
-                context.boundElementArrayVBO = bufId;
-            }
-        } else {
-            target = JmeIosGLES.GL_ARRAY_BUFFER;
-            if (context.boundArrayVBO != bufId) {
-                JmeIosGLES.glBindBuffer(target, bufId);
-                JmeIosGLES.checkGLError();
-
-                context.boundArrayVBO = bufId;
-            }
-        }
-
-        int usage = convertUsage(vb.getUsage());
-        vb.getData().rewind();
-
-        if (created || vb.hasDataSizeChanged()) {
-            // upload data based on format
-            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-					JmeIosGLES.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Short:
-                case UnsignedShort:
-                    JmeIosGLES.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Int:
-                case UnsignedInt:
-                    JmeIosGLES.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Float:
-                    JmeIosGLES.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
-                    JmeIosGLES.checkGLError();
-                    break;
-                default:
-                    throw new RuntimeException("Unknown buffer format.");
-            }
-        } else {
-            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
-
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-                    JmeIosGLES.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Short:
-                case UnsignedShort:
-                    JmeIosGLES.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Int:
-                case UnsignedInt:
-                    JmeIosGLES.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
-                    JmeIosGLES.checkGLError();
-                    break;
-                case Float:
-                    JmeIosGLES.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
-                    JmeIosGLES.checkGLError();
-                    break;
-                default:
-                    throw new RuntimeException("Unknown buffer format.");
-            }
-        }
-        vb.clearUpdateNeeded();
-    }
-
-    /**
-     * Deletes a vertex buffer from the GPU.
-     * @param vb The vertex buffer to delete
-     */
-    public void deleteBuffer(VertexBuffer vb) {
-        logger.log(Level.FINE, "IGLESShaderRenderer deleteBuffer");
-        int bufId = vb.getId();
-        if (bufId != -1) {
-            // delete buffer
-            intBuf1[0] = bufId;
-
-            JmeIosGLES.glDeleteBuffers(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            vb.resetObject();
-        }
-    }
-
-    /**
-     * Renders <code>count</code> meshes, with the geometry data supplied.
-     * The shader which is currently set with <code>setShader</code> is
-     * responsible for transforming the input verticies into clip space
-     * and shading it based on the given vertex attributes.
-     * The int variable gl_InstanceID can be used to access the current
-     * instance of the mesh being rendered inside the vertex shader.
-     *
-     * @param mesh The mesh to render
-     * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
-     * @param count Number of mesh instances to render
-     */
-    public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
-        logger.log(Level.FINE, "IGLESShaderRenderer renderMesh");
-        if (mesh.getVertexCount() == 0) {
-        	return;
-        }
-        /*
-         * NOTE: not supported in OpenGL ES 2.0.
-        if (context.pointSize != mesh.getPointSize()) {
-            GLES10.glPointSize(mesh.getPointSize());
-            context.pointSize = mesh.getPointSize();
-        }
-        */
-        if (context.lineWidth != mesh.getLineWidth()) {
-            JmeIosGLES.glLineWidth(mesh.getLineWidth());
-            JmeIosGLES.checkGLError();
-            context.lineWidth = mesh.getLineWidth();
-        }
-
-        statistics.onMeshDrawn(mesh, lod);
-//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
-//            renderMeshVertexArray(mesh, lod, count);
-//        }else{
-
-        if (useVBO) {
-            renderMeshDefault(mesh, lod, count);
-        } else {
-            renderMeshVertexArray(mesh, lod, count);
-        }
-    }
-
-    /**
-     * Resets all previously used {@link NativeObject Native Objects} on this Renderer.
-     * The state of the native objects is reset in such way, that using
-     * them again will cause the renderer to reupload them.
-     * Call this method when you know the GL context is going to shutdown.
-     *
-     * @see NativeObject#resetObject()
-     */
-    public void resetGLObjects() {
-        logger.log(Level.FINE, "IGLESShaderRenderer resetGLObjects");
-        objManager.resetObjects();
-        statistics.clearMemory();
-        boundShader = null;
-        lastFb = null;
-        context.reset();
-    }
-
-    /**
-     * Deletes all previously used {@link NativeObject Native Objects} on this Renderer, and
-     * then resets the native objects.
-     *
-     * @see #resetGLObjects()
-     * @see NativeObject#deleteObject(java.lang.Object)
-     */
-    public void cleanup() {
-        logger.log(Level.FINE, "IGLESShaderRenderer cleanup");
-        objManager.deleteAllObjects(this);
-        statistics.clearMemory();
-    }
-
-    /**
-     * Sets the alpha to coverage state.
-     * <p>
-     * When alpha coverage and multi-sampling is enabled,
-     * each pixel will contain alpha coverage in all
-     * of its subsamples, which is then combined when
-     * other future alpha-blended objects are rendered.
-     * </p>
-     * <p>
-     * Alpha-to-coverage is useful for rendering transparent objects
-     * without having to worry about sorting them.
-     * </p>
-     */
-    public void setAlphaToCoverage(boolean value) {
-        logger.log(Level.FINE, "IGLESShaderRenderer setAlphaToCoverage");
-        if (value) {
-            JmeIosGLES.glEnable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
-            JmeIosGLES.checkGLError();
-        } else {
-            JmeIosGLES.glDisable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
-            JmeIosGLES.checkGLError();
-        }
-    }
-
-
-    /* ------------------------------------------------------------------------------ */
-
-
-    public void initialize() {
-        Level store = logger.getLevel();
-        logger.setLevel(Level.FINE);
-
-        logger.log(Level.FINE, "Vendor: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VENDOR));
-        logger.log(Level.FINE, "Renderer: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_RENDERER));
-        logger.log(Level.FINE, "Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
-        logger.log(Level.FINE, "Shading Language Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
-
-        /*
-        // Fix issue in TestRenderToMemory when GL_FRONT is the main
-        // buffer being used.
-        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
-        // XXX: This has to be GL_BACK for canvas on Mac
-        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
-        // change this value later on ...
-//        initialDrawBuf = GL_BACK;
-//        initialReadBuf = GL_BACK;
-         */
-
-        // Check OpenGL version
-        int openGlVer = extractVersion("OpenGL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
-        if (openGlVer == -1) {
-            glslVer = -1;
-            throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for IGLESShaderRenderer!");
-        }
-
-        // Check shader language version
-        glslVer = extractVersion("OpenGL ES GLSL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
-        switch (glslVer) {
-            // TODO: When new versions of OpenGL ES shader language come out,
-            // update this.
-            default:
-                caps.add(Caps.GLSL100);
-                break;
-        }
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
-        vertexTextureUnits = intBuf16[0];
-        logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
-        if (vertexTextureUnits > 0) {
-            caps.add(Caps.VertexTextureFetch);
-        }
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
-        fragTextureUnits = intBuf16[0];
-        logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
-
-        // Multiply vector count by 4 to get float count.
