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@@ -1,245 +1,298 @@
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-/*
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- * Copyright (c) 2009-2012 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-package com.jme3.util;
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-
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-import com.jme3.asset.AssetManager;
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-import com.jme3.asset.TextureKey;
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-import com.jme3.bounding.BoundingSphere;
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-import com.jme3.material.Material;
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-import com.jme3.math.Vector3f;
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-import com.jme3.renderer.queue.RenderQueue.Bucket;
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-import com.jme3.scene.Geometry;
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-import com.jme3.scene.Spatial;
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-import com.jme3.scene.shape.Sphere;
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-import com.jme3.texture.Image;
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-import com.jme3.texture.Image.Format;
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-import com.jme3.texture.Texture;
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-import com.jme3.texture.TextureCubeMap;
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-import java.nio.ByteBuffer;
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-import java.util.ArrayList;
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-
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-/**
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- * <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
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- * be attached to the scene to display a sky image in the background.
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- *
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- * @author Kirill Vainer
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- */
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-public class SkyFactory {
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-
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- /**
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- * Creates a sky using the given texture (cubemap or spheremap).
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- *
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- * @param assetManager The asset manager to use to load materials
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- * @param texture Texture to use for the sky
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- * @param normalScale The normal scale is multiplied by the 3D normal
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- * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
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- * and transformation to the normal.
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- * @param sphereMap The way the texture is used
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- * depends on this value:<br>
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- * <ul>
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- * <li>true: Its a Texture2D with the pixels arranged for
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- * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
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- * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
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- * then the image is taken from it and is inserted into a TextureCubeMap</li>
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- * </ul>
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- * @return A spatial representing the sky
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- */
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- public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) {
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- return createSky(assetManager, texture, normalScale, sphereMap, 10);
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- }
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-
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- /**
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- * Creates a sky using the given texture (cubemap or spheremap).
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- *
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- * @param assetManager The asset manager to use to load materials
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- * @param texture Texture to use for the sky
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- * @param normalScale The normal scale is multiplied by the 3D normal
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- * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply
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- * and transformation to the normal.
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- * @param sphereMap The way the texture is used
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- * depends on this value:<br>
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- * <ul>
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- * <li>true: Its a Texture2D with the pixels arranged for
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- * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere mapping</a>.</li>
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- * <li>false: Its either a TextureCubeMap or Texture2D. If its a Texture2D
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- * then the image is taken from it and is inserted into a TextureCubeMap</li>
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- * </ul>
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- * @param sphereRadius If specified, this will be the sky sphere's radius.
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- * This should be the camera's near plane for optimal quality.
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- * @return A spatial representing the sky
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- */
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- public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) {
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- if (texture == null) {
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- throw new IllegalArgumentException("texture cannot be null");
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- }
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- final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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-
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- Geometry sky = new Geometry("Sky", sphereMesh);
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- sky.setQueueBucket(Bucket.Sky);
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- sky.setCullHint(Spatial.CullHint.Never);
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- sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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-
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- Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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-
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- skyMat.setVector3("NormalScale", normalScale);
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- if (sphereMap) {
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- skyMat.setBoolean("SphereMap", sphereMap);
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- } else if (!(texture instanceof TextureCubeMap)) {
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- // make sure its a cubemap
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- Image img = texture.getImage();
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- texture = new TextureCubeMap();
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- texture.setImage(img);
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- }
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- skyMat.setTexture("Texture", texture);
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- sky.setMaterial(skyMat);
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-
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- return sky;
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- }
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-
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- private static void checkImage(Image image) {
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-// if (image.getDepth() != 1)
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-// throw new IllegalArgumentException("3D/Array images not allowed");
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-
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- if (image.getWidth() != image.getHeight()) {
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- throw new IllegalArgumentException("Image width and height must be the same");
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- }
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-
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- if (image.getMultiSamples() != 1) {
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- throw new IllegalArgumentException("Multisample textures not allowed");
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- }
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- }
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-
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- private static void checkImagesForCubeMap(Image... images) {
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- if (images.length == 1) {
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- return;
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- }
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-
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- Format fmt = images[0].getFormat();
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- int width = images[0].getWidth();
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- int height = images[0].getHeight();
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-
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- ByteBuffer data = images[0].getData(0);
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- int size = data != null ? data.capacity() : 0;
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-
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- checkImage(images[0]);
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-
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- for (int i = 1; i < images.length; i++) {
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- Image image = images[i];
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- checkImage(images[i]);
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- if (image.getFormat() != fmt) {
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- throw new IllegalArgumentException("Images must have same format");
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- }
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- if (image.getWidth() != width || image.getHeight() != height) {
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- throw new IllegalArgumentException("Images must have same resolution");
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- }
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- ByteBuffer data2 = image.getData(0);
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- if (data2 != null){
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- if (data2.capacity() != size) {
