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@@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager {
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logger.fine("IosAssetManager created.");
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}
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-
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- /**
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- * Loads a texture.
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- *
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- * @return the texture
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- */
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- @Override
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- public Texture loadTexture(TextureKey key) {
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- Texture tex = (Texture) loadAsset(key);
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-
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- // XXX: This will improve performance on some really
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- // low end GPUs (e.g. ones with OpenGL ES 1 support only)
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- // but otherwise won't help on the higher ones.
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- // Strongly consider removing this.
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- tex.setMagFilter(Texture.MagFilter.Nearest);
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- tex.setAnisotropicFilter(0);
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- if (tex.getMinFilter().usesMipMapLevels()) {
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- tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
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- } else {
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- tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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- }
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- return tex;
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- }
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}
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