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16, 0);
-        vertexUniforms = intBuf16[0] * 4;
-        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16, 0);
-        fragUniforms = intBuf16[0] * 4;
-        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VARYING_VECTORS, intBuf16, 0);
-        int varyingFloats = intBuf16[0] * 4;
-        logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_ATTRIBS, intBuf16, 0);
-        vertexAttribs = intBuf16[0];
-        logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_SUBPIXEL_BITS, intBuf16, 0);
-        int subpixelBits = intBuf16[0];
-        logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
-
-//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
-//        maxVertCount = intBuf16.get(0);
-//        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-//
-//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
-//        maxTriCount = intBuf16.get(0);
-//        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_SIZE, intBuf16, 0);
-        maxTexSize = intBuf16[0];
-        logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16, 0);
-        maxCubeTexSize = intBuf16[0];
-        logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_RENDERBUFFER_SIZE, intBuf16, 0);
-        maxRBSize = intBuf16[0];
-        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-        /*
-        if (ctxCaps.GL_ARB_color_buffer_float){
-        // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        caps.add(Caps.FloatColorBuffer);
-        }
-        }
-
-        if (ctxCaps.GL_ARB_depth_buffer_float){
-        caps.add(Caps.FloatDepthBuffer);
-        }
-
-        if (ctxCaps.GL_ARB_draw_instanced)
-        caps.add(Caps.MeshInstancing);
-
-        if (ctxCaps.GL_ARB_texture_buffer_object)
-        caps.add(Caps.TextureBuffer);
-
-        if (ctxCaps.GL_ARB_texture_float){
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        caps.add(Caps.FloatTexture);
-        }
-        }
-
-        if (ctxCaps.GL_EXT_packed_float){
-        caps.add(Caps.PackedFloatColorBuffer);
-        if (ctxCaps.GL_ARB_half_float_pixel){
-        // because textures are usually uploaded as RGB16F
-        // need half-float pixel
-        caps.add(Caps.PackedFloatTexture);
-        }
-        }
-
-        if (ctxCaps.GL_EXT_texture_array)
-        caps.add(Caps.TextureArray);
-
-        if (ctxCaps.GL_EXT_texture_shared_exponent)
-        caps.add(Caps.SharedExponentTexture);
-
-        if (ctxCaps.GL_EXT_framebuffer_object){
-        caps.add(Caps.FrameBuffer);
-
-        glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
-        maxRBSize = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-        glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
-        maxFBOAttachs = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
-        if (ctxCaps.GL_EXT_framebuffer_multisample){
-        caps.add(Caps.FrameBufferMultisample);
-
-        glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
-        maxFBOSamples = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
-        }
-
-        if (ctxCaps.GL_ARB_draw_buffers){
-        caps.add(Caps.FrameBufferMRT);
-        glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
-        maxMRTFBOAttachs = intBuf16.get(0);
-        logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
-        }
-        }
-
-        if (ctxCaps.GL_ARB_multisample){
-        glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
-        boolean available = intBuf16.get(0) != 0;
-        glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
-        int samples = intBuf16.get(0);
-        logger.log(Level.FINER, "Samples: {0}", samples);
-        boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
-        if (samples > 0 && available && !enabled){
-        glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
-        }
-        }
-         */
-
-        String extensions = JmeIosGLES.glGetString(JmeIosGLES.GL_EXTENSIONS);
-        logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
-
-        // Get number of compressed formats available.
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16, 0);
-        int numCompressedFormats = intBuf16[0];
-
-        // Allocate buffer for compressed formats.
-        int[] compressedFormats = new int[numCompressedFormats];
-        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats, 0);
-
-        // Check for errors after all glGet calls.
-        JmeIosGLES.checkGLError();
-
-        // Print compressed formats.
-        for (int i = 0; i < numCompressedFormats; i++) {
-            logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats[i]);
-        }
-
-        TextureUtil.loadTextureFeatures(extensions);
-
-        applyRenderState(RenderState.DEFAULT);
-        JmeIosGLES.glDisable(JmeIosGLES.GL_DITHER);
-        JmeIosGLES.checkGLError();
-
-        logger.log(Level.FINE, "Caps: {0}", caps);
-        logger.setLevel(store);
-
-        uintIndexSupport = extensions.contains("GL_OES_element_index_uint");
-        logger.log(Level.FINE, "Support for UInt index: {0}", uintIndexSupport);
-    }
-
-
-    /* ------------------------------------------------------------------------------ */
-
-
-    private int extractVersion(String prefixStr, String versionStr) {
-        if (versionStr != null) {
-            int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
-            if (spaceIdx >= 1) {
-                versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
-            } else {
-                versionStr = versionStr.substring(prefixStr.length()).trim();
-            }
-            float version = Float.parseFloat(versionStr);
-            return (int) (version * 100);
-        } else {
-            return -1;
-        }
-    }
-
-    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        intBuf1[0] = rb.getId();
-        JmeIosGLES.glDeleteRenderbuffers(1, intBuf1, 0);
-        JmeIosGLES.checkGLError();
-    }
-
-	private int convertUsage(Usage usage) {
-        switch (usage) {
-            case Static:
-                return JmeIosGLES.GL_STATIC_DRAW;
-            case Dynamic:
-                return JmeIosGLES.GL_DYNAMIC_DRAW;
-            case Stream:
-                return JmeIosGLES.GL_STREAM_DRAW;
-            default:
-                throw new RuntimeException("Unknown usage type.");
-        }
-    }
-
-
-    protected void bindProgram(Shader shader) {
-        int shaderId = shader.getId();
-        if (context.boundShaderProgram != shaderId) {
-            JmeIosGLES.glUseProgram(shaderId);
-            JmeIosGLES.checkGLError();
-
-            statistics.onShaderUse(shader, true);
-            boundShader = shader;
-            context.boundShaderProgram = shaderId;
-        } else {
-            statistics.onShaderUse(shader, false);
-        }
-    }
-
-    protected void updateShaderUniforms(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            if (uniform.isUpdateNeeded()) {
-                updateUniform(shader, uniform);
-            }
-        }
-    }
-
-
-    protected void updateUniform(Shader shader, Uniform uniform) {
-        logger.log(Level.FINE, "IGLESShaderRenderer private updateUniform: " + uniform.getVarType());
-        int shaderId = shader.getId();
-
-        assert uniform.getName() != null;
-        assert shader.getId() > 0;
-
-        if (context.boundShaderProgram != shaderId) {
-            JmeIosGLES.glUseProgram(shaderId);
-            JmeIosGLES.checkGLError();
-
-            statistics.onShaderUse(shader, true);
-            boundShader = shader;
-            context.boundShaderProgram = shaderId;
-        } else {
-            statistics.onShaderUse(shader, false);
-        }
-
-        int loc = uniform.getLocation();
-        if (loc == -1) {
-            return;
-        }
-
-        if (loc == -2) {
-            // get uniform location
-            updateUniformLocation(shader, uniform);
-            if (uniform.getLocation() == -1) {
-                // not declared, ignore
-                uniform.clearUpdateNeeded();
-                return;
-            }
-            loc = uniform.getLocation();
-        }
-
-        if (uniform.getVarType() == null) {
-            // removed logging the warning to avoid flooding the log
-            // (LWJGL also doesn't post a warning)
-            //logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
-            //        new Object[]{shader.toString(), uniform.toString()});
-            return; // value not set yet..
