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* InputManager will throw exception if joysticks are disabled instead of returning null
* Allow use of negative program IDs in LwjglRenderer (will continue instead of crashing for "Invalid ID received from driver" errors)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9116 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

Sha..rd 13 years ago
parent
commit
db4188c797

+ 3 - 0
engine/src/core/com/jme3/input/InputManager.java

@@ -651,6 +651,9 @@ public class InputManager implements RawInputListener {
      * @return an array of all joysticks installed on the system.
      */
     public Joystick[] getJoysticks() {
+	   if (joyInput == null){
+            throw new InvalidStateException("Joystick Input is disabled");
+        }
         return joysticks;
     }
 

+ 2468 - 2468
engine/src/lwjgl/com/jme3/renderer/lwjgl/LwjglRenderer.java

@@ -1,2468 +1,2468 @@
-/*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.renderer.lwjgl;
-
-import com.jme3.light.LightList;
-import com.jme3.material.RenderState;
-import com.jme3.material.RenderState.StencilOperation;
-import com.jme3.material.RenderState.TestFunction;
-import com.jme3.math.*;
-import com.jme3.renderer.*;
-import com.jme3.scene.Mesh;
-import com.jme3.scene.Mesh.Mode;
-import com.jme3.scene.VertexBuffer;
-import com.jme3.scene.VertexBuffer.Format;
-import com.jme3.scene.VertexBuffer.Type;
-import com.jme3.scene.VertexBuffer.Usage;
-import com.jme3.shader.Attribute;
-import com.jme3.shader.Shader;
-import com.jme3.shader.Shader.ShaderSource;
-import com.jme3.shader.Shader.ShaderType;
-import com.jme3.shader.Uniform;
-import com.jme3.texture.FrameBuffer;
-import com.jme3.texture.FrameBuffer.RenderBuffer;
-import com.jme3.texture.Image;
-import com.jme3.texture.Texture;
-import com.jme3.texture.Texture.WrapAxis;
-import com.jme3.util.BufferUtils;
-import com.jme3.util.IntMap;
-import com.jme3.util.IntMap.Entry;
-import com.jme3.util.ListMap;
-import com.jme3.util.NativeObjectManager;
-import com.jme3.util.SafeArrayList;
-import java.nio.*;
-import java.util.EnumSet;
-import java.util.List;
-import java.util.logging.Level;
-import java.util.logging.Logger;
-import jme3tools.converters.MipMapGenerator;
-import static org.lwjgl.opengl.ARBTextureMultisample.*;
-import static org.lwjgl.opengl.EXTFramebufferBlit.*;
-import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
-import static org.lwjgl.opengl.EXTFramebufferObject.*;
-import static org.lwjgl.opengl.GL11.*;
-import static org.lwjgl.opengl.GL12.*;
-import static org.lwjgl.opengl.GL13.*;
-import static org.lwjgl.opengl.GL14.*;
-import static org.lwjgl.opengl.GL15.*;
-import static org.lwjgl.opengl.GL20.*;
-import org.lwjgl.opengl.*;
-//import static org.lwjgl.opengl.ARBDrawInstanced.*;
-
-public class LwjglRenderer implements Renderer {
-
-    private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
-    private static final boolean VALIDATE_SHADER = false;
-    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
-    private final StringBuilder stringBuf = new StringBuilder(250);
-    private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
-    private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
-    private final RenderContext context = new RenderContext();
-    private final NativeObjectManager objManager = new NativeObjectManager();
-    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
-    // current state
-    private Shader boundShader;
-    private int initialDrawBuf, initialReadBuf;
-    private int glslVer;
-    private int vertexTextureUnits;
-    private int fragTextureUnits;
-    private int vertexUniforms;
-    private int fragUniforms;
-    private int vertexAttribs;
-    private int maxFBOSamples;
-    private int maxFBOAttachs;
-    private int maxMRTFBOAttachs;
-    private int maxRBSize;
-    private int maxTexSize;
-    private int maxCubeTexSize;
-    private int maxVertCount;
-    private int maxTriCount;
-    private int maxColorTexSamples;
-    private int maxDepthTexSamples;
-    private boolean tdc;
-    private FrameBuffer lastFb = null;
-    private FrameBuffer mainFbOverride = null;
-    private final Statistics statistics = new Statistics();
-    private int vpX, vpY, vpW, vpH;
-    private int clipX, clipY, clipW, clipH;
-
-    public LwjglRenderer() {
-    }
-
-    protected void updateNameBuffer() {
-        int len = stringBuf.length();
-
-        nameBuf.position(0);
-        nameBuf.limit(len);
-        for (int i = 0; i < len; i++) {
-            nameBuf.put((byte) stringBuf.charAt(i));
-        }
-
-        nameBuf.rewind();
-    }
-
-    public Statistics getStatistics() {
-        return statistics;
-    }
-
-    public EnumSet<Caps> getCaps() {
-        return caps;
-    }
-
-    @SuppressWarnings("fallthrough")
-    public void initialize() {
-        ContextCapabilities ctxCaps = GLContext.getCapabilities();
-        if (ctxCaps.OpenGL20) {
-            caps.add(Caps.OpenGL20);
-            if (ctxCaps.OpenGL21) {
-                caps.add(Caps.OpenGL21);
-                if (ctxCaps.OpenGL30) {
-                    caps.add(Caps.OpenGL30);
-                    if (ctxCaps.OpenGL31) {
-                        caps.add(Caps.OpenGL31);
-                        if (ctxCaps.OpenGL32) {
-                            caps.add(Caps.OpenGL32);
-                        }
-                    }
-                }
-            }
-        }
-
-        String versionStr = null;
-        if (ctxCaps.OpenGL20) {
-            versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
-        }
-        if (versionStr == null || versionStr.equals("")) {
-            glslVer = -1;
-            throw new UnsupportedOperationException("GLSL and OpenGL2 is "
-                    + "required for the LWJGL "
-                    + "renderer!");
-        }
-
-        // Fix issue in TestRenderToMemory when GL_FRONT is the main
-        // buffer being used.
-        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        initialReadBuf = glGetInteger(GL_READ_BUFFER);
-
-        // XXX: This has to be GL_BACK for canvas on Mac
-        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
-        // change this value later on ...
-//        initialDrawBuf = GL_BACK;
-//        initialReadBuf = GL_BACK;
-
-        int spaceIdx = versionStr.indexOf(" ");
-        if (spaceIdx >= 1) {
-            versionStr = versionStr.substring(0, spaceIdx);
-        }
-
-        float version = Float.parseFloat(versionStr);
-        glslVer = (int) (version * 100);
-
-        switch (glslVer) {
-            default:
-                if (glslVer < 400) {
-                    break;
-                }
-
-            // so that future OpenGL revisions wont break jme3
-
-            // fall through intentional
-            case 400:
-            case 330:
-            case 150:
-                caps.add(Caps.GLSL150);
-            case 140:
-                caps.add(Caps.GLSL140);
-            case 130:
-                caps.add(Caps.GLSL130);
-            case 120:
-                caps.add(Caps.GLSL120);
-            case 110:
-                caps.add(Caps.GLSL110);
-            case 100:
-                caps.add(Caps.GLSL100);
-                break;
-        }
-
-        if (!caps.contains(Caps.GLSL100)) {
-            logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
-            caps.add(Caps.GLSL100);
-        }
-
-        glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
-        vertexTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
-        if (vertexTextureUnits > 0) {
-            caps.add(Caps.VertexTextureFetch);
-        }
-
-        glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
-        fragTextureUnits = intBuf16.get(0);
-        logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
-
-        glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
-        vertexUniforms = intBuf16.get(0);
-        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
-
-        glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
-        fragUniforms = intBuf16.get(0);
-        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
-
-        glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
-        vertexAttribs = intBuf16.get(0);
-        logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
-
-        glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
-        int subpixelBits = intBuf16.get(0);
-        logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
-
-        glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
-        maxVertCount = intBuf16.get(0);
-        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
-
-        glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
-        maxTriCount = intBuf16.get(0);
-        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
-
-        glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
-        maxTexSize = intBuf16.get(0);
-        logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
-
-        glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
-        maxCubeTexSize = intBuf16.get(0);
-        logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
-
-        if (ctxCaps.GL_ARB_color_buffer_float) {
-            // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
-            if (ctxCaps.GL_ARB_half_float_pixel) {
-                caps.add(Caps.FloatColorBuffer);
-            }
-        }
-
-        if (ctxCaps.GL_ARB_depth_buffer_float) {
-            caps.add(Caps.FloatDepthBuffer);
-        }
-
-        if (ctxCaps.GL_ARB_draw_instanced) {
-            caps.add(Caps.MeshInstancing);
-        }
-
-        if (ctxCaps.GL_ARB_fragment_program) {
-            caps.add(Caps.ARBprogram);
-        }
-
-        if (ctxCaps.GL_ARB_texture_buffer_object) {
-            caps.add(Caps.TextureBuffer);
-        }
-
-        if (ctxCaps.GL_ARB_texture_float) {
-            if (ctxCaps.GL_ARB_half_float_pixel) {
-                caps.add(Caps.FloatTexture);
-            }
-        }
-
-        if (ctxCaps.GL_ARB_vertex_array_object) {
-            caps.add(Caps.VertexBufferArray);
-        }
-
-        if (ctxCaps.GL_ARB_texture_non_power_of_two) {
-            caps.add(Caps.NonPowerOfTwoTextures);
-        } else {
-            logger.log(Level.WARNING, "Your graphics card does not "
-                    + "support non-power-of-2 textures. "
-                    + "Some features might not work.");
-        }
-
-        boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
-        boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
-        if (latc || atdc) {
-            caps.add(Caps.TextureCompressionLATC);
-            if (atdc && !latc) {
-                tdc = true;
-            }
-        }
-
-        if (ctxCaps.GL_EXT_packed_float) {
-            caps.add(Caps.PackedFloatColorBuffer);
-            if (ctxCaps.GL_ARB_half_float_pixel) {
-                // because textures are usually uploaded as RGB16F
-                // need half-float pixel
-                caps.add(Caps.PackedFloatTexture);
-            }
-        }
-
-        if (ctxCaps.GL_EXT_texture_array) {
-            caps.add(Caps.TextureArray);
-        }
-
-        if (ctxCaps.GL_EXT_texture_shared_exponent) {
-            caps.add(Caps.SharedExponentTexture);
-        }
-
-        if (ctxCaps.GL_EXT_framebuffer_object) {
-            caps.add(Caps.FrameBuffer);
-
-            glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
-            maxRBSize = intBuf16.get(0);
-            logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
-
-            glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
-            maxFBOAttachs = intBuf16.get(0);
-            logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
-
-            if (ctxCaps.GL_EXT_framebuffer_multisample) {
-                caps.add(Caps.FrameBufferMultisample);
-
-                glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
-                maxFBOSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
-            }
-
-            if (ctxCaps.GL_ARB_texture_multisample) {
-                caps.add(Caps.TextureMultisample);
-
-                glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
-                maxColorTexSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
-
-                glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
-                maxDepthTexSamples = intBuf16.get(0);
-                logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
-            }
-
-            if (ctxCaps.GL_ARB_draw_buffers) {
-                caps.add(Caps.FrameBufferMRT);
