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+package jme3test.terrain;
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+
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+import java.util.ArrayList;
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+import java.util.List;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.app.state.ScreenshotAppState;
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+import com.jme3.bullet.BulletAppState;
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+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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+import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
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+import com.jme3.bullet.control.CharacterControl;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.Camera;
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+import com.jme3.terrain.geomipmap.TerrainGrid;
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+import com.jme3.terrain.geomipmap.TerrainLodControl;
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+import com.jme3.terrain.geomipmap.TerrainQuad;
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+import com.jme3.terrain.heightmap.FractalHeightMapGrid;
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+import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
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+import com.jme3.terrain.heightmap.Namer;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture.WrapMode;
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+import org.novyon.noise.ShaderUtils;
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+import org.novyon.noise.basis.FilteredBasis;
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+import org.novyon.noise.filter.IterativeFilter;
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+import org.novyon.noise.filter.OptimizedErode;
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+import org.novyon.noise.filter.PerturbFilter;
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+import org.novyon.noise.filter.SmoothFilter;
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+import org.novyon.noise.fractal.FractalSum;
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+import org.novyon.noise.modulator.NoiseModulator;
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+
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+public class TerrainFractalGridTest extends SimpleApplication {
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+
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+ private Material mat_terrain;
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+ private TerrainQuad terrain;
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+ private float grassScale = 64;
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+ private float dirtScale = 16;
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+ private float rockScale = 128;
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+ private boolean usePhysics = true;
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+
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+ public static void main(final String[] args) {
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+ TerrainFractalGridTest app = new TerrainFractalGridTest();
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+ app.start();
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+ }
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+ private CharacterControl player3;
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+ private FractalSum base;
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+ private PerturbFilter perturb;
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+ private OptimizedErode therm;
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+ private SmoothFilter smooth;
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+ private IterativeFilter iterate;
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+
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+ @Override
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+ public void simpleInitApp() {
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+ this.flyCam.setMoveSpeed(100f);
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+ ScreenshotAppState state = new ScreenshotAppState();
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+ this.stateManager.attach(state);
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+
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+ // TERRAIN TEXTURE material
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+ this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
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+
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+ // Parameters to material:
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+ // regionXColorMap: X = 1..4 the texture that should be appliad to state X
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+ // regionX: a Vector3f containing the following information:
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+ // regionX.x: the start height of the region
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+ // regionX.y: the end height of the region
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+ // regionX.z: the texture scale for the region
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+ // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
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+ // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
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+ // slopeTileFactor: the texture scale for slopes
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+ // terrainSize: the total size of the terrain (used for scaling the texture)
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+ // GRASS texture
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+ Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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+ grass.setWrap(WrapMode.Repeat);
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+ this.mat_terrain.setTexture("region1ColorMap", grass);
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+ this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
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+
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+ // DIRT texture
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+ Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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+ dirt.setWrap(WrapMode.Repeat);
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+ this.mat_terrain.setTexture("region2ColorMap", dirt);
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+ this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
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+
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+ // ROCK texture
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+ Texture rock = this.assetManager.loadTexture("Textures/Terrain/grid/rock.jpg");
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+ rock.setWrap(WrapMode.Repeat);
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+ this.mat_terrain.setTexture("region3ColorMap", rock);
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+ this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
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+
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+ this.mat_terrain.setTexture("slopeColorMap", rock);
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+ this.mat_terrain.setFloat("slopeTileFactor", 32);
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+
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+ this.mat_terrain.setFloat("terrainSize", 513);
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+
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+ this.base = new FractalSum();
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+ this.base.setRoughness(0.7f);
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+ this.base.setFrequency(1.0f);
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+ this.base.setAmplitude(1.0f);
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+ this.base.setLacunarity(2.12f);
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+ this.base.setOctaves(8);
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+ this.base.setScale(0.02125f);
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+ this.base.addModulator(new NoiseModulator() {
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+
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+ @Override
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+ public float value(float... in) {
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+ return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
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+ }
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+ });
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+
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+ FilteredBasis ground = new FilteredBasis(this.base);
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+
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+ this.perturb = new PerturbFilter();
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+ this.perturb.setMagnitude(0.119f);
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+
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+ this.therm = new OptimizedErode();
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+ this.therm.setRadius(5);
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+ this.therm.setTalus(0.011f);
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+
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+ this.smooth = new SmoothFilter();
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+ this.smooth.setRadius(1);
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+ this.smooth.setEffect(0.7f);
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+
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+ this.iterate = new IterativeFilter();