-        }
-
-        statistics.onUniformSet();
-
-        uniform.clearUpdateNeeded();
-        ByteBuffer bb;//GetPrimitiveArrayCritical
-        FloatBuffer fb;
-        IntBuffer ib;
-        switch (uniform.getVarType()) {
-            case Float:
-                Float f = (Float) uniform.getValue();
-                JmeIosGLES.glUniform1f(loc, f.floatValue());
-                break;
-            case Vector2:
-                Vector2f v2 = (Vector2f) uniform.getValue();
-                JmeIosGLES.glUniform2f(loc, v2.getX(), v2.getY());
-                break;
-            case Vector3:
-                Vector3f v3 = (Vector3f) uniform.getValue();
-                JmeIosGLES.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
-                break;
-            case Vector4:
-                Object val = uniform.getValue();
-                if (val instanceof ColorRGBA) {
-                    ColorRGBA c = (ColorRGBA) val;
-                    JmeIosGLES.glUniform4f(loc, c.r, c.g, c.b, c.a);
-                } else if (val instanceof Vector4f) {
-                    Vector4f c = (Vector4f) val;
-                    JmeIosGLES.glUniform4f(loc, c.x, c.y, c.z, c.w);
-                } else {
-                    Quaternion c = (Quaternion) uniform.getValue();
-                    JmeIosGLES.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
-                }
-                break;
-            case Boolean:
-                Boolean b = (Boolean) uniform.getValue();
-                JmeIosGLES.glUniform1i(loc, b.booleanValue() ? JmeIosGLES.GL_TRUE : JmeIosGLES.GL_FALSE);
-                break;
-            case Matrix3:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 9;
-                JmeIosGLES.glUniformMatrix3fv(loc, 1, false, fb);
-                break;
-            case Matrix4:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 16;
-                JmeIosGLES.glUniformMatrix4fv(loc, 1, false, fb);
-                break;
-            case IntArray:
-                ib = (IntBuffer) uniform.getValue();
-                JmeIosGLES.glUniform1iv(loc, ib.limit(), ib);
-                break;
-            case FloatArray:
-                fb = (FloatBuffer) uniform.getValue();
-                JmeIosGLES.glUniform1fv(loc, fb.limit(), fb);
-                break;
-            case Vector2Array:
-                fb = (FloatBuffer) uniform.getValue();
-                JmeIosGLES.glUniform2fv(loc, fb.limit() / 2, fb);
-                break;
-            case Vector3Array:
-                fb = (FloatBuffer) uniform.getValue();
-                JmeIosGLES.glUniform3fv(loc, fb.limit() / 3, fb);
-                break;
-            case Vector4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                JmeIosGLES.glUniform4fv(loc, fb.limit() / 4, fb);
-                break;
-            case Matrix4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                JmeIosGLES.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
-                break;
-            case Int:
-                Integer i = (Integer) uniform.getValue();
-                JmeIosGLES.glUniform1i(loc, i.intValue());
-                break;
-            default:
-                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
-        }
-        JmeIosGLES.checkGLError();
-    }
-
-    protected void updateUniformLocation(Shader shader, Uniform uniform) {
-        stringBuf.setLength(0);
-        stringBuf.append(uniform.getName()).append('\0');
-        updateNameBuffer();
-        int loc = JmeIosGLES.glGetUniformLocation(shader.getId(), uniform.getName());
-        JmeIosGLES.checkGLError();
-
-        if (loc < 0) {
-            uniform.setLocation(-1);
-            // uniform is not declared in shader
-        } else {
-            uniform.setLocation(loc);
-        }
-    }
-
-    protected void updateNameBuffer() {
-        int len = stringBuf.length();
-
-        nameBuf.position(0);
-        nameBuf.limit(len);
-        for (int i = 0; i < len; i++) {
-            nameBuf.put((byte) stringBuf.charAt(i));
-        }
-
-        nameBuf.rewind();
-    }
-
-
-    public void updateShaderData(Shader shader) {
-        int id = shader.getId();
-        boolean needRegister = false;
-        if (id == -1) {
-            // create program
-            id = JmeIosGLES.glCreateProgram();
-            JmeIosGLES.checkGLError();
-
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader program.");
-            }
-
-            shader.setId(id);
-            needRegister = true;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.isUpdateNeeded()) {
-                updateShaderSourceData(source);
-            }
-
-            JmeIosGLES.glAttachShader(id, source.getId());
-            JmeIosGLES.checkGLError();
-        }
-
-        // link shaders to program
-        JmeIosGLES.glLinkProgram(id);
-        JmeIosGLES.checkGLError();
-
-        JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_LINK_STATUS, intBuf1, 0);
-        JmeIosGLES.checkGLError();
-
-        boolean linkOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !linkOK) {
-            JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            int length = intBuf1[0];
-            if (length > 3) {
-                // get infos
-                infoLog = JmeIosGLES.glGetProgramInfoLog(id);
-                JmeIosGLES.checkGLError();
-            }
-        }
-
-        if (linkOK) {
-            if (infoLog != null) {
-                logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
-            } else {
-                logger.fine("shader link success");
-            }
-            shader.clearUpdateNeeded();
-            if (needRegister) {
-                // Register shader for clean up if it was created in this method.
-                objManager.registerObject(shader);
-                statistics.onNewShader();
-            } else {
-                // OpenGL spec: uniform locations may change after re-link
-                resetUniformLocations(shader);
-            }
-        } else {
-            if (infoLog != null) {
-                throw new RendererException("Shader link failure, shader:" + shader + "\n" + infoLog);
-            } else {
-                throw new RendererException("Shader link failure, shader:" + shader + "\ninfo: <not provided>");
-            }
-        }
-    }
-
-    protected void resetUniformLocations(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            uniform.reset(); // e.g check location again
-        }
-    }
-
-    public void updateTexImageData(Image img, Texture.Type type) {
-        int texId = img.getId();
-        if (texId == -1) {
-            // create texture
-            JmeIosGLES.glGenTextures(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            texId = intBuf1[0];
-            img.setId(texId);
-            objManager.registerObject(img);
-
-            statistics.onNewTexture();
-        }
-
-        // bind texture
-        int target = convertTextureType(type);
-        if (context.boundTextures[0] != img) {
-            if (context.boundTextureUnit != 0) {
-                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0);
-                JmeIosGLES.checkGLError();
-
-                context.boundTextureUnit = 0;
-            }
-
-            JmeIosGLES.glBindTexture(target, texId);
-            JmeIosGLES.checkGLError();
-
-            context.boundTextures[0] = img;
-        }
-
-        boolean needMips = false;
-        if (img.isGeneratedMipmapsRequired()) {
-            needMips = true;
-            img.setMipmapsGenerated(true);
-        }
-
-        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
-            // Check max texture size before upload
-            if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
-                throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
-            }
-        } else {
-            if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
-                throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
-            }
-        }
-
-        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
-            // Upload a cube map / sky box
-            /*
-            @SuppressWarnings("unchecked")
-            List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
-            if (bmps != null) {
-                // Native android bitmap
-                if (bmps.size() != 6) {
-                    throw new UnsupportedOperationException("Invalid texture: " + img
-                            + "Cubemap textures must contain 6 data units.");
-                }
-                for (int i = 0; i < 6; i++) {
-                    TextureUtil.uploadTextureBitmap(JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
-                    bmps.get(i).notifyBitmapUploaded();
-                }
-            } else {
-        	*/
-                // Standard jme3 image data
-                List<ByteBuffer> data = img.getData();
-                if (data.size() != 6) {
-                    throw new UnsupportedOperationException("Invalid texture: " + img
-                            + "Cubemap textures must contain 6 data units.");
-                }
-                for (int i = 0; i < 6; i++) {
-                    TextureUtil.uploadTextureAny(img, JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
-                }
-            //}
-        } else {
-            TextureUtil.uploadTextureAny(img, target, 0, needMips);
-            /*
-            if (img.getEfficentData() instanceof AndroidImageInfo) {
-                AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
-                info.notifyBitmapUploaded();
-            }
-            */
-        }
-
-        img.clearUpdateNeeded();
-    }
-
-    private void setupTextureParams(Texture tex) {
-        int target = convertTextureType(tex.getType());
-
-        // filter things
-        int minFilter = convertMinFilter(tex.getMinFilter());
-        int magFilter = convertMagFilter(tex.getMagFilter());
-
-        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MIN_FILTER, minFilter);
-        JmeIosGLES.checkGLError();
-        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MAG_FILTER, magFilter);
-        JmeIosGLES.checkGLError();
-
-        /*
-        if (tex.getAnisotropicFilter() > 1){
-
-        if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
-        glTexParameterf(target,
-        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
-        tex.getAnisotropicFilter());
-        }
-
-        }
-         */
-        // repeat modes
-
-        switch (tex.getType()) {
-            case ThreeDimensional:
-            case CubeMap: // cubemaps use 3D coords
-            // GL_TEXTURE_WRAP_R is not available in api 8
-            //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
-            case TwoDimensional:
-            case TwoDimensionalArray:
-                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
-
-                // fall down here is intentional..