-                glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
-                maxMRTFBOAttachs = intBuf16.get(0);
-                logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
-            }
-        }
-
-        if (ctxCaps.GL_ARB_multisample) {
-            glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
-            boolean available = intBuf16.get(0) != 0;
-            glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
-            int samples = intBuf16.get(0);
-            logger.log(Level.FINER, "Samples: {0}", samples);
-            boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
-            if (samples > 0 && available && !enabled) {
-                glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
-            }
-        }
-
-        logger.log(Level.INFO, "Caps: {0}", caps);
-    }
-
-    public void invalidateState() {
-        context.reset();
-        boundShader = null;
-        lastFb = null;
-
-        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
-        initialReadBuf = glGetInteger(GL_READ_BUFFER);
-    }
-
-    public void resetGLObjects() {
-        logger.log(Level.INFO, "Reseting objects and invalidating state");
-        objManager.resetObjects();
-        statistics.clearMemory();
-        invalidateState();
-    }
-
-    public void cleanup() {
-        logger.log(Level.INFO, "Deleting objects and invalidating state");
-        objManager.deleteAllObjects(this);
-        statistics.clearMemory();
-        invalidateState();
-    }
-
-    private void checkCap(Caps cap) {
-        if (!caps.contains(cap)) {
-            throw new UnsupportedOperationException("Required capability missing: " + cap.name());
-        }
-    }
-
-    /*********************************************************************\
-    |* Render State                                                      *|
-    \*********************************************************************/
-    public void setDepthRange(float start, float end) {
-        glDepthRange(start, end);
-    }
-
-    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
-        int bits = 0;
-        if (color) {
-            //See explanations of the depth below, we must enable color write to be able to clear the color buffer
-            if (context.colorWriteEnabled == false) {
-                glColorMask(true, true, true, true);
-                context.colorWriteEnabled = true;
-            }
-            bits = GL_COLOR_BUFFER_BIT;
-        }
-        if (depth) {
-
-            //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
-            //here s some link on openl board
-            //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
-            //if depth clear is requested, we enable the depthMask
-            if (context.depthWriteEnabled == false) {
-                glDepthMask(true);
-                context.depthWriteEnabled = true;
-            }
-            bits |= GL_DEPTH_BUFFER_BIT;
-        }
-        if (stencil) {
-            bits |= GL_STENCIL_BUFFER_BIT;
-        }
-        if (bits != 0) {
-            glClear(bits);
-        }
-    }
-
-    public void setBackgroundColor(ColorRGBA color) {
-        glClearColor(color.r, color.g, color.b, color.a);
-    }
-
-    public void setAlphaToCoverage(boolean value) {
-        if (value) {
-            glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
-        } else {
-            glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
-        }
-    }
-
-    public void applyRenderState(RenderState state) {
-        if (state.isWireframe() && !context.wireframe) {
-            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-            context.wireframe = true;
-        } else if (!state.isWireframe() && context.wireframe) {
-            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-            context.wireframe = false;
-        }
-
-        if (state.isDepthTest() && !context.depthTestEnabled) {
-            glEnable(GL_DEPTH_TEST);
-            glDepthFunc(GL_LEQUAL);
-            context.depthTestEnabled = true;
-        } else if (!state.isDepthTest() && context.depthTestEnabled) {
-            glDisable(GL_DEPTH_TEST);
-            context.depthTestEnabled = false;
-        }
-
-        if (state.isAlphaTest() && !context.alphaTestEnabled) {
-            glEnable(GL_ALPHA_TEST);
-            glAlphaFunc(GL_GREATER, state.getAlphaFallOff());
-            context.alphaTestEnabled = true;
-        } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
-            glDisable(GL_ALPHA_TEST);
-            context.alphaTestEnabled = false;
-        }
-
-        if (state.isDepthWrite() && !context.depthWriteEnabled) {
-            glDepthMask(true);
-            context.depthWriteEnabled = true;
-        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
-            glDepthMask(false);
-            context.depthWriteEnabled = false;
-        }
-
-        if (state.isColorWrite() && !context.colorWriteEnabled) {
-            glColorMask(true, true, true, true);
-            context.colorWriteEnabled = true;
-        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
-            glColorMask(false, false, false, false);
-            context.colorWriteEnabled = false;
-        }
-
-        if (state.isPointSprite() && !context.pointSprite) {
-            // Only enable/disable sprite
-            if (context.boundTextures[0] != null){
-                if (context.boundTextureUnit != 0){
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glEnable(GL_POINT_SPRITE);
-                glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
-            }
-            context.pointSprite = true;
-        } else if (!state.isPointSprite() && context.pointSprite) {
-            if (context.boundTextures[0] != null){
-                if (context.boundTextureUnit != 0){
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glDisable(GL_POINT_SPRITE);
-                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-                context.pointSprite = false;
-            }
-        }
-
-        if (state.isPolyOffset()) {
-            if (!context.polyOffsetEnabled) {
-                glEnable(GL_POLYGON_OFFSET_FILL);
-                glPolygonOffset(state.getPolyOffsetFactor(),
-                        state.getPolyOffsetUnits());
-                context.polyOffsetEnabled = true;
-                context.polyOffsetFactor = state.getPolyOffsetFactor();
-                context.polyOffsetUnits = state.getPolyOffsetUnits();
-            } else {
-                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
-                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
-                    glPolygonOffset(state.getPolyOffsetFactor(),
-                            state.getPolyOffsetUnits());
-                    context.polyOffsetFactor = state.getPolyOffsetFactor();
-                    context.polyOffsetUnits = state.getPolyOffsetUnits();
-                }
-            }
-        } else {
-            if (context.polyOffsetEnabled) {
-                glDisable(GL_POLYGON_OFFSET_FILL);
-                context.polyOffsetEnabled = false;
-                context.polyOffsetFactor = 0;
-                context.polyOffsetUnits = 0;
-            }
-        }
-
-        if (state.getFaceCullMode() != context.cullMode) {
-            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
-                glDisable(GL_CULL_FACE);
-            } else {
-                glEnable(GL_CULL_FACE);
-            }
-
-            switch (state.getFaceCullMode()) {
-                case Off:
-                    break;
-                case Back:
-                    glCullFace(GL_BACK);
-                    break;
-                case Front:
-                    glCullFace(GL_FRONT);
-                    break;
-                case FrontAndBack:
-                    glCullFace(GL_FRONT_AND_BACK);
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
-                            + state.getFaceCullMode());
-            }
-
-            context.cullMode = state.getFaceCullMode();
-        }
-
-        if (state.getBlendMode() != context.blendMode) {
-            if (state.getBlendMode() == RenderState.BlendMode.Off) {
-                glDisable(GL_BLEND);
-            } else {
-                glEnable(GL_BLEND);
-                switch (state.getBlendMode()) {
-                    case Off:
-                        break;
-                    case Additive:
-                        glBlendFunc(GL_ONE, GL_ONE);
-                        break;
-                    case AlphaAdditive:
-                        glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-                        break;
-                    case Color:
-                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
-                        break;
-                    case Alpha:
-                        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case PremultAlpha:
-                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-                        break;
-                    case Modulate:
-                        glBlendFunc(GL_DST_COLOR, GL_ZERO);
-                        break;
-                    case ModulateX2:
-                        glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
-                        break;
-                    default:
-                        throw new UnsupportedOperationException("Unrecognized blend mode: "
-                                + state.getBlendMode());
-                }
-            }
-
-            context.blendMode = state.getBlendMode();
-        }
-
-        if (context.stencilTest != state.isStencilTest()
-                || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
-                || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
-                || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
-                || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
-                || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
-                || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
-                || context.frontStencilFunction != state.getFrontStencilFunction()
-                || context.backStencilFunction != state.getBackStencilFunction()) {
-
-            context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation();   //terrible looking, I know
-            context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
-            context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
-            context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
-            context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
-            context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
-            context.frontStencilFunction = state.getFrontStencilFunction();
-            context.backStencilFunction = state.getBackStencilFunction();
-
-            if (state.isStencilTest()) {
-                glEnable(GL_STENCIL_TEST);
-                glStencilOpSeparate(GL_FRONT,
-                        convertStencilOperation(state.getFrontStencilStencilFailOperation()),
-                        convertStencilOperation(state.getFrontStencilDepthFailOperation()),
-                        convertStencilOperation(state.getFrontStencilDepthPassOperation()));
-                glStencilOpSeparate(GL_BACK,
-                        convertStencilOperation(state.getBackStencilStencilFailOperation()),
-                        convertStencilOperation(state.getBackStencilDepthFailOperation()),
-                        convertStencilOperation(state.getBackStencilDepthPassOperation()));
-                glStencilFuncSeparate(GL_FRONT,
-                        convertTestFunction(state.getFrontStencilFunction()),
-                        0, Integer.MAX_VALUE);
-                glStencilFuncSeparate(GL_BACK,
-                        convertTestFunction(state.getBackStencilFunction()),
-                        0, Integer.MAX_VALUE);
-            } else {
-                glDisable(GL_STENCIL_TEST);
-            }
-        }
-    }
-
-    private int convertStencilOperation(StencilOperation stencilOp) {
-        switch (stencilOp) {
-            case Keep:
-                return GL_KEEP;
-            case Zero:
-                return GL_ZERO;
-            case Replace:
-                return GL_REPLACE;
-            case Increment:
-                return GL_INCR;
-            case IncrementWrap:
-                return GL_INCR_WRAP;
-            case Decrement:
-                return GL_DECR;
-            case DecrementWrap:
-                return GL_DECR_WRAP;
-            case Invert:
-                return GL_INVERT;
-            default:
-                throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
-        }
-    }
-
-    private int convertTestFunction(TestFunction testFunc) {
-        switch (testFunc) {
-            case Never:
-                return GL_NEVER;
-            case Less:
-                return GL_LESS;
-            case LessOrEqual:
-                return GL_LEQUAL;
-            case Greater:
-                return GL_GREATER;
-            case GreaterOrEqual:
-                return GL_GEQUAL;
-            case Equal:
-                return GL_EQUAL;
-            case NotEqual:
-                return GL_NOTEQUAL;
-            case Always:
-                return GL_ALWAYS;
-            default:
-                throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
-        }
-    }
-
-    /*********************************************************************\
-    |* Camera and World transforms                                       *|
-    \*********************************************************************/
-    public void setViewPort(int x, int y, int w, int h) {
-        if (x != vpX || vpY != y || vpW != w || vpH != h) {
-            glViewport(x, y, w, h);
-            vpX = x;
-            vpY = y;
-            vpW = w;
-            vpH = h;
-        }
-    }
-
-    public void setClipRect(int x, int y, int width, int height) {
-        if (!context.clipRectEnabled) {
-            glEnable(GL_SCISSOR_TEST);
-            context.clipRectEnabled = true;
-        }
-        if (clipX != x || clipY != y || clipW != width || clipH != height) {
-            glScissor(x, y, width, height);
-            clipX = x;
-            clipY = y;
-            clipW = width;
-            clipH = height;
-        }
-    }
-
-    public void clearClipRect() {
-        if (context.clipRectEnabled) {
-            glDisable(GL_SCISSOR_TEST);
-            context.clipRectEnabled = false;
-
-            clipX = 0;
-            clipY = 0;
-            clipW = 0;
-            clipH = 0;
-        }
-    }
-
-    public void onFrame() {
-        objManager.deleteUnused(this);
-//        statistics.clearFrame();
-    }
-
-    public void setWorldMatrix(Matrix4f worldMatrix) {
-    }
-
-    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
-    }
-
-    /*********************************************************************\
-    |* Shaders                                                           *|
-    \*********************************************************************/
-    protected void updateUniformLocation(Shader shader, Uniform uniform) {
-        stringBuf.setLength(0);
-        stringBuf.append(uniform.getName()).append('\0');
-        updateNameBuffer();
-        int loc = glGetUniformLocation(shader.getId(), nameBuf);
-        if (loc < 0) {
-            uniform.setLocation(-1);
-            // uniform is not declared in shader
-            logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
-        } else {
-            uniform.setLocation(loc);
-        }
-    }
-
-    protected void bindProgram(Shader shader){
-        int shaderId = shader.getId();
-        if (context.boundShaderProgram != shaderId) {
-            glUseProgram(shaderId);
-            statistics.onShaderUse(shader, true);
-            boundShader = shader;
-            context.boundShaderProgram = shaderId;
-        } else {
-            statistics.onShaderUse(shader, false);
-        }
-    }
-    
-    protected void updateUniform(Shader shader, Uniform uniform) {
-        int shaderId = shader.getId();
-
-        assert uniform.getName() != null;
-        assert shader.getId() > 0;
-
-        bindProgram(shader);
-
-        int loc = uniform.getLocation();
-        if (loc == -1) {
-            return;
-        }
-
-        if (loc == -2) {
-            // get uniform location
-            updateUniformLocation(shader, uniform);
-            if (uniform.getLocation() == -1) {
-                // not declared, ignore
-                uniform.clearUpdateNeeded();
-                return;
-            }
-            loc = uniform.getLocation();
-        }
-
-        if (uniform.getVarType() == null) {
-            return; // value not set yet..
-        }
-        statistics.onUniformSet();
-
-        uniform.clearUpdateNeeded();
-        FloatBuffer fb;
-        switch (uniform.getVarType()) {
-            case Float:
-                Float f = (Float) uniform.getValue();
-                glUniform1f(loc, f.floatValue());
-                break;
-            case Vector2:
-                Vector2f v2 = (Vector2f) uniform.getValue();
-                glUniform2f(loc, v2.getX(), v2.getY());
-                break;
-            case Vector3:
-                Vector3f v3 = (Vector3f) uniform.getValue();
-                glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
-                break;
-            case Vector4:
-                Object val = uniform.getValue();
-                if (val instanceof ColorRGBA) {
-                    ColorRGBA c = (ColorRGBA) val;
-                    glUniform4f(loc, c.r, c.g, c.b, c.a);
-                } else if (val instanceof Vector4f) {
-                    Vector4f c = (Vector4f) val;
-                    glUniform4f(loc, c.x, c.y, c.z, c.w);
-                } else {
-                    Quaternion c = (Quaternion) uniform.getValue();
-                    glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
-                }
-                break;
-            case Boolean:
-                Boolean b = (Boolean) uniform.getValue();
-                glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
-                break;
-            case Matrix3:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 9;
-                glUniformMatrix3(loc, false, fb);
-                break;
-            case Matrix4:
-                fb = (FloatBuffer) uniform.getValue();
-                assert fb.remaining() == 16;
-                glUniformMatrix4(loc, false, fb);
-                break;
-            case FloatArray:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform1(loc, fb);
-                break;
-            case Vector2Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform2(loc, fb);
-                break;
-            case Vector3Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform3(loc, fb);
-                break;
-            case Vector4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniform4(loc, fb);
-                break;
-            case Matrix4Array:
-                fb = (FloatBuffer) uniform.getValue();
-                glUniformMatrix4(loc, false, fb);
-                break;
-            case Int:
-                Integer i = (Integer) uniform.getValue();
-                glUniform1i(loc, i.intValue());
-                break;
-            default:
-                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
-        }
-    }
-
-    protected void updateShaderUniforms(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-//        for (Uniform uniform : shader.getUniforms()){
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            if (uniform.isUpdateNeeded()) {
-                updateUniform(shader, uniform);
-            }
-        }
-    }
-
-    protected void resetUniformLocations(Shader shader) {
-        ListMap<String, Uniform> uniforms = shader.getUniformMap();
-//        for (Uniform uniform : shader.getUniforms()){
-        for (int i = 0; i < uniforms.size(); i++) {
-            Uniform uniform = uniforms.getValue(i);
-            uniform.reset(); // e.g check location again
-        }
-    }
-
-    /*
-     * (Non-javadoc)
-     * Only used for fixed-function. Ignored.
-     */
-    public void setLighting(LightList list) {
-    }
-
-    public int convertShaderType(ShaderType type) {
-        switch (type) {
-            case Fragment:
-                return GL_FRAGMENT_SHADER;
-            case Vertex:
-                return GL_VERTEX_SHADER;
-//            case Geometry:
-//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
-            default:
-                throw new UnsupportedOperationException("Unrecognized shader type.");
-        }
-    }
-
-    public void updateShaderSourceData(ShaderSource source, String language) {
-        int id = source.getId();
-        if (id == -1) {
-            // create id
-            id = glCreateShader(convertShaderType(source.getType()));
-            if (id <= 0) {
-                throw new RendererException("Invalid ID received when trying to create shader.");
-            }
-
-            source.setId(id);
-        }else{
-            throw new RendererException("Cannot recompile shader source");
-        }
-
-        // upload shader source
-        // merge the defines and source code
-
-        stringBuf.setLength(0);
-        if (language.startsWith("GLSL")) {
-            int version = Integer.parseInt(language.substring(4));
-            if (version > 100) {
-                stringBuf.append("#version ");
-                stringBuf.append(language.substring(4));
-                if (version >= 150) {
-                    stringBuf.append(" core");
-                }
-                stringBuf.append("\n");
-            }
-        }
-        updateNameBuffer();
-
-        byte[] definesCodeData = source.getDefines().getBytes();
-        byte[] sourceCodeData = source.getSource().getBytes();
-        ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
-                + definesCodeData.length
-                + sourceCodeData.length);
-        codeBuf.put(nameBuf);
-        codeBuf.put(definesCodeData);
-        codeBuf.put(sourceCodeData);
-        codeBuf.flip();
-
-        glShaderSource(id, codeBuf);
-        glCompileShader(id);
-
-        glGetShader(id, GL_COMPILE_STATUS, intBuf1);
-
-        boolean compiledOK = intBuf1.get(0) == GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !compiledOK) {
-            // even if compile succeeded, check
-            // log for warnings
-            glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
-            int length = intBuf1.get(0);
-            if (length > 3) {
-                // get infos
-                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
-                glGetShaderInfoLog(id, null, logBuf);
-                byte[] logBytes = new byte[length];
-                logBuf.get(logBytes, 0, length);
-                // convert to string, etc
-                infoLog = new String(logBytes);
-            }
-        }
-
-        if (compiledOK) {
-            if (infoLog != null) {
-                logger.log(Level.INFO, "{0} compile success\n{1}",
-                        new Object[]{source.getName(), infoLog});
-            } else {
-                logger.log(Level.FINE, "{0} compile success", source.getName());
-            }
-        } else {
-            logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
-                    new Object[]{source.getDefines(), source.getSource()});
-            if (infoLog != null) {
-                throw new RendererException("compile error in:" + source + " error:" + infoLog);
-            } else {
-                throw new RendererException("compile error in:" + source + " error: <not provided>");
-            }
-        }
-
-        source.clearUpdateNeeded();
-        // only usable if compiled
-        source.setUsable(compiledOK);
-        if (!compiledOK) {
-            // make sure to dispose id cause all program's
-            // shaders will be cleared later.
-            glDeleteShader(id);
-        } else {
-            // register for cleanup since the ID is usable
-            // NOTE: From now on cleanup is handled
-            // by the parent shader object so no need
-            // to register.
-            //objManager.registerForCleanup(source);
-        }
-    }
-
-    public void updateShaderData(Shader shader) {
-        int id = shader.getId();
-        boolean needRegister = false;
-        if (id == -1) {
-            // create program
-            id = glCreateProgram();
-            if (id <= 0) {
-                throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
-            }
-
-            shader.setId(id);
-            needRegister = true;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.isUpdateNeeded()) {
-                updateShaderSourceData(source, shader.getLanguage());
-                // shader has been compiled here
-            }
-
-            if (!source.isUsable()) {
-                // it's useless.. just forget about everything..