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+ this.iterate.addPreFilter(this.perturb);
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+ this.iterate.addPostFilter(this.smooth);
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+ this.iterate.setFilter(this.therm);
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+ this.iterate.setIterations(1);
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+
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+ ground.addPreFilter(this.iterate);
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+
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+ this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, null, 256f));
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+
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+ this.terrain.setMaterial(this.mat_terrain);
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+ this.terrain.setLocalTranslation(0, 0, 0);
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+ this.terrain.setLocalScale(2f, 1f, 2f);
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+ this.rootNode.attachChild(this.terrain);
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+
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+ List<Camera> cameras = new ArrayList<Camera>();
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+ cameras.add(this.getCamera());
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+ TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
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+ this.terrain.addControl(control);
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+
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+ BulletAppState bulletAppState = new BulletAppState();
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+ stateManager.attach(bulletAppState);
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+
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+
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+ this.getCamera().setLocation(new Vector3f(0, 256, 0));
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+
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+ this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
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+
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+ if (usePhysics) {
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+ RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
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+ terrain.addControl(body);
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+ bulletAppState.getPhysicsSpace().add(terrain);
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+ CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
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+ this.player3 = new CharacterControl(capsuleShape, 0.5f);
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+ this.player3.setJumpSpeed(20);
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+ this.player3.setFallSpeed(30);
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+ this.player3.setGravity(30);
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+
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+ this.player3.setPhysicsLocation(new Vector3f(0, 256, 0));
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+
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+ bulletAppState.getPhysicsSpace().add(this.player3);
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+ }
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+ this.initKeys();
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+ }
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+
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+ private void initKeys() {
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+ // You can map one or several inputs to one named action
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+ this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
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+ this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
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+ this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
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+ this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
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+ this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
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+ this.inputManager.addListener(this.actionListener, "Lefts");
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+ this.inputManager.addListener(this.actionListener, "Rights");
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+ this.inputManager.addListener(this.actionListener, "Ups");
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+ this.inputManager.addListener(this.actionListener, "Downs");
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+ this.inputManager.addListener(this.actionListener, "Jumps");
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+ }
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+
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+ private boolean left;
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+ private boolean right;
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+ private boolean up;
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+ private boolean down;
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+ private final ActionListener actionListener = new ActionListener() {
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+
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+ @Override
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+ public void onAction(final String name, final boolean keyPressed, final float tpf) {
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+ if (name.equals("Lefts")) {
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+ if (keyPressed) {
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+ TerrainFractalGridTest.this.left = true;
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+ } else {
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+ TerrainFractalGridTest.this.left = false;
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+ }
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+ } else if (name.equals("Rights")) {
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+ if (keyPressed) {
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+ TerrainFractalGridTest.this.right = true;
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+ } else {
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+ TerrainFractalGridTest.this.right = false;
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+ }
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+ } else if (name.equals("Ups")) {
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+ if (keyPressed) {
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+ TerrainFractalGridTest.this.up = true;
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+ } else {
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+ TerrainFractalGridTest.this.up = false;
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+ }
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+ } else if (name.equals("Downs")) {
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+ if (keyPressed) {
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+ TerrainFractalGridTest.this.down = true;
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+ } else {
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+ TerrainFractalGridTest.this.down = false;
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+ }
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+ } else if (name.equals("Jumps")) {
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+ TerrainFractalGridTest.this.player3.jump();
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+ }
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+ }
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+ };
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+ private final Vector3f walkDirection = new Vector3f();
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+
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+ @Override
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+ public void simpleUpdate(final float tpf) {
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+ Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
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+ Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
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+ this.walkDirection.set(0, 0, 0);
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+ if (this.left) {
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+ this.walkDirection.addLocal(camLeft);
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+ }
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+ if (this.right) {
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+ this.walkDirection.addLocal(camLeft.negate());
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+ }
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+ if (this.up) {
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+ this.walkDirection.addLocal(camDir);
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+ }
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+ if (this.down) {
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+ this.walkDirection.addLocal(camDir.negate());
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+ }
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+
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+ if (usePhysics) {
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+ this.player3.setWalkDirection(this.walkDirection);
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+ this.cam.setLocation(this.player3.getPhysicsLocation());
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+ }
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+ }
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+}
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