-//          case OneDimensional:
-                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
-
-                JmeIosGLES.checkGLError();
-                break;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
-        }
-
-        // R to Texture compare mode
-/*
-        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
-        GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
-        if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
-        }else{
-        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
-        }
-        }
-         */
-    }
-
-    private int convertTextureType(Texture.Type type) {
-        switch (type) {
-            case TwoDimensional:
-                return JmeIosGLES.GL_TEXTURE_2D;
-            //        case TwoDimensionalArray:
-            //            return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
-//            case ThreeDimensional:
-            //               return GLES20.GL_TEXTURE_3D;
-            case CubeMap:
-                return JmeIosGLES.GL_TEXTURE_CUBE_MAP;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + type);
-        }
-    }
-
-    private int convertMagFilter(Texture.MagFilter filter) {
-        switch (filter) {
-            case Bilinear:
-                return JmeIosGLES.GL_LINEAR;
-            case Nearest:
-                return JmeIosGLES.GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
-        }
-    }
-
-    private int convertMinFilter(Texture.MinFilter filter) {
-        switch (filter) {
-            case Trilinear:
-                return JmeIosGLES.GL_LINEAR_MIPMAP_LINEAR;
-            case BilinearNearestMipMap:
-                return JmeIosGLES.GL_LINEAR_MIPMAP_NEAREST;
-            case NearestLinearMipMap:
-                return JmeIosGLES.GL_NEAREST_MIPMAP_LINEAR;
-            case NearestNearestMipMap:
-                return JmeIosGLES.GL_NEAREST_MIPMAP_NEAREST;
-            case BilinearNoMipMaps:
-                return JmeIosGLES.GL_LINEAR;
-            case NearestNoMipMaps:
-                return JmeIosGLES.GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown min filter: " + filter);
-        }
-    }
-
-    private int convertWrapMode(Texture.WrapMode mode) {
-        switch (mode) {
-            case BorderClamp:
-            case Clamp:
-            case EdgeClamp:
-                return JmeIosGLES.GL_CLAMP_TO_EDGE;
-            case Repeat:
-                return JmeIosGLES.GL_REPEAT;
-            case MirroredRepeat:
-                return JmeIosGLES.GL_MIRRORED_REPEAT;
-            default:
-                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
-        }
-    }
-
-    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
-         for (VertexBuffer vb : mesh.getBufferList().getArray()) {
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib_Array(vb);
-            } else {
-                // interleaved
-                VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-                setVertexAttrib_Array(vb, interleavedData);
-            }
-        }
-
-        VertexBuffer indices = null;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
-        }
-        if (indices != null) {
-            drawTriangleList_Array(indices, mesh, count);
-        } else {
-            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
-            JmeIosGLES.checkGLError();
-        }
-        clearVertexAttribs();
-    }
-
-    private void renderMeshDefault(Mesh mesh, int lod, int count) {
-        VertexBuffer indices = null;
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-        //IntMap<VertexBuffer> buffers = mesh.getBuffers();     ;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
-        }
-        for (VertexBuffer vb : mesh.getBufferList().getArray()){
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-//            throw new UnsupportedOperationException("Cannot render without index buffer");
-            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
-            JmeIosGLES.checkGLError();
-        }
-        clearVertexAttribs();
-    }
-
-
-    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        if (vb.isUpdateNeeded() && idb == null) {
-            updateBufferData(vb);
-        }
-
-        int programId = context.boundShaderProgram;
-        if (programId > 0) {
-            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                return; // not defined
-            }
-
-            if (loc == -2) {
-//                stringBuf.setLength(0);
-//                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
-//                updateNameBuffer();
-
-                String attributeName = "in" + vb.getBufferType().name();
-                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
-                JmeIosGLES.checkGLError();
-
-                // not really the name of it in the shader (inPosition\0) but
-                // the internal name of the enum (Position).
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-            }
-
-            VertexBuffer[] attribs = context.boundAttribs;
-            if (!context.attribIndexList.moveToNew(loc)) {
-                JmeIosGLES.glEnableVertexAttribArray(loc);
-                JmeIosGLES.checkGLError();
-                //System.out.println("Enabled ATTRIB IDX: "+loc);
-            }
-            if (attribs[loc] != vb) {
-                // NOTE: Use id from interleaved buffer if specified
-                int bufId = idb != null ? idb.getId() : vb.getId();
-                assert bufId != -1;
-
-                if (bufId == -1) {
-                    logger.warning("invalid buffer id");
-                }
-
-                if (context.boundArrayVBO != bufId) {
-                    JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ARRAY_BUFFER, bufId);
-                    JmeIosGLES.checkGLError();
-
-                    context.boundArrayVBO = bufId;
-                }
-
-                vb.getData().rewind();
-				/*
-                Android22Workaround.glVertexAttribPointer(loc,
-                                    vb.getNumComponents(),
-                                    convertVertexBufferFormat(vb.getFormat()),
-                                    vb.isNormalized(),
-                                    vb.getStride(),
-                                    0);
-				*/
-                logger.warning("iTODO Android22Workaround");
-
-                JmeIosGLES.glVertexAttribPointer(loc,
-                                    vb.getNumComponents(),
-                                    convertVertexBufferFormat(vb.getFormat()),
-                                    vb.isNormalized(),
-                                    vb.getStride(),
-                                    null);
-
-                JmeIosGLES.checkGLError();
-
-                attribs[loc] = vb;
-            }
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    public void setVertexAttrib(VertexBuffer vb) {
-        setVertexAttrib(vb, null);
-    }
-
-    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
-        /*        if (count > 1){
-        ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
-        vertCount, count);
-        }else{*/
-        JmeIosGLES.glDrawArrays(convertElementMode(mode), 0, vertCount);
-        JmeIosGLES.checkGLError();
-        /*
-        }*/
-    }
-
-    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        if (indexBuf.isUpdateNeeded()) {
-            updateBufferData(indexBuf);
-        }
-
-        int bufId = indexBuf.getId();
-        assert bufId != -1;
-
-        if (bufId == -1) {
-            throw new RendererException("Invalid buffer ID");
-        }
-
-        if (context.boundElementArrayVBO != bufId) {
-            JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER, bufId);
-            JmeIosGLES.checkGLError();
-
-            context.boundElementArrayVBO = bufId;
-        }
-
-        int vertCount = mesh.getVertexCount();
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
-        Buffer indexData = indexBuf.getData();
-
-        if (!uintIndexSupport && (indexBuf.getFormat() == Format.UnsignedInt)) {
-            throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
-                                        "Split your models to avoid going over 65536 vertices.");
-        }
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                }
-                int elementLength = elementLengths[i];
-
-                if (useInstancing) {
-                    //ARBDrawInstanced.
-                    throw new IllegalArgumentException("instancing is not supported.");
-                    /*
-                    GLES20.glDrawElementsInstancedARB(elMode,
-                    elementLength,
-                    fmt,
-                    curOffset,
-                    count);
-                     */
-                } else {
-                    indexBuf.getData().position(curOffset);
-                    JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
-                    JmeIosGLES.checkGLError();
-                    /*
-                    glDrawRangeElements(elMode,
-                    0,
-                    vertCount,
-                    elementLength,
-                    fmt,
-                    curOffset);
-                     */
-                }
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-            if (useInstancing) {
-                throw new IllegalArgumentException("instancing is not supported.");
-                //ARBDrawInstanced.
