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@@ -80,6 +80,8 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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private boolean cameraInit = false;
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private boolean multiView = false;
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+ private Format fbFormat = Format.RGB111110F;
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+
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/**
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* Create a FilterProcessor
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* @param assetManager the assetManager
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@@ -139,8 +141,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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fsQuad.setHeight(1);
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if (!renderer.getCaps().contains(Caps.PackedFloatTexture)) {
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- throw new RendererException("FilterPostProcessor requires the " +
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- "video hardware to support packed float texture.");
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+ fbFormat = Format.RGB8;
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}
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Camera cam = vp.getCamera();
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@@ -443,7 +444,7 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)) {
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renderFrameBufferMS = new FrameBuffer(width, height, numSamples);
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if (caps.contains(Caps.OpenGL31)) {
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- Texture2D msColor = new Texture2D(width, height, numSamples, Format.RGB111110F);
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+ Texture2D msColor = new Texture2D(width, height, numSamples, fbFormat);
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Texture2D msDepth = new Texture2D(width, height, numSamples, Format.Depth);
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renderFrameBufferMS.setDepthTexture(msDepth);
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renderFrameBufferMS.setColorTexture(msColor);
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@@ -451,14 +452,14 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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depthTexture = msDepth;
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} else {
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renderFrameBufferMS.setDepthBuffer(Format.Depth);
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- renderFrameBufferMS.setColorBuffer(Format.RGB111110F);
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+ renderFrameBufferMS.setColorBuffer(fbFormat);
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}
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}
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if (numSamples <= 1 || !caps.contains(Caps.OpenGL31)) {
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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renderFrameBuffer.setDepthBuffer(Format.Depth);
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- filterTexture = new Texture2D(width, height, Format.RGB111110F);
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+ filterTexture = new Texture2D(width, height, fbFormat);
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renderFrameBuffer.setColorTexture(filterTexture);
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}
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