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Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled.

Rémy Bouquet 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      jme3-effects/src/main/resources/Common/MatDefs/SSAO/normal.vert

+ 1 - 1
jme3-effects/src/main/resources/Common/MatDefs/SSAO/normal.vert

@@ -19,6 +19,6 @@ void main(void)
    #ifdef NUM_BONES
        Skinning_Compute(modelSpacePos,modelSpaceNormals);
    #endif
-   normal = normalize(g_NormalMatrix * modelSpaceNormals);
+   normal = normalize(TransformNormal(modelSpaceNormals));
    gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
 }