-/*
-                GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
-                indexBuf.getData().limit(),
-                convertVertexBufferFormat(indexBuf.getFormat()),
-                0,
-                count);
-                 */
-            } else {
-				logger.log(Level.FINE, "IGLESShaderRenderer drawTriangleList TODO check");
-                indexData.rewind();
-                JmeIosGLES.glDrawElementsIndex(
-                        convertElementMode(mesh.getMode()),
-                        indexBuf.getData().limit(),
-                        convertVertexBufferFormat(indexBuf.getFormat()),
-                        0);
-				/*TODO:
-                indexData.rewind();
-                JmeIosGLES.glDrawElements(
-                        convertElementMode(mesh.getMode()),
-                        indexBuf.getData().limit(),
-                        convertVertexBufferFormat(indexBuf.getFormat()),
-                        0);
-                */
-                JmeIosGLES.checkGLError();
-            }
-        }
-    }
-
-    public int convertElementMode(Mesh.Mode mode) {
-        switch (mode) {
-            case Points:
-                return JmeIosGLES.GL_POINTS;
-            case Lines:
-                return JmeIosGLES.GL_LINES;
-            case LineLoop:
-                return JmeIosGLES.GL_LINE_LOOP;
-            case LineStrip:
-                return JmeIosGLES.GL_LINE_STRIP;
-            case Triangles:
-                return JmeIosGLES.GL_TRIANGLES;
-            case TriangleFan:
-                return JmeIosGLES.GL_TRIANGLE_FAN;
-            case TriangleStrip:
-                return JmeIosGLES.GL_TRIANGLE_STRIP;
-            default:
-                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
-        }
-    }
-
-
-    private int convertVertexBufferFormat(Format format) {
-        switch (format) {
-            case Byte:
-                return JmeIosGLES.GL_BYTE;
-            case UnsignedByte:
-                return JmeIosGLES.GL_UNSIGNED_BYTE;
-            case Short:
-                return JmeIosGLES.GL_SHORT;
-            case UnsignedShort:
-                return JmeIosGLES.GL_UNSIGNED_SHORT;
-            case Int:
-                return JmeIosGLES.GL_INT;
-            case UnsignedInt:
-                return JmeIosGLES.GL_UNSIGNED_INT;
-            /*
-            case Half:
-            return NVHalfFloat.GL_HALF_FLOAT_NV;
-            //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
-             */
-            case Float:
-                return JmeIosGLES.GL_FLOAT;
-//            case Double:
-//                return JmeIosGLES.GL_DOUBLE;
-            default:
-                throw new RuntimeException("Unknown buffer format.");
-
-        }
-    }
-
-    public void clearVertexAttribs() {
-        IDList attribList = context.attribIndexList;
-        for (int i = 0; i < attribList.oldLen; i++) {
-            int idx = attribList.oldList[i];
-
-            JmeIosGLES.glDisableVertexAttribArray(idx);
-            JmeIosGLES.checkGLError();
-
-            context.boundAttribs[idx] = null;
-        }
-        context.attribIndexList.copyNewToOld();
-    }
-
-    public void updateFrameBuffer(FrameBuffer fb) {
-        int id = fb.getId();
-        if (id == -1) {
-            // create FBO
-            JmeIosGLES.glGenFramebuffers(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            id = intBuf1[0];
-            fb.setId(id);
-            objManager.registerObject(fb);
-
-            statistics.onNewFrameBuffer();
-        }
-
-        if (context.boundFBO != id) {
-            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, id);
-            JmeIosGLES.checkGLError();
-
-            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
-            context.boundDrawBuf = 0;
-            context.boundFBO = id;
-        }
-
-        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
-        if (depthBuf != null) {
-            updateFrameBufferAttachment(fb, depthBuf);
-        }
-
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
-            updateFrameBufferAttachment(fb, colorBuf);
-        }
-
-        fb.clearUpdateNeeded();
-    }
-
-
-    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
-        boolean needAttach;
-        if (rb.getTexture() == null) {
-            // if it hasn't been created yet, then attach is required.
-            needAttach = rb.getId() == -1;
-            updateRenderBuffer(fb, rb);
-        } else {
-            needAttach = false;
-            updateRenderTexture(fb, rb);
-        }
-        if (needAttach) {
-            JmeIosGLES.glFramebufferRenderbuffer(JmeIosGLES.GL_FRAMEBUFFER,
-                    convertAttachmentSlot(rb.getSlot()),
-                    JmeIosGLES.GL_RENDERBUFFER,
-                    rb.getId());
-
-            JmeIosGLES.checkGLError();
-        }
-    }
-
-
-    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
-        Texture tex = rb.getTexture();
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded()) {
-            updateTexImageData(image, tex.getType());
-
-            // NOTE: For depth textures, sets nearest/no-mips mode
-            // Required to fix "framebuffer unsupported"
-            // for old NVIDIA drivers!
-            setupTextureParams(tex);
-        }
-
-        JmeIosGLES.glFramebufferTexture2D(JmeIosGLES.GL_FRAMEBUFFER,
-                convertAttachmentSlot(rb.getSlot()),
-                convertTextureType(tex.getType()),
-                image.getId(),
-                0);
-
-        JmeIosGLES.checkGLError();
-    }
-
-
-    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        int id = rb.getId();
-        if (id == -1) {
-            JmeIosGLES.glGenRenderbuffers(1, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-
-            id = intBuf1[0];
-            rb.setId(id);
-        }
-
-        if (context.boundRB != id) {
-            JmeIosGLES.glBindRenderbuffer(JmeIosGLES.GL_RENDERBUFFER, id);
-            JmeIosGLES.checkGLError();
-
-            context.boundRB = id;
-        }
-
-        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
-            throw new RendererException("Resolution " + fb.getWidth()
-                    + ":" + fb.getHeight() + " is not supported.");
-        }
-
-        TextureUtil.IosGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat());
-        if (imageFormat.renderBufferStorageFormat == 0) {
-            throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
-        }
-
-//        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
-        if (fb.getSamples() > 1) {
-//            // FIXME
-            throw new RendererException("Multisample FrameBuffer is not supported yet.");
-//            int samples = fb.getSamples();
-//            if (maxFBOSamples < samples) {
-//                samples = maxFBOSamples;
-//            }
-//            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
-//                    samples,
-//                    glFmt.internalFormat,
-//                    fb.getWidth(),
-//                    fb.getHeight());
-        } else {
-            JmeIosGLES.glRenderbufferStorage(JmeIosGLES.GL_RENDERBUFFER,
-                    imageFormat.renderBufferStorageFormat,
-                    fb.getWidth(),
-                    fb.getHeight());
-
-            JmeIosGLES.checkGLError();
-        }
-    }
-
-
-    private int convertAttachmentSlot(int attachmentSlot) {
-        // can also add support for stencil here
-        if (attachmentSlot == FrameBuffer.SLOT_DEPTH) {
-            return JmeIosGLES.GL_DEPTH_ATTACHMENT;
-        } else if (attachmentSlot == 0) {
-            return JmeIosGLES.GL_COLOR_ATTACHMENT0;
-        } else {
-            throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
-        }
-    }
-
-
-    private void checkFrameBufferStatus(FrameBuffer fb) {
-        try {
-            checkFrameBufferError();
-        } catch (IllegalStateException ex) {
-            logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
-            printRealFrameBufferInfo(fb);
-            throw ex;
-        }
-    }
-
-    private void checkFrameBufferError() {
-        int status = JmeIosGLES.glCheckFramebufferStatus(JmeIosGLES.GL_FRAMEBUFFER);
-        switch (status) {
-            case JmeIosGLES.GL_FRAMEBUFFER_COMPLETE:
-                break;
-            case JmeIosGLES.GL_FRAMEBUFFER_UNSUPPORTED:
-                //Choose different formats
-                throw new IllegalStateException("Framebuffer object format is "
-                        + "unsupported by the video hardware.");
-            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
-                throw new IllegalStateException("Framebuffer has erronous attachment.");
-            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
-                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
-            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
-                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
-//                throw new IllegalStateException("Framebuffer attachments must have same formats.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
-//                throw new IllegalStateException("Incomplete draw buffer.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
-//                throw new IllegalStateException("Incomplete read buffer.");
-//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
-//                throw new IllegalStateException("Incomplete multisample buffer.");
-            default:
-                //Programming error; will fail on all hardware
-                throw new IllegalStateException("Some video driver error "
-                        + "or programming error occured. "
-                        + "Framebuffer object status is invalid: " + status);
-        }
-    }
-
-    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
-        System.out.println("== Renderbuffer " + name + " ==");
-        System.out.println("RB ID: " + rb.getId());
-        System.out.println("Is proper? " + JmeIosGLES.glIsRenderbuffer(rb.getId()));
-
-        int attachment = convertAttachmentSlot(rb.getSlot());
-
-        //intBuf16.clear();
-        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
-                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16, 0);
-        int type = intBuf16[0];
-
-        //intBuf16.clear();
-        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
-                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16, 0);
-        int rbName = intBuf16[0];
-
-        switch (type) {
-            case JmeIosGLES.GL_NONE:
-                System.out.println("Type: None");
-                break;
-            case JmeIosGLES.GL_TEXTURE:
-                System.out.println("Type: Texture");
-                break;
-            case JmeIosGLES.GL_RENDERBUFFER:
-                System.out.println("Type: Buffer");
-                System.out.println("RB ID: " + rbName);
