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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package jme3test.post;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.Camera;
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+import com.jme3.renderer.ViewPort;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.shape.Box;
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+import com.jme3.texture.FrameBuffer;
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+import com.jme3.texture.Image.Format;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.TextureCubeMap;
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+import com.jme3.util.SkyFactory;
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+
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+/**
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+ * Renders a rotating box to a cubemap texture, then applies the cubemap
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+ * texture as a sky.
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+ */
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+public class TestRenderToCubemap extends SimpleApplication {
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+
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+ private Geometry offBox;
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+ private float angle = 0;
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+ private ViewPort offView;
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+
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+ public static void main(String[] args){
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+ TestRenderToCubemap app = new TestRenderToCubemap();
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+ app.start();
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+ }
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+
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+ public Texture setupOffscreenView(){
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+ Camera offCamera = new Camera(512, 512);
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+
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+ offView = renderManager.createPreView("Offscreen View", offCamera);
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+ offView.setClearFlags(true, true, true);
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+ offView.setBackgroundColor(ColorRGBA.DarkGray);
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+
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+ // create offscreen framebuffer
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+ FrameBuffer offBuffer = new FrameBuffer(512, 512, 1);
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+
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+ //setup framebuffer's cam
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+ offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
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+ offCamera.setLocation(new Vector3f(0f, 0f, -5f));
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+ offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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+
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+ //setup framebuffer's texture
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+ TextureCubeMap offTex = new TextureCubeMap(512, 512, Format.RGBA8);
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+ offTex.setMinFilter(Texture.MinFilter.Trilinear);
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+ offTex.setMagFilter(Texture.MagFilter.Bilinear);
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+
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+ //setup framebuffer to use texture
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+ offBuffer.setDepthBuffer(Format.Depth);
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+ offBuffer.setMultiTarget(true);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeX);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveX);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeY);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveY);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeZ);
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+ offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveZ);
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+
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+ //set viewport to render to offscreen framebuffer
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+ offView.setOutputFrameBuffer(offBuffer);
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+
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+ // setup framebuffer's scene
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+ Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
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+ Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
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+ offBox = new Geometry("box", boxMesh);
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+ offBox.setMaterial(material);
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+
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+ // attach the scene to the viewport to be rendered
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+ offView.attachScene(offBox);
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+
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+ return offTex;
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ cam.setLocation(new Vector3f(3, 3, 3));
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+ cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
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+
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+ Texture offTex = setupOffscreenView();
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+ rootNode.attachChild(SkyFactory.createSky(assetManager, offTex, false));
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf){
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+ Quaternion q = new Quaternion();
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+
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+ angle += tpf;
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+ angle %= FastMath.TWO_PI;
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+ q.fromAngles(angle, 0, angle);
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+
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+ offBox.setLocalRotation(q);
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+ offBox.updateLogicalState(tpf);
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+ offBox.updateGeometricState();
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+ }
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+}
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