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- throw new IllegalArgumentException("Images must have same size");
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- }
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- }
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- }
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- }
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-
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- public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale) {
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- return createSky(assetManager, west, east, north, south, up, down, normalScale, 10);
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- }
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-
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- public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) {
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- final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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- Geometry sky = new Geometry("Sky", sphereMesh);
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- sky.setQueueBucket(Bucket.Sky);
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- sky.setCullHint(Spatial.CullHint.Never);
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- sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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-
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- Image westImg = west.getImage();
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- Image eastImg = east.getImage();
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- Image northImg = north.getImage();
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- Image southImg = south.getImage();
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- Image upImg = up.getImage();
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- Image downImg = down.getImage();
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-
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- checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
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-
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- Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
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-
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- cubeImage.addData(westImg.getData(0));
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- cubeImage.addData(eastImg.getData(0));
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-
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- cubeImage.addData(downImg.getData(0));
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- cubeImage.addData(upImg.getData(0));
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-
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- cubeImage.addData(southImg.getData(0));
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- cubeImage.addData(northImg.getData(0));
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-
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- if (westImg.getEfficentData() != null){
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- // also consilidate efficient data
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- ArrayList<Object> efficientData = new ArrayList<Object>(6);
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- efficientData.add(westImg.getEfficentData());
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- efficientData.add(eastImg.getEfficentData());
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- efficientData.add(downImg.getEfficentData());
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- efficientData.add(upImg.getEfficentData());
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- efficientData.add(southImg.getEfficentData());
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- efficientData.add(northImg.getEfficentData());
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- cubeImage.setEfficentData(efficientData);
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- }
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-
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- TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
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- cubeMap.setAnisotropicFilter(0);
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- cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
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- cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
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- cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
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-
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- Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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- skyMat.setTexture("Texture", cubeMap);
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- skyMat.setVector3("NormalScale", normalScale);
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- sky.setMaterial(skyMat);
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-
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- return sky;
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- }
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-
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- public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
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- return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
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- }
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-
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- public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
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- return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
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- }
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-
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- public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
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- TextureKey key = new TextureKey(textureName, true);
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- key.setGenerateMips(true);
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- key.setAsCube(!sphereMap);
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- Texture tex = assetManager.loadTexture(key);
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- return createSky(assetManager, tex, sphereMap);
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- }
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-}
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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.util;
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+
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+import com.jme3.asset.AssetManager;
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+import com.jme3.asset.TextureKey;
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+import com.jme3.bounding.BoundingSphere;
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+import com.jme3.material.Material;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.queue.RenderQueue.Bucket;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.shape.Sphere;
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+import com.jme3.texture.Image;
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+import com.jme3.texture.Image.Format;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.TextureCubeMap;
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+import java.nio.ByteBuffer;
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+import java.util.ArrayList;
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+
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+/**
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+ * <code>SkyFactory</code> is used to create jME {@link Spatial}s that can
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+ * be attached to the scene to display a sky image in the background.
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+ *
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+ * @author Kirill Vainer
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+ */
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+public class SkyFactory {
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+
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+ /**
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+ * Create a sky with radius=10 using the given cubemap or spheremap texture.
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+ *
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+ * For the sky to be visible, its radius must fall between the near and far
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+ * planes of the camera's frustrum.
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+ *
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+ * @param assetManager from which to load materials
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+ * @param texture to use
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+ * @param normalScale The normal scale is multiplied by the 3D normal to get
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+ * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
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+ * transformation to the normal.
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+ * @param sphereMap determines how the texture is used:<br>
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+ * <ul>
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+ * <li>true: The texture is a Texture2D with the pixels arranged for
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+ * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
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+ * mapping</a>.</li>
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+ * <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
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+ * a Texture2D then the image is taken from it and is inserted into a
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+ * TextureCubeMap</li>
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+ * </ul>
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+ * @return a new spatial representing the sky, ready to be attached to the
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+ * scene graph
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+ */
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+ public static Spatial createSky(AssetManager assetManager, Texture texture,
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+ Vector3f normalScale, boolean sphereMap) {
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+ return createSky(assetManager, texture, normalScale, sphereMap, 10);
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+ }
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+
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+ /**
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+ * Create a sky using the given cubemap or spheremap texture.
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+ *
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+ * @param assetManager from which to load materials
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+ * @param texture to use
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+ * @param normalScale The normal scale is multiplied by the 3D normal to get
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+ * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
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+ * transformation to the normal.