-                shader.setUsable(false);
-                shader.clearUpdateNeeded();
-                return;
-            }
-            glAttachShader(id, source.getId());
-        }
-
-        if (caps.contains(Caps.OpenGL30)) {
-            // Check if GLSL version is 1.5 for shader
-            GL30.glBindFragDataLocation(id, 0, "outFragColor");
-        }
-
-        // link shaders to program
-        glLinkProgram(id);
-        glGetProgram(id, GL_LINK_STATUS, intBuf1);
-        boolean linkOK = intBuf1.get(0) == GL_TRUE;
-        String infoLog = null;
-
-        if (VALIDATE_SHADER || !linkOK) {
-            glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
-            int length = intBuf1.get(0);
-            if (length > 3) {
-                // get infos
-                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
-                glGetProgramInfoLog(id, null, logBuf);
-
-                // convert to string, etc
-                byte[] logBytes = new byte[length];
-                logBuf.get(logBytes, 0, length);
-                infoLog = new String(logBytes);
-            }
-        }
-
-        if (linkOK) {
-            if (infoLog != null) {
-                logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
-            } else {
-                logger.fine("shader link success");
-            }
-        } else {
-            if (infoLog != null) {
-                throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
-            } else {
-                throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
-            }
-        }
-
-        shader.clearUpdateNeeded();
-        if (!linkOK) {
-            // failure.. forget about everything
-            shader.resetSources();
-            shader.setUsable(false);
-            deleteShader(shader);
-        } else {
-            shader.setUsable(true);
-            if (needRegister) {
-                objManager.registerForCleanup(shader);
-                statistics.onNewShader();
-            } else {
-                // OpenGL spec: uniform locations may change after re-link
-                resetUniformLocations(shader);
-            }
-        }
-    }
-
-    public void setShader(Shader shader) {
-        if (shader == null) {
-            throw new IllegalArgumentException("shader cannot be null");
-//            if (context.boundShaderProgram > 0) {
-//                glUseProgram(0);
-//                statistics.onShaderUse(null, true);
-//                context.boundShaderProgram = 0;
-//                boundShader = null;
-//            }
-        } else {
-            if (shader.isUpdateNeeded()) {
-                updateShaderData(shader);
-            }
-
-            // NOTE: might want to check if any of the
-            // sources need an update?
-
-            if (!shader.isUsable()) {
-                return;
-            }
-
-            assert shader.getId() > 0;
-
-            updateShaderUniforms(shader);
-            bindProgram(shader);
-        }
-    }
-
-    public void deleteShaderSource(ShaderSource source) {
-        if (source.getId() < 0) {
-            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
-            return;
-        }
-        source.setUsable(false);
-        source.clearUpdateNeeded();
-        glDeleteShader(source.getId());
-        source.resetObject();
-    }
-
-    public void deleteShader(Shader shader) {
-        if (shader.getId() == -1) {
-            logger.warning("Shader is not uploaded to GPU, cannot delete.");
-            return;
-        }
-
-        for (ShaderSource source : shader.getSources()) {
-            if (source.getId() != -1) {
-                glDetachShader(shader.getId(), source.getId());
-                deleteShaderSource(source);
-            }
-        }
-
-        // kill all references so sources can be collected
-        // if needed.
-        shader.resetSources();
-        glDeleteProgram(shader.getId());
-
-        statistics.onDeleteShader();
-    }
-
-    /*********************************************************************\
-    |* Framebuffers                                                      *|
-    \*********************************************************************/
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
-        copyFrameBuffer(src, dst, true);
-    }
-
-    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
-        if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
-            int srcW = 0;
-            int srcH = 0;
-            int dstW = 0;
-            int dstH = 0;
-            int prevFBO = context.boundFBO;
-
-            if (src != null && src.isUpdateNeeded()) {
-                updateFrameBuffer(src);
-            }
-
-            if (dst != null && dst.isUpdateNeeded()) {
-                updateFrameBuffer(dst);
-            }
-
-            if (src == null) {
-                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
-//                srcW = viewWidth;
-//                srcH = viewHeight;
-            } else {
-                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
-                srcW = src.getWidth();
-                srcH = src.getHeight();
-            }
-            if (dst == null) {
-                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
-//                dstW = viewWidth;
-//                dstH = viewHeight;
-            } else {
-                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
-                dstW = dst.getWidth();
-                dstH = dst.getHeight();
-            }
-            int mask = GL_COLOR_BUFFER_BIT;
-            if (copyDepth) {
-                mask |= GL_DEPTH_BUFFER_BIT;
-            }
-            glBlitFramebufferEXT(0, 0, srcW, srcH,
-                    0, 0, dstW, dstH, mask,
-                    GL_NEAREST);
-
-
-            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
-            try {
-                checkFrameBufferError();
-            } catch (IllegalStateException ex) {
-                logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
-                logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
-                throw ex;
-            }
-        } else {
-            throw new RendererException("EXT_framebuffer_blit required.");
-            // TODO: support non-blit copies?
-        }
-    }
-    
-    private String getTargetBufferName(int buffer){
-        switch (buffer){
-            case GL_NONE: return "NONE";
-            case GL_FRONT: return "GL_FRONT";
-            case GL_BACK: return "GL_BACK";
-            default:
-                if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
-                  && buffer <= GL_COLOR_ATTACHMENT15_EXT){
-                    return "GL_COLOR_ATTACHMENT" + 
-                                (buffer - GL_COLOR_ATTACHMENT0_EXT);
-                }else{
-                    return "UNKNOWN? " + buffer;
-                }
-        }
-    }
-
-    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
-        System.out.println("== Renderbuffer " + name + " ==");
-        System.out.println("RB ID: " + rb.getId());
-        System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
-        
-        int attachment = convertAttachmentSlot(rb.getSlot());
-        
-        int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
-                                                          attachment,
-                                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
-        
-        int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
-                                                            attachment,
-                                                            GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
-        
-        switch (type){
-            case GL_NONE:
-                System.out.println("Type: None");
-                return; // note: return from method as other queries will be invalid
-            case GL_TEXTURE:
-                System.out.println("Type: Texture");
-                break;
-            case GL_RENDERBUFFER_EXT:
-                System.out.println("Type: Buffer");
-                System.out.println("RB ID: " + rbName);
-                break;
-        }
-        
-        
-        
-    }
-    
-    private void printRealFrameBufferInfo(FrameBuffer fb) {
-        boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
-        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
-        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
-        
-        int fbId = fb.getId();
-        int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
-        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
-    
-        System.out.println("=== OpenGL FBO State ===");
-        System.out.println("Context doublebuffered? " + doubleBuffer);
-        System.out.println("FBO ID: " + fbId);
-        System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
-        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
-        System.out.println("Is bound to read? " + (fbId == curReadBinding));
-        System.out.println("Draw buffer: " + drawBuf);
-        System.out.println("Read buffer: " + readBuf);
-        
-        if (context.boundFBO != fbId){
-            glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
-            context.boundFBO = fbId;
-        }
-        
-        if (fb.getDepthBuffer() != null){
-            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
-        }
-        for (int i = 0; i < fb.getNumColorBuffers(); i++){
-            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
-        }
-    }
-    
-    private void checkFrameBufferError() {
-        int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-        switch (status) {
-            case GL_FRAMEBUFFER_COMPLETE_EXT:
-                break;
-            case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
-                //Choose different formats
-                throw new IllegalStateException("Framebuffer object format is "
-                        + "unsupported by the video hardware.");
-            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
-                throw new IllegalStateException("Framebuffer has erronous attachment.");
-            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
-                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
-            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
-                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
-            case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
-                throw new IllegalStateException("Framebuffer attachments must have same formats.");
-            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
-                throw new IllegalStateException("Incomplete draw buffer.");
-            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
-                throw new IllegalStateException("Incomplete read buffer.");
-            case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
-                throw new IllegalStateException("Incomplete multisample buffer.");
-            default:
-                //Programming error; will fail on all hardware
-                throw new IllegalStateException("Some video driver error "
-                        + "or programming error occured. "
-                        + "Framebuffer object status is invalid. ");
-        }
-    }
-
-    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        int id = rb.getId();
-        if (id == -1) {
-            glGenRenderbuffersEXT(intBuf1);
-            id = intBuf1.get(0);
-            rb.setId(id);
-        }
-
-        if (context.boundRB != id) {
-            glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
-            context.boundRB = id;
-        }
-
-        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
-            throw new RendererException("Resolution " + fb.getWidth()
-                    + ":" + fb.getHeight() + " is not supported.");
-        }
-
-        TextureUtil.checkFormatSupported(rb.getFormat());
-
-        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
-            int samples = fb.getSamples();
-            if (maxFBOSamples < samples) {
-                samples = maxFBOSamples;
-            }
-            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
-                    samples,
-                    TextureUtil.convertTextureFormat(rb.getFormat()),
-                    fb.getWidth(),
-                    fb.getHeight());
-        } else {
-            glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
-                    TextureUtil.convertTextureFormat(rb.getFormat()),
-                    fb.getWidth(),
-                    fb.getHeight());
-        }
-    }
-
-    private int convertAttachmentSlot(int attachmentSlot) {
-        // can also add support for stencil here
-        if (attachmentSlot == -100) {
-            return GL_DEPTH_ATTACHMENT_EXT;
-        } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
-            throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
-        }
-
-        return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
-    }
-
-    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
-        Texture tex = rb.getTexture();
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded()) {
-            updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), 0);
-
-            // NOTE: For depth textures, sets nearest/no-mips mode
-            // Required to fix "framebuffer unsupported"
-            // for old NVIDIA drivers!
-            setupTextureParams(tex);
-        }
-
-        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                convertAttachmentSlot(rb.getSlot()),
-                convertTextureType(tex.getType(), image.getMultiSamples()),
-                image.getId(),
-                0);
-    }
-
-    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
-        boolean needAttach;
-        if (rb.getTexture() == null) {
-            // if it hasn't been created yet, then attach is required.