-                break;
-        }
-	}
-
-    private void printRealFrameBufferInfo(FrameBuffer fb) {
-//        boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
-        boolean doubleBuffer = false; // FIXME
-//        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
-//        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-
-        int fbId = fb.getId();
-        //intBuf16.clear();
-//        int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
-//        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
-
-        System.out.println("=== OpenGL FBO State ===");
-        System.out.println("Context doublebuffered? " + doubleBuffer);
-        System.out.println("FBO ID: " + fbId);
-        System.out.println("Is proper? " + JmeIosGLES.glIsFramebuffer(fbId));
-//        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
-//        System.out.println("Is bound to read? " + (fbId == curReadBinding));
-//        System.out.println("Draw buffer: " + drawBuf);
-//        System.out.println("Read buffer: " + readBuf);
-
-        if (context.boundFBO != fbId) {
-            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fbId);
-            context.boundFBO = fbId;
-        }
-
-        if (fb.getDepthBuffer() != null) {
-            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
-        }
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
-        }
-
-
-    }
-
-    public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-        if (useInstancing) {
-            throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
-        }
-
-        int vertCount = mesh.getVertexCount();
-        Buffer indexData = indexBuf.getData();
-        indexData.rewind();
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleFan);
-                }
-                int elementLength = elementLengths[i];
-
-                indexBuf.getData().position(curOffset);
-                JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
-                JmeIosGLES.checkGLError();
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-           JmeIosGLES.glDrawElements(
-                    convertElementMode(mesh.getMode()),
-                    indexBuf.getData().limit(),
-                    convertVertexBufferFormat(indexBuf.getFormat()),
-                    indexBuf.getData());
-            JmeIosGLES.checkGLError();
-        }
-    }
-
-    public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        // Get shader
-        int programId = context.boundShaderProgram;
-        if (programId > 0) {
-            VertexBuffer[] attribs = context.boundAttribs;
-
-            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
-                return;
-            } else if (loc == -2) {
-                String attributeName = "in" + vb.getBufferType().name();
-
-                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
-                JmeIosGLES.checkGLError();
-
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-
-            }  // if (loc == -2)
-
-            if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
-                // NOTE: Use data from interleaved buffer if specified
-                VertexBuffer avb = idb != null ? idb : vb;
-                avb.getData().rewind();
-                avb.getData().position(vb.getOffset());
-
-                // Upload attribute data
-                JmeIosGLES.glVertexAttribPointer(loc,
-                        vb.getNumComponents(),
-                        convertVertexBufferFormat(vb.getFormat()),
-                        vb.isNormalized(),
-                        vb.getStride(),
-                        avb.getData());
-
-                JmeIosGLES.checkGLError();
-
-                JmeIosGLES.glEnableVertexAttribArray(loc);
-                JmeIosGLES.checkGLError();
-
-                attribs[loc] = vb;
-            } // if (attribs[loc] != vb)
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    public void setVertexAttrib_Array(VertexBuffer vb) {
-        setVertexAttrib_Array(vb, null);
-    }
-
-
-    public void updateShaderSourceData(ShaderSource source) {
-        int id = source.getId();
-        if (id == -1) {
-            // Create id
-            id = JmeIosGLES.glCreateShader(convertShaderType(source.getType()));
-            JmeIosGLES.checkGLError();
-
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader.");
-            }
-            source.setId(id);
-        }
-
-        if (!source.getLanguage().equals("GLSL100")) {
-            throw new RendererException("This shader cannot run in OpenGL ES. "
-                                      + "Only GLSL 1.0 shaders are supported.");
-        }
-
-        // upload shader source
-        // merge the defines and source code
-        byte[] definesCodeData = source.getDefines().getBytes();
-        byte[] sourceCodeData = source.getSource().getBytes();
-        ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
-                                                        + sourceCodeData.length);
-        codeBuf.put(definesCodeData);
-        codeBuf.put(sourceCodeData);
-        codeBuf.flip();
-
-        if (powerVr && source.getType() == ShaderType.Vertex) {
-            // XXX: This is to fix a bug in old PowerVR, remove
-            // when no longer applicable.
-            JmeIosGLES.glShaderSource(
-                    id, source.getDefines()
-                    + source.getSource());
-        } else {
-            String precision ="";
-            if (source.getType() == ShaderType.Fragment) {
-                precision =  "precision mediump float;\n";
-            }
-            JmeIosGLES.glShaderSource(
-                    id,
-                    precision
-                    +source.getDefines()
-                    + source.getSource());
-        }
-//        int range[] = new int[2];
-//        int precision[] =  new int[1];
-//        GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
-//        System.out.println("PRECISION HIGH FLOAT VERTEX");
-//        System.out.println("range "+range[0]+"," +range[1]);
-//        System.out.println("precision "+precision[0]);
-
-        JmeIosGLES.glCompileShader(id);
-        JmeIosGLES.checkGLError();
-
-        JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_COMPILE_STATUS, intBuf1, 0);
-        JmeIosGLES.checkGLError();
-
-        boolean compiledOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !compiledOK) {
-            // even if compile succeeded, check
-            // log for warnings
-            JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
-            JmeIosGLES.checkGLError();
-            infoLog = JmeIosGLES.glGetShaderInfoLog(id);
-        }
-
-        if (compiledOK) {
-            if (infoLog != null) {
-                logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
-            } else {
-                logger.log(Level.FINE, "compile success: {0}", source.getName());
-            }
-            source.clearUpdateNeeded();
-        } else {
-           logger.log(Level.WARNING, "Bad compile of:\n{0}",
-                    new Object[]{ShaderDebug.formatShaderSource(stringBuf.toString() + source.getDefines() + source.getSource())});
-            if (infoLog != null) {
-                throw new RendererException("compile error in: " + source + "\n" + infoLog);
-            } else {
-                throw new RendererException("compile error in: " + source + "\nerror: <not provided>");
-            }
-        }
-    }
-
-
-    public int convertShaderType(ShaderType type) {
-        switch (type) {
-            case Fragment:
-                return JmeIosGLES.GL_FRAGMENT_SHADER;
-            case Vertex:
-                return JmeIosGLES.GL_VERTEX_SHADER;
-//            case Geometry:
-//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
-            default:
-                throw new RuntimeException("Unrecognized shader type.");
-        }
-    }
-
-	private int convertTestFunction(RenderState.TestFunction testFunc) {
-		switch (testFunc) {
-			case Never:
-				return JmeIosGLES.GL_NEVER;
-			case Less:
-				return JmeIosGLES.GL_LESS;
-			case LessOrEqual:
-				return JmeIosGLES.GL_LEQUAL;
-			case Greater:
-				return JmeIosGLES.GL_GREATER;
-			case GreaterOrEqual:
-				return JmeIosGLES.GL_GEQUAL;
-			case Equal:
-				return JmeIosGLES.GL_EQUAL;
-			case NotEqual:
-				return JmeIosGLES.GL_NOTEQUAL;
-			case Always:
-				return JmeIosGLES.GL_ALWAYS;
-			default:
-				throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
-		}
-	}
-
-    public void setMainFrameBufferSrgb(boolean srgb) {
-
-    }
-
-    public void setLinearizeSrgbImages(boolean linearize) {
-
-    }
-
-    public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
-        throw new UnsupportedOperationException("Not supported yet. URA will make that work seamlessly");
-    }
-}

+ 0 - 576
jme3-ios/src/main/java/com/jme3/renderer/ios/TextureUtil.java

@@ -1,576 +0,0 @@
-package com.jme3.renderer.ios;
-
-//import android.graphics.Bitmap;
-//import android.opengl.ETC1;
-//import android.opengl.ETC1Util.ETC1Texture;
-//import android.opengl.JmeIosGLES;
-//import android.opengl.GLUtils;
-//import com.jme3.asset.AndroidImageInfo;
-import com.jme3.renderer.ios.JmeIosGLES;
-import com.jme3.math.FastMath;
-import com.jme3.renderer.RendererException;
-import com.jme3.texture.Image;
-import com.jme3.texture.Image.Format;
-import com.jme3.util.BufferUtils;
-import java.nio.ByteBuffer;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-
-public class TextureUtil {
-
-    private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
-    //TODO Make this configurable through appSettings
-    public static boolean ENABLE_COMPRESSION = true;
-    private static boolean NPOT = false;
-    private static boolean ETC1support = false;
-    private static boolean DXT1 = false;
-    private static boolean PVRTC = false;
-    private static boolean DEPTH24_STENCIL8 = false;
-    private static boolean DEPTH_TEXTURE = false;
-    private static boolean RGBA8 = false;
-    
-    // Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
-    private static final int GL_RGBA8 = 0x8058;
-    
-    private static final int GL_DXT1 = 0x83F0;
-    private static final int GL_DXT1A = 0x83F1;
-    
-    private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
-    private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
-    private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
-
-    public static void loadTextureFeatures(String extensionString) {
-        ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
-        DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
-        NPOT = extensionString.contains("GL_IMG_texture_npot") 
-                || extensionString.contains("GL_OES_texture_npot") 
-                || extensionString.contains("GL_NV_texture_npot_2D_mipmap");
-        
-        PVRTC = extensionString.contains("GL_IMG_texture_compression_pvrtc");
-        
-        DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