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+ * @param sphereMap determines how the texture is used:<br>
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+ * <ul>
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+ * <li>true: The texture is a Texture2D with the pixels arranged for
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+ * <a href="http://en.wikipedia.org/wiki/Sphere_mapping">sphere
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+ * mapping</a>.</li>
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+ * <li>false: The texture is either a TextureCubeMap or Texture2D. If it is
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+ * a Texture2D then the image is taken from it and is inserted into a
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+ * TextureCubeMap</li>
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+ * </ul>
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+ * @param sphereRadius the sky sphere's radius: for the sky to be visible,
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+ * its radius must fall between the near and far planes of the camera's
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+ * frustrum
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+ * @return a new spatial representing the sky, ready to be attached to the
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+ * scene graph
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+ */
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+ public static Spatial createSky(AssetManager assetManager, Texture texture,
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+ Vector3f normalScale, boolean sphereMap, int sphereRadius) {
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+ if (texture == null) {
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+ throw new IllegalArgumentException("texture cannot be null");
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+ }
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+ final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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+
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+ Geometry sky = new Geometry("Sky", sphereMesh);
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+ sky.setQueueBucket(Bucket.Sky);
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+ sky.setCullHint(Spatial.CullHint.Never);
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+ sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
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+
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+ Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
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+
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|
+ skyMat.setVector3("NormalScale", normalScale);
|
|
|
+ if (sphereMap) {
|
|
|
+ skyMat.setBoolean("SphereMap", sphereMap);
|
|
|
+ } else if (!(texture instanceof TextureCubeMap)) {
|
|
|
+ // make sure its a cubemap
|
|
|
+ Image img = texture.getImage();
|
|
|
+ texture = new TextureCubeMap();
|
|
|
+ texture.setImage(img);
|
|
|
+ }
|
|
|
+ skyMat.setTexture("Texture", texture);
|
|
|
+ sky.setMaterial(skyMat);
|
|
|
+
|
|
|
+ return sky;
|
|
|
+ }
|
|
|
+
|
|
|
+ private static void checkImage(Image image) {
|
|
|
+// if (image.getDepth() != 1)
|
|
|
+// throw new IllegalArgumentException("3D/Array images not allowed");
|
|
|
+
|
|
|
+ if (image.getWidth() != image.getHeight()) {
|
|
|
+ throw new IllegalArgumentException("Image width and height must be the same");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (image.getMultiSamples() != 1) {
|
|
|
+ throw new IllegalArgumentException("Multisample textures not allowed");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static void checkImagesForCubeMap(Image... images) {
|
|
|
+ if (images.length == 1) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Format fmt = images[0].getFormat();
|
|
|
+ int width = images[0].getWidth();
|
|
|
+ int height = images[0].getHeight();
|
|
|
+
|
|
|
+ ByteBuffer data = images[0].getData(0);
|
|
|
+ int size = data != null ? data.capacity() : 0;
|
|
|
+
|
|
|
+ checkImage(images[0]);
|
|
|
+
|
|
|
+ for (int i = 1; i < images.length; i++) {
|
|
|
+ Image image = images[i];
|
|
|
+ checkImage(images[i]);
|
|
|
+ if (image.getFormat() != fmt) {
|
|
|
+ throw new IllegalArgumentException("Images must have same format");
|
|
|
+ }
|
|
|
+ if (image.getWidth() != width || image.getHeight() != height) {
|
|
|
+ throw new IllegalArgumentException("Images must have same resolution");
|
|
|
+ }
|
|
|
+ ByteBuffer data2 = image.getData(0);
|
|
|
+ if (data2 != null){
|
|
|
+ if (data2.capacity() != size) {
|
|
|
+ throw new IllegalArgumentException("Images must have same size");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Create a cube-mapped sky with radius=10 using six textures.
|
|
|
+ *
|
|
|
+ * For the sky to be visible, its radius must fall between the near and far
|
|
|
+ * planes of the camera's frustrum.
|
|
|
+ *
|
|
|
+ * @param assetManager from which to load materials
|
|
|
+ * @param west texture for the western face of the cube
|
|
|
+ * @param east texture for the eastern face of the cube
|
|
|
+ * @param north texture for the northern face of the cube
|
|
|
+ * @param south texture for the southern face of the cube
|
|
|
+ * @param up texture for the top face of the cube
|
|
|
+ * @param down texture for the bottom face of the cube
|
|
|
+ * @param normalScale The normal scale is multiplied by the 3D normal to get
|
|
|
+ * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
|
|
+ * transformation to the normal.
|
|
|
+ * @return a new spatial representing the sky, ready to be attached to the
|
|
|
+ * scene graph
|
|
|
+ */
|
|
|
+ public static Spatial createSky(AssetManager assetManager, Texture west,
|
|
|
+ Texture east, Texture north, Texture south, Texture up,
|
|
|
+ Texture down, Vector3f normalScale) {
|
|
|
+ return createSky(assetManager, west, east, north, south, up, down,
|
|
|
+ normalScale, 10);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Create a cube-mapped sky using six textures.