-            needAttach = rb.getId() == -1;
-            updateRenderBuffer(fb, rb);
-        } else {
-            needAttach = false;
-            updateRenderTexture(fb, rb);
-        }
-        if (needAttach) {
-            glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
-                    convertAttachmentSlot(rb.getSlot()),
-                    GL_RENDERBUFFER_EXT,
-                    rb.getId());
-        }
-    }
-
-    public void updateFrameBuffer(FrameBuffer fb) {
-        int id = fb.getId();
-        if (id == -1) {
-            // create FBO
-            glGenFramebuffersEXT(intBuf1);
-            id = intBuf1.get(0);
-            fb.setId(id);
-            objManager.registerForCleanup(fb);
-
-            statistics.onNewFrameBuffer();
-        }
-
-        if (context.boundFBO != id) {
-            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
-            context.boundDrawBuf = 0;
-            context.boundFBO = id;
-        }
-
-        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
-        if (depthBuf != null) {
-            updateFrameBufferAttachment(fb, depthBuf);
-        }
-
-        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
-            updateFrameBufferAttachment(fb, colorBuf);
-        }
-
-        fb.clearUpdateNeeded();
-    }
-
-    public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
-        if (fb.getSamples() <= 1) {
-            throw new IllegalArgumentException("Framebuffer must be multisampled");
-        }
-
-        setFrameBuffer(fb);
-
-        Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
-        FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
-        for (int i = 0; i < samplePositions.length; i++) {
-            glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
-            samplePos.clear();
-            samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
-                    samplePos.get(1) - 0.5f);
-        }
-        return samplePositions;
-    }
-    
-    public void setMainFrameBufferOverride(FrameBuffer fb){
-        mainFbOverride = fb;
-    }
-
-    public void setFrameBuffer(FrameBuffer fb) {
-        if (fb == null && mainFbOverride != null){
-            fb = mainFbOverride;
-        }
-        
-        if (lastFb == fb) {
-            if (fb == null || !fb.isUpdateNeeded()){
-                return;
-            }
-        }
-
-        // generate mipmaps for last FB if needed
-        if (lastFb != null) {
-            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
-                RenderBuffer rb = lastFb.getColorBuffer(i);
-                Texture tex = rb.getTexture();
-                if (tex != null
-                        && tex.getMinFilter().usesMipMapLevels()) {
-                    setTexture(0, rb.getTexture());
-
-                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples());
-                    glEnable(textureType);
-                    glGenerateMipmapEXT(textureType);
-                    glDisable(textureType);
-                }
-            }
-        }
-
-        if (fb == null) {
-            // unbind any fbos
-            if (context.boundFBO != 0) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-                statistics.onFrameBufferUse(null, true);
-
-                context.boundFBO = 0;
-            }
-            // select back buffer
-            if (context.boundDrawBuf != -1) {
-                glDrawBuffer(initialDrawBuf);
-                context.boundDrawBuf = -1;
-            }
-            if (context.boundReadBuf != -1) {
-                glReadBuffer(initialReadBuf);
-                context.boundReadBuf = -1;
-            }
-
-            lastFb = null;
-        } else {
-            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
-                throw new IllegalArgumentException("The framebuffer: " + fb + 
-                                                   "\nDoesn't have any color/depth buffers");
-            }
-            
-            if (fb.isUpdateNeeded()) {
-                updateFrameBuffer(fb);
-            }
-
-            if (context.boundFBO != fb.getId()) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
-                statistics.onFrameBufferUse(fb, true);
-
-                // update viewport to reflect framebuffer's resolution
-                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
-
-                context.boundFBO = fb.getId();
-            } else {
-                statistics.onFrameBufferUse(fb, false);
-            }
-            if (fb.getNumColorBuffers() == 0) {
-                // make sure to select NONE as draw buf
-                // no color buffer attached. select NONE
-                if (context.boundDrawBuf != -2) {
-                    glDrawBuffer(GL_NONE);
-                    context.boundDrawBuf = -2;
-                }
-                if (context.boundReadBuf != -2) {
-                    glReadBuffer(GL_NONE);
-                    context.boundReadBuf = -2;
-                }
-            } else {
-                if (fb.isMultiTarget()) {
-                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
-                        throw new RendererException("Framebuffer has more"
-                                + " targets than are supported"
-                                + " on the system!");
-                    }
-
-                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
-                        intBuf16.clear();
-                        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
-                            intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
-                        }
-
-                        intBuf16.flip();
-                        glDrawBuffers(intBuf16);
-                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
-                    }
-                } else {
-                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
-                    // select this draw buffer
-                    if (context.boundDrawBuf != rb.getSlot()) {
-                        glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
-                        context.boundDrawBuf = rb.getSlot();
-                    }
-                }
-            }
-
-            assert fb.getId() >= 0;
-            assert context.boundFBO == fb.getId();
-            
-            lastFb = fb;
-            
-            try {
-                checkFrameBufferError();
-            } catch (IllegalStateException ex) {
-                logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
-                printRealFrameBufferInfo(fb);
-                throw ex;
-            }
-        }
-    }
-
-    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
-        if (fb != null) {
-            RenderBuffer rb = fb.getColorBuffer();
-            if (rb == null) {
-                throw new IllegalArgumentException("Specified framebuffer"
-                        + " does not have a colorbuffer");
-            }
-
-            setFrameBuffer(fb);
-            if (context.boundReadBuf != rb.getSlot()) {
-                glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
-                context.boundReadBuf = rb.getSlot();
-            }
-        } else {
-            setFrameBuffer(null);
-        }
-
-        glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
-    }
-
-    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
-        intBuf1.put(0, rb.getId());
-        glDeleteRenderbuffersEXT(intBuf1);
-    }
-
-    public void deleteFrameBuffer(FrameBuffer fb) {
-        if (fb.getId() != -1) {
-            if (context.boundFBO == fb.getId()) {
-                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-                context.boundFBO = 0;
-            }
-
-            if (fb.getDepthBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getDepthBuffer());
-            }
-            if (fb.getColorBuffer() != null) {
-                deleteRenderBuffer(fb, fb.getColorBuffer());
-            }
-
-            intBuf1.put(0, fb.getId());
-            glDeleteFramebuffersEXT(intBuf1);
-            fb.resetObject();
-
-            statistics.onDeleteFrameBuffer();
-        }
-    }
-
-    /*********************************************************************\
-    |* Textures                                                          *|
-    \*********************************************************************/
-    private int convertTextureType(Texture.Type type, int samples) {
-        switch (type) {
-            case TwoDimensional:
-                if (samples > 1) {
-                    return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
-                } else {
-                    return GL_TEXTURE_2D;
-                }
-            case TwoDimensionalArray:
-                if (samples > 1) {
-                    return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
-                } else {
-                    return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
-                }
-            case ThreeDimensional:
-                return GL_TEXTURE_3D;
-            case CubeMap:
-                return GL_TEXTURE_CUBE_MAP;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + type);
-        }
-    }
-
-    private int convertMagFilter(Texture.MagFilter filter) {
-        switch (filter) {
-            case Bilinear:
-                return GL_LINEAR;
-            case Nearest:
-                return GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
-        }
-    }
-
-    private int convertMinFilter(Texture.MinFilter filter) {
-        switch (filter) {
-            case Trilinear:
-                return GL_LINEAR_MIPMAP_LINEAR;
-            case BilinearNearestMipMap:
-                return GL_LINEAR_MIPMAP_NEAREST;
-            case NearestLinearMipMap:
-                return GL_NEAREST_MIPMAP_LINEAR;
-            case NearestNearestMipMap:
-                return GL_NEAREST_MIPMAP_NEAREST;
-            case BilinearNoMipMaps:
-                return GL_LINEAR;
-            case NearestNoMipMaps:
-                return GL_NEAREST;
-            default:
-                throw new UnsupportedOperationException("Unknown min filter: " + filter);
-        }
-    }
-
-    private int convertWrapMode(Texture.WrapMode mode) {
-        switch (mode) {
-            case BorderClamp:
-                return GL_CLAMP_TO_BORDER;
-            case Clamp:
-                return GL_CLAMP;
-            case EdgeClamp:
-                return GL_CLAMP_TO_EDGE;
-            case Repeat:
-                return GL_REPEAT;
-            case MirroredRepeat:
-                return GL_MIRRORED_REPEAT;
-            default:
-                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
-        }
-    }
-
-    @SuppressWarnings("fallthrough")
-    private void setupTextureParams(Texture tex) {
-        Image image = tex.getImage();
-        int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1);
-
-        // filter things
-        int minFilter = convertMinFilter(tex.getMinFilter());
-        int magFilter = convertMagFilter(tex.getMagFilter());
-        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
-        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
-
-        if (tex.getAnisotropicFilter() > 1) {
-            if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) {
-                glTexParameterf(target,
-                        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
-                        tex.getAnisotropicFilter());
-            }
-        }
-
-        if (context.pointSprite) {
-            return; // Attempt to fix glTexParameter crash for some ATI GPUs
-        }
-        // repeat modes
-        switch (tex.getType()) {
-            case ThreeDimensional:
-            case CubeMap: // cubemaps use 3D coords
-                glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
-            case TwoDimensional:
-            case TwoDimensionalArray:
-                glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
-                // fall down here is intentional..