-        DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
-        
-        RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
-                extensionString.contains("GL_OES_rgb8_rgba8");
-        
-        logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
-        logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
-        logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
-        logger.log(Level.FINE, "Supports PVRTC? {0}", PVRTC);
-        logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
-        logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
-        logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
-    }
-
-	/*
-    private static void buildMipmap(Bitmap bitmap, boolean compress) {
-        int level = 0;
-        int height = bitmap.getHeight();
-        int width = bitmap.getWidth();
-
-        logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
-
-        JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
-
-        while (height >= 1 || width >= 1) {
-            //First of all, generate the texture from our bitmap and set it to the according level
-            if (compress) {
-                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
-                uploadBitmapAsCompressed(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
-            } else {
-                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
-                GLUtils.texImage2D(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, 0);
-            }
-
-            if (height == 1 || width == 1) {
-                break;
-            }
-
-            //Increase the mipmap level
-            height /= 2;
-            width /= 2;
-            Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
-
-            // Recycle any bitmaps created as a result of scaling the bitmap.
-            // Do not recycle the original image (mipmap level 0)
-            if (level != 0) {
-                bitmap.recycle();
-            }
-
-            bitmap = bitmap2;
-
-            level++;
-        }
-    }
-
-    private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
-        if (bitmap.hasAlpha()) {
-            logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
-            if (subTexture) {
-                GLUtils.texSubImage2D(target, level, x, y, bitmap);
-                JmeIosGLES.checkGLError();
-            } else {
-                GLUtils.texImage2D(target, level, bitmap, 0);
-                JmeIosGLES.checkGLError();
-            }
-        } else {
-            // Convert to RGB565
-            int bytesPerPixel = 2;
-            Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
-
-            // Put texture data into ByteBuffer
-            ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
-            rgb565.copyPixelsToBuffer(inputImage);
-            inputImage.position(0);
-
-            // Delete the copied RGB565 image
-            rgb565.recycle();
-
-            // Encode the image into the output bytebuffer
-            int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
-            ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
-            ETC1.encodeImage(inputImage, bitmap.getWidth(),
-                    bitmap.getHeight(),
-                    bytesPerPixel,
-                    bytesPerPixel * bitmap.getWidth(),
-                    compressedImage);
-
-            // Delete the input image buffer
-            BufferUtils.destroyDirectBuffer(inputImage);
-
-            // Create an ETC1Texture from the compressed image data
-            ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
-
-            // Upload the ETC1Texture
-            if (bytesPerPixel == 2) {
-                int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
-                int newSize = compressedImage.capacity();
-                logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
-                if (subTexture) {
-                    JmeIosGLES.glCompressedTexSubImage2D(target,
-                            level,
-                            x, y,
-                            bitmap.getWidth(),
-                            bitmap.getHeight(),
-                            ETC1.ETC1_RGB8_OES,
-                            etc1tex.getData().capacity(),
-                            etc1tex.getData());
-                    
-                    JmeIosGLES.checkGLError();
-                } else {
-                    JmeIosGLES.glCompressedTexImage2D(target,
-                            level,
-                            ETC1.ETC1_RGB8_OES,
-                            bitmap.getWidth(),
-                            bitmap.getHeight(),
-                            0,
-                            etc1tex.getData().capacity(),
-                            etc1tex.getData());
-                    
-                    JmeIosGLES.checkGLError();
-                }
-
-//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
-//                        JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
-//            } else if (bytesPerPixel == 3) {
-//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
-//                        JmeIosGLES.GL_UNSIGNED_BYTE, etc1Texture);
-            }
-
-            BufferUtils.destroyDirectBuffer(compressedImage);
-        }
-    }
-
-    /**
-     * <code>uploadTextureBitmap</code> uploads a native android bitmap
-     */
-    /*
-    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
-        uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
-    }
-
-    /**
-     * <code>uploadTextureBitmap</code> uploads a native android bitmap
-     */
-    /*
-    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
-        boolean recycleBitmap = false;
-        //TODO, maybe this should raise an exception when NPOT is not supported
-
-        boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
-        if (needMips && willCompress) {
-            // Image is compressed and mipmaps are desired, generate them
-            // using software.
-            buildMipmap(bitmap, willCompress);
-        } else {
-            if (willCompress) {
-                // Image is compressed but mipmaps are not desired, upload directly.
-                logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
-                uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
-
-            } else {
-                // Image is not compressed, mipmaps may or may not be desired.
-                logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
-                        (needMips
-                        ? " Mipmaps will be generated in HARDWARE"
-                        : " Mipmaps are not generated."));
-                if (subTexture) {
-                    System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
-                    GLUtils.texSubImage2D(target, 0, x, y, bitmap);
-                    JmeIosGLES.checkGLError();
-                } else {
-                    GLUtils.texImage2D(target, 0, bitmap, 0);
-                    JmeIosGLES.checkGLError();
-                }
-
-                if (needMips) {
-                    // No pregenerated mips available,
-                    // generate from base level if required
-                    JmeIosGLES.glGenerateMipmap(target);
-                    JmeIosGLES.checkGLError();
-                }
-            }
-        }
-
-        if (recycleBitmap) {
-            bitmap.recycle();
-        }
-    }
-    */
-
-    public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
-    	/*
-        if (img.getEfficentData() instanceof AndroidImageInfo) {
-            logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
-            // If image was loaded from asset manager, use fast path
-            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
-            uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
-        } else {
-        */
-            logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
-            boolean wantGeneratedMips = needMips && !img.hasMipmaps();
-            if (wantGeneratedMips && img.getFormat().isCompressed()) {
-                logger.log(Level.WARNING, "Generating mipmaps is only"
-                        + " supported for Bitmap based or non-compressed images!");
-            }
-
-            // Upload using slower path
-            logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
-                    (wantGeneratedMips
-                    ? " Mipmaps will be generated in HARDWARE"
-                    : " Mipmaps are not generated."));
-            
-            uploadTexture(img, target, index);
-
-            // Image was uploaded using slower path, since it is not compressed,
-            // then compress it
-            if (wantGeneratedMips) {
-                // No pregenerated mips available,
-                // generate from base level if required
-                JmeIosGLES.glGenerateMipmap(target);
-                JmeIosGLES.checkGLError();
-            }
-        //}
-    }
-
-    private static void unsupportedFormat(Format fmt) {
-        throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
-    }
-
-    public static IosGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
-        IosGLImageFormat imageFormat = new IosGLImageFormat();
-        switch (fmt) {
-            case Depth32:
-            case Depth32F:
-                throw new UnsupportedOperationException("The image format '"
-                        + fmt + "' is not supported by OpenGL ES 2.0 specification.");
-            case Alpha8:
-                imageFormat.format = JmeIosGLES.GL_ALPHA;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    // Highest precision alpha supported by vanilla OGLES2
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
-                }
-                break;
-            case Luminance8:
-                imageFormat.format = JmeIosGLES.GL_LUMINANCE;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    // Highest precision luminance supported by vanilla OGLES2
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
-                }
-                break;
-            case Luminance8Alpha8:
-                imageFormat.format = JmeIosGLES.GL_LUMINANCE_ALPHA;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
-                }
-                break;
-            case RGB565:
-                imageFormat.format = JmeIosGLES.GL_RGB;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5;
-                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
-                break;
-            case RGB5A1:
-                imageFormat.format = JmeIosGLES.GL_RGBA;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_5_5_1;
-                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB5_A1;
-                break;
-            case RGB8:
-                imageFormat.format = JmeIosGLES.GL_RGB;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    // Fallback: Use RGB565 if RGBA8 is not available.