|
|
|
+ *
|
|
|
+ * @param assetManager from which to load materials
|
|
|
+ * @param west texture for the western face of the cube
|
|
|
+ * @param east texture for the eastern face of the cube
|
|
|
+ * @param north texture for the northern face of the cube
|
|
|
+ * @param south texture for the southern face of the cube
|
|
|
+ * @param up texture for the top face of the cube
|
|
|
+ * @param down texture for the bottom face of the cube
|
|
|
+ * @param normalScale The normal scale is multiplied by the 3D normal to get
|
|
|
+ * a texture coordinate. Use Vector3f.UNIT_XYZ to not apply and
|
|
|
+ * transformation to the normal.
|
|
|
+ * @param sphereRadius the sky sphere's radius: for the sky to be visible,
|
|
|
+ * its radius must fall between the near and far planes of the camera's
|
|
|
+ * frustrum
|
|
|
+ * @return a new spatial representing the sky, ready to be attached to the
|
|
|
+ * scene graph
|
|
|
+ */
|
|
|
+ public static Spatial createSky(AssetManager assetManager, Texture west,
|
|
|
+ Texture east, Texture north, Texture south, Texture up,
|
|
|
+ Texture down, Vector3f normalScale, float sphereRadius) {
|
|
|
+ final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
|
|
|
+ Geometry sky = new Geometry("Sky", sphereMesh);
|
|
|
+ sky.setQueueBucket(Bucket.Sky);
|
|
|
+ sky.setCullHint(Spatial.CullHint.Never);
|
|
|
+ sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
|
|
|
+
|
|
|
+ Image westImg = west.getImage();
|
|
|
+ Image eastImg = east.getImage();
|
|
|
+ Image northImg = north.getImage();
|
|
|
+ Image southImg = south.getImage();
|
|
|
+ Image upImg = up.getImage();
|
|
|
+ Image downImg = down.getImage();
|
|
|
+
|
|
|
+ checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg);
|
|
|
+
|
|
|
+ Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null);
|
|
|
+
|
|
|
+ cubeImage.addData(westImg.getData(0));
|
|
|
+ cubeImage.addData(eastImg.getData(0));
|
|
|
+
|
|
|
+ cubeImage.addData(downImg.getData(0));
|
|
|
+ cubeImage.addData(upImg.getData(0));
|
|
|
+
|
|
|
+ cubeImage.addData(southImg.getData(0));
|
|
|
+ cubeImage.addData(northImg.getData(0));
|
|
|
+
|
|
|
+ if (westImg.getEfficentData() != null){
|
|
|
+ // also consilidate efficient data
|
|
|
+ ArrayList<Object> efficientData = new ArrayList<Object>(6);
|
|
|
+ efficientData.add(westImg.getEfficentData());
|
|
|
+ efficientData.add(eastImg.getEfficentData());
|
|
|
+ efficientData.add(downImg.getEfficentData());
|
|
|
+ efficientData.add(upImg.getEfficentData());
|
|
|
+ efficientData.add(southImg.getEfficentData());
|
|
|
+ efficientData.add(northImg.getEfficentData());
|
|
|
+ cubeImage.setEfficentData(efficientData);
|
|
|
+ }
|
|
|
+
|
|
|
+ TextureCubeMap cubeMap = new TextureCubeMap(cubeImage);
|
|
|
+ cubeMap.setAnisotropicFilter(0);
|
|
|
+ cubeMap.setMagFilter(Texture.MagFilter.Bilinear);
|
|
|
+ cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
|
|
|
+ cubeMap.setWrap(Texture.WrapMode.EdgeClamp);
|
|
|
+
|
|
|
+ Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
|
|
|
+ skyMat.setTexture("Texture", cubeMap);
|
|
|
+ skyMat.setVector3("NormalScale", normalScale);
|
|
|
+ sky.setMaterial(skyMat);
|
|
|
+
|
|
|
+ return sky;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down) {
|
|
|
+ return createSky(assetManager, west, east, north, south, up, down, Vector3f.UNIT_XYZ);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Spatial createSky(AssetManager assetManager, Texture texture, boolean sphereMap) {
|
|
|
+ return createSky(assetManager, texture, Vector3f.UNIT_XYZ, sphereMap);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) {
|
|
|
+ TextureKey key = new TextureKey(textureName, true);
|
|
|
+ key.setGenerateMips(true);
|
|
|
+ key.setAsCube(!sphereMap);
|
|
|
+ Texture tex = assetManager.loadTexture(key);
|
|
|
+ return createSky(assetManager, tex, sphereMap);
|
|
|
+ }
|
|
|
+}
|