-//            case OneDimensional:
-                glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
-                break;
-            default:
-                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
-        }
-
-        // R to Texture compare mode
-        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
-            glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
-            glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
-            if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
-                glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
-            } else {
-                glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
-            }
-        }
-    }
-
-    public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
-        int texId = img.getId();
-        if (texId == -1) {
-            // create texture
-            glGenTextures(intBuf1);
-            texId = intBuf1.get(0);
-            img.setId(texId);
-            objManager.registerForCleanup(img);
-
-            statistics.onNewTexture();
-        }
-
-        // bind texture
-        int target = convertTextureType(type, img.getMultiSamples());
-        if (context.boundTextureUnit != unit) {
-            glActiveTexture(GL_TEXTURE0 + unit);
-            context.boundTextureUnit = unit;
-        }
-        if (context.boundTextures[unit] != img) {
-            glBindTexture(target, texId);
-            context.boundTextures[unit] = img;
-
-            statistics.onTextureUse(img, true);
-        }
-
-        if (!img.hasMipmaps() && mips) {
-            // No pregenerated mips available,
-            // generate from base level if required
-            if (!GLContext.getCapabilities().OpenGL30) {
-                glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
-            }
-        } else {
-//          glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
-            if (img.getMipMapSizes() != null) {
-                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length);
-            }
-        }
-
-        int imageSamples = img.getMultiSamples();
-        if (imageSamples > 1) {
-            if (img.getFormat().isDepthFormat()) {
-                img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
-            } else {
-                img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
-            }
-        }
-
-        // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
-        if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
-            if (img.getWidth() != 0 && img.getHeight() != 0) {
-                if (!FastMath.isPowerOfTwo(img.getWidth())
-                        || !FastMath.isPowerOfTwo(img.getHeight())) {
-                    if (img.getData(0) == null) {
-                        throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
-                    } else {
-                        MipMapGenerator.resizeToPowerOf2(img);
-                    }
-                }
-            }
-        }
-
-        // Check if graphics card doesn't support multisample textures
-        if (!GLContext.getCapabilities().GL_ARB_texture_multisample) {
-            if (img.getMultiSamples() > 1) {
-                throw new RendererException("Multisample textures not supported by graphics hardware");
-            }
-        }
-
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            List<ByteBuffer> data = img.getData();
-            if (data.size() != 6) {
-                logger.log(Level.WARNING, "Invalid texture: {0}\n"
-                        + "Cubemap textures must contain 6 data units.", img);
-                return;
-            }
-            for (int i = 0; i < 6; i++) {
-                TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
-            }
-        } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
-            List<ByteBuffer> data = img.getData();
-            // -1 index specifies prepare data for 2D Array
-            TextureUtil.uploadTexture(img, target, -1, 0, tdc);
-            for (int i = 0; i < data.size(); i++) {
-                // upload each slice of 2D array in turn
-                // this time with the appropriate index
-                TextureUtil.uploadTexture(img, target, i, 0, tdc);
-            }
-        } else {
-            TextureUtil.uploadTexture(img, target, 0, 0, tdc);
-        }
-
-        if (img.getMultiSamples() != imageSamples) {
-            img.setMultiSamples(imageSamples);
-        }
-
-        if (GLContext.getCapabilities().OpenGL30) {
-            if (!img.hasMipmaps() && mips && img.getData() != null) {
-                // XXX: Required for ATI
-                glEnable(target);
-                glGenerateMipmapEXT(target);
-                glDisable(target);
-            }
-        }
-
-        img.clearUpdateNeeded();
-    }
-
-    public void setTexture(int unit, Texture tex) {
-        Image image = tex.getImage();
-        if (image.isUpdateNeeded()) {
-            updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), unit);
-        }
-
-        int texId = image.getId();
-        assert texId != -1;
-
-        Image[] textures = context.boundTextures;
-
-        int type = convertTextureType(tex.getType(), image.getMultiSamples());
-//        if (!context.textureIndexList.moveToNew(unit)) {
-//             if (context.boundTextureUnit != unit){
-//                glActiveTexture(GL_TEXTURE0 + unit);
-//                context.boundTextureUnit = unit;
-//             }
-//             glEnable(type);
-//        }
-
-        if (context.boundTextureUnit != unit) {
-            glActiveTexture(GL_TEXTURE0 + unit);
-            context.boundTextureUnit = unit;
-        }
-        if (textures[unit] != image) {
-            glBindTexture(type, texId);
-            textures[unit] = image;
-
-            statistics.onTextureUse(image, true);
-        } else {
-            statistics.onTextureUse(image, false);
-        }
-
-        setupTextureParams(tex);
-    }
-
-    public void clearTextureUnits() {
-//        IDList textureList = context.textureIndexList;
-//        Image[] textures = context.boundTextures;
-//        for (int i = 0; i < textureList.oldLen; i++) {
-//            int idx = textureList.oldList[i];
-//            if (context.boundTextureUnit != idx){
-//                glActiveTexture(GL_TEXTURE0 + idx);
-//                context.boundTextureUnit = idx;
-//            }
-//            glDisable(convertTextureType(textures[idx].getType()));
-//            textures[idx] = null;
-//        }
-//        context.textureIndexList.copyNewToOld();
-    }
-
-    public void deleteImage(Image image) {
-        int texId = image.getId();
-        if (texId != -1) {
-            intBuf1.put(0, texId);
-            intBuf1.position(0).limit(1);
-            glDeleteTextures(intBuf1);
-            image.resetObject();
-
-            statistics.onDeleteTexture();
-        }
-    }
-
-    /*********************************************************************\
-    |* Vertex Buffers and Attributes                                     *|
-    \*********************************************************************/
-    private int convertUsage(Usage usage) {
-        switch (usage) {
-            case Static:
-                return GL_STATIC_DRAW;
-            case Dynamic:
-                return GL_DYNAMIC_DRAW;
-            case Stream:
-                return GL_STREAM_DRAW;
-            default:
-                throw new UnsupportedOperationException("Unknown usage type.");
-        }
-    }
-
-    private int convertFormat(Format format) {
-        switch (format) {
-            case Byte:
-                return GL_BYTE;
-            case UnsignedByte:
-                return GL_UNSIGNED_BYTE;
-            case Short:
-                return GL_SHORT;
-            case UnsignedShort:
-                return GL_UNSIGNED_SHORT;
-            case Int:
-                return GL_INT;
-            case UnsignedInt:
-                return GL_UNSIGNED_INT;
-            case Half:
-                return NVHalfFloat.GL_HALF_FLOAT_NV;
-//                return ARBHalfFloatVertex.GL_HALF_FLOAT;
-            case Float:
-                return GL_FLOAT;
-            case Double:
-                return GL_DOUBLE;
-            default:
-                throw new UnsupportedOperationException("Unknown buffer format.");
-
-        }
-    }
-
-    public void updateBufferData(VertexBuffer vb) {
-        int bufId = vb.getId();
-        boolean created = false;
-        if (bufId == -1) {
-            // create buffer
-            glGenBuffers(intBuf1);
-            bufId = intBuf1.get(0);
-            vb.setId(bufId);
-            objManager.registerForCleanup(vb);
-
-            //statistics.onNewVertexBuffer();
-            
-            created = true;
-        }
-
-        // bind buffer
-        int target;
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            target = GL_ELEMENT_ARRAY_BUFFER;
-            if (context.boundElementArrayVBO != bufId) {
-                glBindBuffer(target, bufId);
-                context.boundElementArrayVBO = bufId;
-                //statistics.onVertexBufferUse(vb, true);
-            }else{
-                //statistics.onVertexBufferUse(vb, false);
-            }
-        } else {
-            target = GL_ARRAY_BUFFER;
-            if (context.boundArrayVBO != bufId) {
-                glBindBuffer(target, bufId);
-                context.boundArrayVBO = bufId;
-                //statistics.onVertexBufferUse(vb, true);
-            }else{
-                //statistics.onVertexBufferUse(vb, false);
-            }
-        }
-
-        int usage = convertUsage(vb.getUsage());
-        vb.getData().rewind();
-
-        if (created || vb.hasDataSizeChanged()) {
-            // upload data based on format
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-                    glBufferData(target, (ByteBuffer) vb.getData(), usage);
-                    break;
-                //            case Half:
-                case Short:
-                case UnsignedShort:
-                    glBufferData(target, (ShortBuffer) vb.getData(), usage);
-                    break;
-                case Int:
-                case UnsignedInt:
-                    glBufferData(target, (IntBuffer) vb.getData(), usage);
-                    break;
-                case Float:
-                    glBufferData(target, (FloatBuffer) vb.getData(), usage);
-                    break;
-                case Double:
-                    glBufferData(target, (DoubleBuffer) vb.getData(), usage);
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unknown buffer format.");
-            }
-        } else {
-            switch (vb.getFormat()) {
-                case Byte:
-                case UnsignedByte:
-                    glBufferSubData(target, 0, (ByteBuffer) vb.getData());
-                    break;
-                case Short:
-                case UnsignedShort:
-                    glBufferSubData(target, 0, (ShortBuffer) vb.getData());
-                    break;
-                case Int:
-                case UnsignedInt:
-                    glBufferSubData(target, 0, (IntBuffer) vb.getData());
-                    break;
-                case Float:
-                    glBufferSubData(target, 0, (FloatBuffer) vb.getData());
-                    break;
-                case Double:
-                    glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
-                    break;
-                default:
-                    throw new UnsupportedOperationException("Unknown buffer format.");
-            }
-        }
-//        }else{
-//            if (created || vb.hasDataSizeChanged()){
-//                glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
-//            }
-//
-//            ByteBuffer buf = glMapBuffer(target,
-//                                         GL_WRITE_ONLY,
-//                                         vb.getMappedData());
-//
-//            if (buf != vb.getMappedData()){
-//                buf = buf.order(ByteOrder.nativeOrder());
-//                vb.setMappedData(buf);
-//            }
-//
-//            buf.clear();
-//
-//            switch (vb.getFormat()){
-//                case Byte:
-//                case UnsignedByte:
-//                    buf.put( (ByteBuffer) vb.getData() );
-//                    break;
-//                case Short:
-//                case UnsignedShort:
-//                    buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
-//                    break;
-//                case Int:
-//                case UnsignedInt:
-//                    buf.asIntBuffer().put( (IntBuffer) vb.getData() );
-//                    break;
-//                case Float:
-//                    buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
-//                    break;
-//                case Double:
-//                    break;
-//                default:
-//                    throw new RuntimeException("Unknown buffer format.");
-//            }
-//
-//            glUnmapBuffer(target);
-//        }
-
-        vb.clearUpdateNeeded();
-    }
-
-    public void deleteBuffer(VertexBuffer vb) {
-        int bufId = vb.getId();
-        if (bufId != -1) {
-            // delete buffer
-            intBuf1.put(0, bufId);
-            intBuf1.position(0).limit(1);
-            glDeleteBuffers(intBuf1);
-            vb.resetObject();
-            
-            //statistics.onDeleteVertexBuffer();
-        }
-    }
-
-    public void clearVertexAttribs() {
-        IDList attribList = context.attribIndexList;
-        for (int i = 0; i < attribList.oldLen; i++) {
-            int idx = attribList.oldList[i];
-            glDisableVertexAttribArray(idx);
-            context.boundAttribs[idx] = null;
-        }
-        context.attribIndexList.copyNewToOld();
-    }
-
-    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
-        if (vb.getBufferType() == VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
-        }
-
-        int programId = context.boundShaderProgram;
-        if (programId > 0) {
-            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
-            int loc = attrib.getLocation();
-            if (loc == -1) {
-                return; // not defined
-            }
-            if (loc == -2) {
-                stringBuf.setLength(0);
-                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
-                updateNameBuffer();
-                loc = glGetAttribLocation(programId, nameBuf);
-
-                // not really the name of it in the shader (inPosition\0) but
-                // the internal name of the enum (Position).