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
-                }
-                break;
-            case BGR8:
-                imageFormat.format = JmeIosGLES.GL_RGB;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
-                }
-                break;
-            case RGBA8:
-                imageFormat.format = JmeIosGLES.GL_RGBA;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                if (RGBA8) {
-                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
-                } else {
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
-                }
-                break;
-            case Depth:
-            case Depth16:
-                if (!DEPTH_TEXTURE) {
-                    unsupportedFormat(fmt);
-                }
-                imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
-                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
-                break;
-            case Depth24:
-            case Depth24Stencil8:
-                if (!DEPTH_TEXTURE) {
-                    unsupportedFormat(fmt);
-                }
-                if (DEPTH24_STENCIL8) {
-                    // NEW: True Depth24 + Stencil8 format.
-                    imageFormat.format = GL_DEPTH_STENCIL_OES;
-                    imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
-                    imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
-                } else {
-                    // Vanilla OGLES2, only Depth16 available.
-                    imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
-                    imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
-                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
-                }
-                break;
-            case DXT1:
-                if (!DXT1) {
-                    unsupportedFormat(fmt);
-                }
-                imageFormat.format = GL_DXT1;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                imageFormat.compress = true;
-                break;
-            case DXT1A:
-                if (!DXT1) {
-                    unsupportedFormat(fmt);
-                }
-                imageFormat.format = GL_DXT1A;
-                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
-                imageFormat.compress = true;
-                break;
-            default:
-                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
-        }
-        return imageFormat;
-    }
-
-    public static class IosGLImageFormat {
-
-        boolean compress = false;
-        int format = -1;
-        int renderBufferStorageFormat = -1;
-        int dataType = -1;
-    }
-
-    private static void uploadTexture(Image img,
-            int target,
-            int index) {
-
-		/*
-        if (img.getEfficentData() instanceof AndroidImageInfo) {
-            throw new RendererException("This image uses efficient data. "
-                    + "Use uploadTextureBitmap instead.");
-        }
-        */
-
-        // Otherwise upload image directly.
-        // Prefer to only use power of 2 textures here to avoid errors.
-        Image.Format fmt = img.getFormat();
-        ByteBuffer data;
-        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
-            data = img.getData(index);
-        } else {
-            data = null;
-        }
-
-        int width = img.getWidth();
-        int height = img.getHeight();
-
-        if (!NPOT && img.isNPOT()) {
-            // Check if texture is POT
-            throw new RendererException("Non-power-of-2 textures "
-                    + "are not supported by the video hardware "
-                    + "and no scaling path available for image: " + img);
-        }
-        IosGLImageFormat imageFormat = getImageFormat(fmt);
-
-        if (data != null) {
-            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
-            JmeIosGLES.checkGLError();
-        }
-
-        int[] mipSizes = img.getMipMapSizes();
-        int pos = 0;
-        if (mipSizes == null) {
-            if (data != null) {
-                mipSizes = new int[]{data.capacity()};
-            } else {
-                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
-            }
-        }
-
-        for (int i = 0; i < mipSizes.length; i++) {
-            int mipWidth = Math.max(1, width >> i);
-            int mipHeight = Math.max(1, height >> i);
-
-            if (data != null) {
-                data.position(pos);
-                data.limit(pos + mipSizes[i]);
-            }
-
-            if (imageFormat.compress && data != null) {
-                JmeIosGLES.glCompressedTexImage2D(target,
-                        i,
-                        imageFormat.format,
-                        mipWidth,
-                        mipHeight,
-                        0,
-                        data.remaining(),
-                        data);
-            } else {
-                JmeIosGLES.glTexImage2D(target,
-                        i,
-                        imageFormat.format,
-                        mipWidth,
-                        mipHeight,
-                        0,
-                        imageFormat.format,
-                        imageFormat.dataType,
-                        data);
-            }
-            JmeIosGLES.checkGLError();
-
-            pos += mipSizes[i];
-        }
-    }
-
-    /**
-     * Update the texture currently bound to target at with data from the given
-     * Image at position x and y. The parameter index is used as the zoffset in
-     * case a 3d texture or texture 2d array is being updated.
-     *
-     * @param image Image with the source data (this data will be put into the
-     * texture)
-     * @param target the target texture
-     * @param index the mipmap level to update
-     * @param x the x position where to put the image in the texture
-     * @param y the y position where to put the image in the texture
-     */
-    public static void uploadSubTexture(
-            Image img,
-            int target,
-            int index,
-            int x,
-            int y) {
-        //TODO: 
-        /*
-        if (img.getEfficentData() instanceof AndroidImageInfo) {
-            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
-            uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
-            return;
-        }
-        */
-
-        // Otherwise upload image directly.
-        // Prefer to only use power of 2 textures here to avoid errors.
-        Image.Format fmt = img.getFormat();
-        ByteBuffer data;
-        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
-            data = img.getData(index);
-        } else {
-            data = null;
-        }
-
-        int width = img.getWidth();
-        int height = img.getHeight();
-
-        if (!NPOT && img.isNPOT()) {
-            // Check if texture is POT
-            throw new RendererException("Non-power-of-2 textures "
-                    + "are not supported by the video hardware "
-                    + "and no scaling path available for image: " + img);
-        }
-        IosGLImageFormat imageFormat = getImageFormat(fmt);
-
-        if (data != null) {
-            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
-            JmeIosGLES.checkGLError();
-        }
-
-        int[] mipSizes = img.getMipMapSizes();
-        int pos = 0;
-        if (mipSizes == null) {
-            if (data != null) {
-                mipSizes = new int[]{data.capacity()};
-            } else {
-                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
-            }
-        }
-
-        for (int i = 0; i < mipSizes.length; i++) {
-            int mipWidth = Math.max(1, width >> i);
-            int mipHeight = Math.max(1, height >> i);
-
-            if (data != null) {
-                data.position(pos);
-                data.limit(pos + mipSizes[i]);
-            }
-
-            if (imageFormat.compress && data != null) {
-                JmeIosGLES.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
-                JmeIosGLES.checkGLError();
-            } else {
-                JmeIosGLES.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
-                JmeIosGLES.checkGLError();
-            }
-
-            pos += mipSizes[i];
-        }
-    }
-}

+ 3 - 1
jme3-ios/src/main/resources/com/jme3/asset/IOS.cfg

@@ -2,7 +2,9 @@ INCLUDE com/jme3/asset/General.cfg
 
 # IOS specific loaders
 LOADER com.jme3.system.ios.IosImageLoader : jpg, bmp, gif, png, jpeg
-LOADER com.jme3.material.plugins.J3MLoader : j3m, j3md
+LOADER com.jme3.audio.plugins.OGGLoader : ogg
+LOADER com.jme3.material.plugins.J3MLoader : j3m
+LOADER com.jme3.material.plugins.J3MLoader : j3md
 LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib
 LOADER com.jme3.export.binary.BinaryImporter : j3o
 LOADER com.jme3.font.plugins.BitmapFontLoader : fnt