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Эх сурвалжийг харах

Added TerrainTestAndroid and a smaller heightmap image for it

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10025 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
bre..om 12 жил өмнө
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c909219a4e

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engine/src/test/jme3test/terrain/TerrainTestAndroid.java

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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.font.BitmapText;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.light.DirectionalLight;
+import com.jme3.light.PointLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.terrain.heightmap.AbstractHeightMap;
+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+
+/**
+ * Demonstrates how to use terrain on Android.
+ * The only difference is it uses a much smaller heightmap so it won't use up
+ * all of the android device's memory.
+ *
+ * @author bowens
+ */
+public class TerrainTestAndroid extends SimpleApplication {
+
+    private TerrainQuad terrain;
+    Material matRock;
+    Material matWire;
+    boolean wireframe = false;
+    boolean triPlanar = false;
+    protected BitmapText hintText;
+    PointLight pl;
+    Geometry lightMdl;
+    private float grassScale = 64;
+    private float dirtScale = 16;
+    private float rockScale = 128;
+
+    public static void main(String[] args) {
+        TerrainTestAndroid app = new TerrainTestAndroid();
+        app.start();
+    }
+
+    @Override
+    public void initialize() {
+        super.initialize();
+
+        loadHintText();
+    }
+
+    @Override
+    public void simpleInitApp() {
+        setupKeys();
+
+        // First, we load up our textures and the heightmap texture for the terrain
+
+        // TERRAIN TEXTURE material
+        matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
+        matRock.setBoolean("useTriPlanarMapping", false);
+
+        // ALPHA map (for splat textures)
+        matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
+
+        // HEIGHTMAP image (for the terrain heightmap)
+        Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
+
+        // GRASS texture
+        Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+        grass.setWrap(WrapMode.Repeat);
+        matRock.setTexture("Tex1", grass);
+        matRock.setFloat("Tex1Scale", grassScale);
+
+        // DIRT texture
+        Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+        dirt.setWrap(WrapMode.Repeat);
+        matRock.setTexture("Tex2", dirt);
+        matRock.setFloat("Tex2Scale", dirtScale);
+
+        // ROCK texture
+        Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
+        rock.setWrap(WrapMode.Repeat);
+        matRock.setTexture("Tex3", rock);
+        matRock.setFloat("Tex3Scale", rockScale);
+
+        // WIREFRAME material
+        matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+        matWire.getAdditionalRenderState().setWireframe(true);
+        matWire.setColor("Color", ColorRGBA.Green);
+
+        // CREATE HEIGHTMAP
+        AbstractHeightMap heightmap = null;
+        try {
+            heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
+            heightmap.load();
+
+        } catch (Exception e) {
+            e.printStackTrace();
+        }
+
+        /*
+         * Here we create the actual terrain. The tiles will be 33x33, and the total size of the
+         * terrain will be 129x129. It uses the heightmap we created to generate the height values.
+         */
+        terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
+        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
+        control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
+        terrain.addControl(control);
+        terrain.setMaterial(matRock);
+        terrain.setLocalTranslation(0, -100, 0);
+        terrain.setLocalScale(8f, 100f, 8f);
+        rootNode.attachChild(terrain);
+
+        DirectionalLight light = new DirectionalLight();
+        light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
+        rootNode.addLight(light);
+
+        cam.setLocation(new Vector3f(0, 10, -10));
+        cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
+    }
+
+    public void loadHintText() {
+        hintText = new BitmapText(guiFont, false);
+        hintText.setSize(guiFont.getCharSet().getRenderedSize());
+        hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
+        hintText.setText("Hit T to switch to wireframe,  P to switch to tri-planar texturing");
+        guiNode.attachChild(hintText);
+    }
+
+    private void setupKeys() {
+        flyCam.setMoveSpeed(50);
+        inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
+        inputManager.addListener(actionListener, "wireframe");
+        inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
+        inputManager.addListener(actionListener, "triPlanar");
+    }
+    private ActionListener actionListener = new ActionListener() {
+
+        public void onAction(String name, boolean pressed, float tpf) {
+            if (name.equals("wireframe") && !pressed) {
+                wireframe = !wireframe;
+                if (!wireframe) {
+                    terrain.setMaterial(matWire);
+                } else {
+                    terrain.setMaterial(matRock);
+                }
+            } else if (name.equals("triPlanar") && !pressed) {
+                triPlanar = !triPlanar;
+                if (triPlanar) {
+                    matRock.setBoolean("useTriPlanarMapping", true);
+                    // planar textures don't use the mesh's texture coordinates but real world coordinates,
+                    // so we need to convert these texture coordinate scales into real world scales so it looks
+                    // the same when we switch to/from tr-planar mode
+                    matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale));
+                    matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale));
+                    matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale));
+                } else {
+                    matRock.setBoolean("useTriPlanarMapping", false);
+                    matRock.setFloat("Tex1Scale", grassScale);
+                    matRock.setFloat("Tex2Scale", dirtScale);
+                    matRock.setFloat("Tex3Scale", rockScale);
+                }
+            }
+        }
+    };
+}

BIN
engine/test-data/Textures/Terrain/splat/mountains128.png