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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.terrain;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.light.PointLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Geometry;
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+import com.jme3.terrain.geomipmap.TerrainLodControl;
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+import com.jme3.terrain.geomipmap.TerrainQuad;
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+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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+import com.jme3.terrain.heightmap.AbstractHeightMap;
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+import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture.WrapMode;
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+
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+/**
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+ * Demonstrates how to use terrain on Android.
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+ * The only difference is it uses a much smaller heightmap so it won't use up
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+ * all of the android device's memory.
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+ *
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+ * @author bowens
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+ */
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+public class TerrainTestAndroid extends SimpleApplication {
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+
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+ private TerrainQuad terrain;
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+ Material matRock;
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+ Material matWire;
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+ boolean wireframe = false;
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+ boolean triPlanar = false;
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+ protected BitmapText hintText;
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+ PointLight pl;
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+ Geometry lightMdl;
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+ private float grassScale = 64;
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+ private float dirtScale = 16;
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+ private float rockScale = 128;
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+
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+ public static void main(String[] args) {
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+ TerrainTestAndroid app = new TerrainTestAndroid();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void initialize() {
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+ super.initialize();
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+
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+ loadHintText();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ setupKeys();
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+
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+ // First, we load up our textures and the heightmap texture for the terrain
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+
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+ // TERRAIN TEXTURE material
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+ matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
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+ matRock.setBoolean("useTriPlanarMapping", false);
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+
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+ // ALPHA map (for splat textures)
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+ matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
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+
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+ // HEIGHTMAP image (for the terrain heightmap)
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+ Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains128.png");
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+
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+ // GRASS texture
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+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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+ grass.setWrap(WrapMode.Repeat);
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+ matRock.setTexture("Tex1", grass);
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+ matRock.setFloat("Tex1Scale", grassScale);
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+
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+ // DIRT texture
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+ Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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+ dirt.setWrap(WrapMode.Repeat);
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+ matRock.setTexture("Tex2", dirt);
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+ matRock.setFloat("Tex2Scale", dirtScale);
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+
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+ // ROCK texture
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+ Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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+ rock.setWrap(WrapMode.Repeat);
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+ matRock.setTexture("Tex3", rock);
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+ matRock.setFloat("Tex3Scale", rockScale);
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+
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+ // WIREFRAME material
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+ matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ matWire.getAdditionalRenderState().setWireframe(true);
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+ matWire.setColor("Color", ColorRGBA.Green);
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+
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+ // CREATE HEIGHTMAP
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+ AbstractHeightMap heightmap = null;
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+ try {
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+ heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
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+ heightmap.load();
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+
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+ } catch (Exception e) {
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+ e.printStackTrace();
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+ }
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+
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+ /*
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+ * Here we create the actual terrain. The tiles will be 33x33, and the total size of the
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+ * terrain will be 129x129. It uses the heightmap we created to generate the height values.
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+ */
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+ terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap());
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+ TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
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+ control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
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+ terrain.addControl(control);
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+ terrain.setMaterial(matRock);
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+ terrain.setLocalTranslation(0, -100, 0);
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+ terrain.setLocalScale(8f, 100f, 8f);
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+ rootNode.attachChild(terrain);
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+
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+ DirectionalLight light = new DirectionalLight();
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+ light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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+ rootNode.addLight(light);
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+
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+ cam.setLocation(new Vector3f(0, 10, -10));
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+ cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
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+ }
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+
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+ public void loadHintText() {
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+ hintText = new BitmapText(guiFont, false);
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+ hintText.setSize(guiFont.getCharSet().getRenderedSize());
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+ hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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+ hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
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+ guiNode.attachChild(hintText);
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+ }
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+
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+ private void setupKeys() {
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+ flyCam.setMoveSpeed(50);
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+ inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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+ inputManager.addListener(actionListener, "wireframe");
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+ inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
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+ inputManager.addListener(actionListener, "triPlanar");
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+ }
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+ private ActionListener actionListener = new ActionListener() {
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+
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+ public void onAction(String name, boolean pressed, float tpf) {
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+ if (name.equals("wireframe") && !pressed) {
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+ wireframe = !wireframe;
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+ if (!wireframe) {
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+ terrain.setMaterial(matWire);
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+ } else {
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+ terrain.setMaterial(matRock);
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+ }
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+ } else if (name.equals("triPlanar") && !pressed) {
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+ triPlanar = !triPlanar;
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+ if (triPlanar) {
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+ matRock.setBoolean("useTriPlanarMapping", true);
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+ // planar textures don't use the mesh's texture coordinates but real world coordinates,
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+ // so we need to convert these texture coordinate scales into real world scales so it looks
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+ // the same when we switch to/from tr-planar mode
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+ matRock.setFloat("Tex1Scale", 1f / (float) (512f / grassScale));
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+ matRock.setFloat("Tex2Scale", 1f / (float) (512f / dirtScale));
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+ matRock.setFloat("Tex3Scale", 1f / (float) (512f / rockScale));
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+ } else {
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+ matRock.setBoolean("useTriPlanarMapping", false);
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+ matRock.setFloat("Tex1Scale", grassScale);
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+ matRock.setFloat("Tex2Scale", dirtScale);
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+ matRock.setFloat("Tex3Scale", rockScale);
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+ }
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+ }
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+ }
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+ };
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+}
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