-                if (loc < 0) {
-                    attrib.setLocation(-1);
-                    return; // not available in shader.
-                } else {
-                    attrib.setLocation(loc);
-                }
-            }
-            
-            if (vb.isUpdateNeeded() && idb == null) {
-                updateBufferData(vb);
-            }
-            
-            VertexBuffer[] attribs = context.boundAttribs;
-            if (!context.attribIndexList.moveToNew(loc)) {
-                glEnableVertexAttribArray(loc);
-                //System.out.println("Enabled ATTRIB IDX: "+loc);
-            }
-            if (attribs[loc] != vb) {
-                // NOTE: Use id from interleaved buffer if specified
-                int bufId = idb != null ? idb.getId() : vb.getId();
-                assert bufId != -1;
-                if (context.boundArrayVBO != bufId) {
-                    glBindBuffer(GL_ARRAY_BUFFER, bufId);
-                    context.boundArrayVBO = bufId;
-                    //statistics.onVertexBufferUse(vb, true);
-                }else{
-                    //statistics.onVertexBufferUse(vb, false);
-                }
-
-                glVertexAttribPointer(loc,
-                        vb.getNumComponents(),
-                        convertFormat(vb.getFormat()),
-                        vb.isNormalized(),
-                        vb.getStride(),
-                        vb.getOffset());
-
-                attribs[loc] = vb;
-            }
-        } else {
-            throw new IllegalStateException("Cannot render mesh without shader bound");
-        }
-    }
-
-    public void setVertexAttrib(VertexBuffer vb) {
-        setVertexAttrib(vb, null);
-    }
-
-    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
-        if (count > 1) {
-            ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
-                    vertCount, count);
-        } else {
-            glDrawArrays(convertElementMode(mode), 0, vertCount);
-        }
-    }
-
-    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
-        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
-            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
-        }
-
-        if (indexBuf.isUpdateNeeded()) {
-            updateBufferData(indexBuf);
-        }
-
-        int bufId = indexBuf.getId();
-        assert bufId != -1;
-
-        if (context.boundElementArrayVBO != bufId) {
-            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
-            context.boundElementArrayVBO = bufId;
-            //statistics.onVertexBufferUse(indexBuf, true);
-        }else{
-            //statistics.onVertexBufferUse(indexBuf, true);
-        }
-
-        int vertCount = mesh.getVertexCount();
-        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
-
-        if (mesh.getMode() == Mode.Hybrid) {
-            int[] modeStart = mesh.getModeStart();
-            int[] elementLengths = mesh.getElementLengths();
-
-            int elMode = convertElementMode(Mode.Triangles);
-            int fmt = convertFormat(indexBuf.getFormat());
-            int elSize = indexBuf.getFormat().getComponentSize();
-            int listStart = modeStart[0];
-            int stripStart = modeStart[1];
-            int fanStart = modeStart[2];
-            int curOffset = 0;
-            for (int i = 0; i < elementLengths.length; i++) {
-                if (i == stripStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                } else if (i == fanStart) {
-                    elMode = convertElementMode(Mode.TriangleStrip);
-                }
-                int elementLength = elementLengths[i];
-
-                if (useInstancing) {
-                    ARBDrawInstanced.glDrawElementsInstancedARB(elMode,
-                            elementLength,
-                            fmt,
-                            curOffset,
-                            count);
-                } else {
-                    glDrawRangeElements(elMode,
-                            0,
-                            vertCount,
-                            elementLength,
-                            fmt,
-                            curOffset);
-                }
-
-                curOffset += elementLength * elSize;
-            }
-        } else {
-            if (useInstancing) {
-                ARBDrawInstanced.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
-                        indexBuf.getData().limit(),
-                        convertFormat(indexBuf.getFormat()),
-                        0,
-                        count);
-            } else {
-                glDrawRangeElements(convertElementMode(mesh.getMode()),
-                        0,
-                        vertCount,
-                        indexBuf.getData().limit(),
-                        convertFormat(indexBuf.getFormat()),
-                        0);
-            }
-        }
-    }
-
-    /*********************************************************************\
-    |* Render Calls                                                      *|
-    \*********************************************************************/
-    public int convertElementMode(Mesh.Mode mode) {
-        switch (mode) {
-            case Points:
-                return GL_POINTS;
-            case Lines:
-                return GL_LINES;
-            case LineLoop:
-                return GL_LINE_LOOP;
-            case LineStrip:
-                return GL_LINE_STRIP;
-            case Triangles:
-                return GL_TRIANGLES;
-            case TriangleFan:
-                return GL_TRIANGLE_FAN;
-            case TriangleStrip:
-                return GL_TRIANGLE_STRIP;
-            default:
-                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
-        }
-    }
-
-    public void updateVertexArray(Mesh mesh) {
-        int id = mesh.getId();
-        if (id == -1) {
-            IntBuffer temp = intBuf1;
-            ARBVertexArrayObject.glGenVertexArrays(temp);
-            id = temp.get(0);
-            mesh.setId(id);
-        }
-
-        if (context.boundVertexArray != id) {
-            ARBVertexArrayObject.glBindVertexArray(id);
-            context.boundVertexArray = id;
-        }
-
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-        IntMap<VertexBuffer> buffers = mesh.getBuffers();
-        for (Entry<VertexBuffer> entry : buffers) {
-            VertexBuffer vb = entry.getValue();
-
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-    }
-
-    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
-        if (mesh.getId() == -1){
-            updateVertexArray(mesh);
-        }else{
-            // TODO: Check if it was updated
-        }
-
-        if (context.boundVertexArray != mesh.getId()) {
-            ARBVertexArrayObject.glBindVertexArray(mesh.getId());
-            context.boundVertexArray = mesh.getId();
-        }
-
-//        IntMap<VertexBuffer> buffers = mesh.getBuffers();
-        VertexBuffer indices = null;
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);
-        }
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
-        }
-        clearVertexAttribs();
-        clearTextureUnits();
-    }
-
-    private void renderMeshDefault(Mesh mesh, int lod, int count) {
-        VertexBuffer indices = null;
-
-        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
-        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
-            updateBufferData(interleavedData);
-        }
-
-//        IntMap<VertexBuffer> buffers = mesh.getBuffers();
-        SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
-
-        if (mesh.getNumLodLevels() > 0) {
-            indices = mesh.getLodLevel(lod);
-        } else {
-            indices = mesh.getBuffer(Type.Index);
-        }
-        
-//        for (Entry<VertexBuffer> entry : buffers) {
-//             VertexBuffer vb = entry.getValue();
-        for (VertexBuffer vb : mesh.getBufferList().getArray()){
-            if (vb.getBufferType() == Type.InterleavedData
-                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
-                    || vb.getBufferType() == Type.Index) {
-                continue;
-            }
-
-            if (vb.getStride() == 0) {
-                // not interleaved
-                setVertexAttrib(vb);
-            } else {
-                // interleaved
-                setVertexAttrib(vb, interleavedData);
-            }
-        }
-
-        if (indices != null) {
-            drawTriangleList(indices, mesh, count);
-        } else {
-            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
-        }
-        clearVertexAttribs();
-        clearTextureUnits();
-    }
-
-    public void renderMesh(Mesh mesh, int lod, int count) {
-        if (mesh.getVertexCount() == 0) {
-            return;
-        }
-
-        if (context.pointSprite && mesh.getMode() != Mode.Points){
-            // XXX: Hack, disable point sprite mode if mesh not in point mode
-            if (context.boundTextures[0] != null){
-                if (context.boundTextureUnit != 0){
-                    glActiveTexture(GL_TEXTURE0);
-                    context.boundTextureUnit = 0;
-                }
-                glDisable(GL_POINT_SPRITE);
-                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-                context.pointSprite = false;
-            }
-        }
-
-        if (context.pointSize != mesh.getPointSize()) {
-            glPointSize(mesh.getPointSize());
-            context.pointSize = mesh.getPointSize();
-        }
-        if (context.lineWidth != mesh.getLineWidth()) {
-            glLineWidth(mesh.getLineWidth());
-            context.lineWidth = mesh.getLineWidth();
-        }
-
-        statistics.onMeshDrawn(mesh, lod);
-//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
-//            renderMeshVertexArray(mesh, lod, count);
-//        }else{
-            renderMeshDefault(mesh, lod, count);
-//        }
-    }
-}
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.lwjgl;
+
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.material.RenderState.StencilOperation;
+import com.jme3.material.RenderState.TestFunction;
+import com.jme3.math.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.shader.Attribute;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.shader.Shader.ShaderType;
+import com.jme3.shader.Uniform;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapAxis;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.IntMap;
+import com.jme3.util.IntMap.Entry;
+import com.jme3.util.ListMap;
+import com.jme3.util.NativeObjectManager;
+import com.jme3.util.SafeArrayList;
+import java.nio.*;
+import java.util.EnumSet;
+import java.util.List;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import jme3tools.converters.MipMapGenerator;
+import static org.lwjgl.opengl.ARBTextureMultisample.*;
+import static org.lwjgl.opengl.EXTFramebufferBlit.*;
+import static org.lwjgl.opengl.EXTFramebufferMultisample.*;
+import static org.lwjgl.opengl.EXTFramebufferObject.*;
+import static org.lwjgl.opengl.GL11.*;
+import static org.lwjgl.opengl.GL12.*;
+import static org.lwjgl.opengl.GL13.*;
+import static org.lwjgl.opengl.GL14.*;
+import static org.lwjgl.opengl.GL15.*;
+import static org.lwjgl.opengl.GL20.*;
+import org.lwjgl.opengl.*;
+//import static org.lwjgl.opengl.ARBDrawInstanced.*;
+
+public class LwjglRenderer implements Renderer {
+
+    private static final Logger logger = Logger.getLogger(LwjglRenderer.class.getName());
+    private static final boolean VALIDATE_SHADER = false;
+    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
+    private final StringBuilder stringBuf = new StringBuilder(250);
+    private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
+    private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
+    private final RenderContext context = new RenderContext();
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+    // current state
+    private Shader boundShader;
+    private int initialDrawBuf, initialReadBuf;
+    private int glslVer;
+    private int vertexTextureUnits;
+    private int fragTextureUnits;
+    private int vertexUniforms;
+    private int fragUniforms;
+    private int vertexAttribs;
+    private int maxFBOSamples;
+    private int maxFBOAttachs;
+    private int maxMRTFBOAttachs;
+    private int maxRBSize;
+    private int maxTexSize;
+    private int maxCubeTexSize;
+    private int maxVertCount;
+    private int maxTriCount;
+    private int maxColorTexSamples;
+    private int maxDepthTexSamples;
+    private boolean tdc;
+    private FrameBuffer lastFb = null;
+    private FrameBuffer mainFbOverride = null;
+    private final Statistics statistics = new Statistics();
+    private int vpX, vpY, vpW, vpH;
+    private int clipX, clipY, clipW, clipH;
+
+    public LwjglRenderer() {
+    }
+
+    protected void updateNameBuffer() {
+        int len = stringBuf.length();
+
+        nameBuf.position(0);
+        nameBuf.limit(len);
+        for (int i = 0; i < len; i++) {
+            nameBuf.put((byte) stringBuf.charAt(i));
+        }
+
+        nameBuf.rewind();
+    }
+
+    public Statistics getStatistics() {
+        return statistics;
+    }
+
+    public EnumSet<Caps> getCaps() {
+        return caps;
+    }
+
+    @SuppressWarnings("fallthrough")
+    public void initialize() {
+        ContextCapabilities ctxCaps = GLContext.getCapabilities();
+        if (ctxCaps.OpenGL20) {
+            caps.add(Caps.OpenGL20);
+            if (ctxCaps.OpenGL21) {
+                caps.add(Caps.OpenGL21);
+                if (ctxCaps.OpenGL30) {
+                    caps.add(Caps.OpenGL30);
+                    if (ctxCaps.OpenGL31) {
+                        caps.add(Caps.OpenGL31);
+                        if (ctxCaps.OpenGL32) {
+                            caps.add(Caps.OpenGL32);
+                        }
+                    }
+                }
+            }
+        }
+
+        String versionStr = null;
+        if (ctxCaps.OpenGL20) {
+            versionStr = glGetString(GL_SHADING_LANGUAGE_VERSION);
+        }
+        if (versionStr == null || versionStr.equals("")) {
+            glslVer = -1;
+            throw new UnsupportedOperationException("GLSL and OpenGL2 is "
+                    + "required for the LWJGL "
+                    + "renderer!");
+        }
+
+        // Fix issue in TestRenderToMemory when GL_FRONT is the main
+        // buffer being used.
