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IosAssetManager: Remove nearest filtering override (old code)

shadowislord 10 년 전
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c818ee9c5c
1개의 변경된 파일0개의 추가작업 그리고 23개의 파일을 삭제
  1. 0 23
      jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java

+ 0 - 23
jme3-ios/src/main/java/com/jme3/system/ios/IosAssetManager.java

@@ -106,27 +106,4 @@ public class IosAssetManager extends DesktopAssetManager {
 
         logger.fine("IosAssetManager created.");
     }
-
-    /**
-     * Loads a texture. 
-     *
-     * @return the texture
-     */
-    @Override
-    public Texture loadTexture(TextureKey key) {
-        Texture tex = (Texture) loadAsset(key);
-
-        // XXX: This will improve performance on some really
-        // low end GPUs (e.g. ones with OpenGL ES 1 support only)
-        // but otherwise won't help on the higher ones. 
-        // Strongly consider removing this.
-        tex.setMagFilter(Texture.MagFilter.Nearest);
-        tex.setAnisotropicFilter(0);
-        if (tex.getMinFilter().usesMipMapLevels()) {
-            tex.setMinFilter(Texture.MinFilter.NearestNearestMipMap);
-        } else {
-            tex.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
-        }
-        return tex;
-    }
 }