+        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
+        initialReadBuf = glGetInteger(GL_READ_BUFFER);
+
+        // XXX: This has to be GL_BACK for canvas on Mac
+        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
+        // change this value later on ...
+//        initialDrawBuf = GL_BACK;
+//        initialReadBuf = GL_BACK;
+
+        int spaceIdx = versionStr.indexOf(" ");
+        if (spaceIdx >= 1) {
+            versionStr = versionStr.substring(0, spaceIdx);
+        }
+
+        float version = Float.parseFloat(versionStr);
+        glslVer = (int) (version * 100);
+
+        switch (glslVer) {
+            default:
+                if (glslVer < 400) {
+                    break;
+                }
+
+            // so that future OpenGL revisions wont break jme3
+
+            // fall through intentional
+            case 400:
+            case 330:
+            case 150:
+                caps.add(Caps.GLSL150);
+            case 140:
+                caps.add(Caps.GLSL140);
+            case 130:
+                caps.add(Caps.GLSL130);
+            case 120:
+                caps.add(Caps.GLSL120);
+            case 110:
+                caps.add(Caps.GLSL110);
+            case 100:
+                caps.add(Caps.GLSL100);
+                break;
+        }
+
+        if (!caps.contains(Caps.GLSL100)) {
+            logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
+            caps.add(Caps.GLSL100);
+        }
+
+        glGetInteger(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
+        vertexTextureUnits = intBuf16.get(0);
+        logger.log(Level.FINER, "VTF Units: {0}", vertexTextureUnits);
+        if (vertexTextureUnits > 0) {
+            caps.add(Caps.VertexTextureFetch);
+        }
+
+        glGetInteger(GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
+        fragTextureUnits = intBuf16.get(0);
+        logger.log(Level.FINER, "Texture Units: {0}", fragTextureUnits);
+
+        glGetInteger(GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
+        vertexUniforms = intBuf16.get(0);
+        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
+
+        glGetInteger(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
+        fragUniforms = intBuf16.get(0);
+        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
+
+        glGetInteger(GL_MAX_VERTEX_ATTRIBS, intBuf16);
+        vertexAttribs = intBuf16.get(0);
+        logger.log(Level.FINER, "Vertex Attributes: {0}", vertexAttribs);
+
+        glGetInteger(GL_SUBPIXEL_BITS, intBuf16);
+        int subpixelBits = intBuf16.get(0);
+        logger.log(Level.FINER, "Subpixel Bits: {0}", subpixelBits);
+
+        glGetInteger(GL_MAX_ELEMENTS_VERTICES, intBuf16);
+        maxVertCount = intBuf16.get(0);
+        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
+
+        glGetInteger(GL_MAX_ELEMENTS_INDICES, intBuf16);
+        maxTriCount = intBuf16.get(0);
+        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
+
+        glGetInteger(GL_MAX_TEXTURE_SIZE, intBuf16);
+        maxTexSize = intBuf16.get(0);
+        logger.log(Level.FINER, "Maximum Texture Resolution: {0}", maxTexSize);
+
+        glGetInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
+        maxCubeTexSize = intBuf16.get(0);
+        logger.log(Level.FINER, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
+
+        if (ctxCaps.GL_ARB_color_buffer_float) {
+            // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
+            if (ctxCaps.GL_ARB_half_float_pixel) {
+                caps.add(Caps.FloatColorBuffer);
+            }
+        }
+
+        if (ctxCaps.GL_ARB_depth_buffer_float) {
+            caps.add(Caps.FloatDepthBuffer);
+        }
+
+        if (ctxCaps.GL_ARB_draw_instanced) {
+            caps.add(Caps.MeshInstancing);
+        }
+
+        if (ctxCaps.GL_ARB_fragment_program) {
+            caps.add(Caps.ARBprogram);
+        }
+
+        if (ctxCaps.GL_ARB_texture_buffer_object) {
+            caps.add(Caps.TextureBuffer);
+        }
+
+        if (ctxCaps.GL_ARB_texture_float) {
+            if (ctxCaps.GL_ARB_half_float_pixel) {
+                caps.add(Caps.FloatTexture);
+            }
+        }
+
+        if (ctxCaps.GL_ARB_vertex_array_object) {
+            caps.add(Caps.VertexBufferArray);
+        }
+
+        if (ctxCaps.GL_ARB_texture_non_power_of_two) {
+            caps.add(Caps.NonPowerOfTwoTextures);
+        } else {
+            logger.log(Level.WARNING, "Your graphics card does not "
+                    + "support non-power-of-2 textures. "
+                    + "Some features might not work.");
+        }
+
+        boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
+        boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
+        if (latc || atdc) {
+            caps.add(Caps.TextureCompressionLATC);
+            if (atdc && !latc) {
+                tdc = true;
+            }
+        }
+
+        if (ctxCaps.GL_EXT_packed_float) {
+            caps.add(Caps.PackedFloatColorBuffer);
+            if (ctxCaps.GL_ARB_half_float_pixel) {
+                // because textures are usually uploaded as RGB16F
+                // need half-float pixel
+                caps.add(Caps.PackedFloatTexture);
+            }
+        }
+
+        if (ctxCaps.GL_EXT_texture_array) {
+            caps.add(Caps.TextureArray);
+        }
+
+        if (ctxCaps.GL_EXT_texture_shared_exponent) {
+            caps.add(Caps.SharedExponentTexture);
+        }
+
+        if (ctxCaps.GL_EXT_framebuffer_object) {
+            caps.add(Caps.FrameBuffer);
+
+            glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
+            maxRBSize = intBuf16.get(0);
+            logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+            glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
+            maxFBOAttachs = intBuf16.get(0);
+            logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
+
+            if (ctxCaps.GL_EXT_framebuffer_multisample) {
+                caps.add(Caps.FrameBufferMultisample);
+
+                glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
+                maxFBOSamples = intBuf16.get(0);
+                logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
+            }
+
+            if (ctxCaps.GL_ARB_texture_multisample) {
+                caps.add(Caps.TextureMultisample);
+
+                glGetInteger(GL_MAX_COLOR_TEXTURE_SAMPLES, intBuf16);
+                maxColorTexSamples = intBuf16.get(0);
+                logger.log(Level.FINER, "Texture Multisample Color Samples: {0}", maxColorTexSamples);
+
+                glGetInteger(GL_MAX_DEPTH_TEXTURE_SAMPLES, intBuf16);
+                maxDepthTexSamples = intBuf16.get(0);
+                logger.log(Level.FINER, "Texture Multisample Depth Samples: {0}", maxDepthTexSamples);
+            }
+
+            if (ctxCaps.GL_ARB_draw_buffers) {
+                caps.add(Caps.FrameBufferMRT);
+                glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
+                maxMRTFBOAttachs = intBuf16.get(0);
+                logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
+            }
+        }
+
+        if (ctxCaps.GL_ARB_multisample) {
+            glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
+            boolean available = intBuf16.get(0) != 0;
+            glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
+            int samples = intBuf16.get(0);
+            logger.log(Level.FINER, "Samples: {0}", samples);
+            boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
+            if (samples > 0 && available && !enabled) {
+                glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
+            }
+        }
+
+        logger.log(Level.INFO, "Caps: {0}", caps);
+    }
+
+    public void invalidateState() {
+        context.reset();
+        boundShader = null;
+        lastFb = null;
+
+        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
+        initialReadBuf = glGetInteger(GL_READ_BUFFER);
+    }
+
+    public void resetGLObjects() {
+        logger.log(Level.INFO, "Reseting objects and invalidating state");
+        objManager.resetObjects();
+        statistics.clearMemory();
+        invalidateState();
+    }
+
+    public void cleanup() {
+        logger.log(Level.INFO, "Deleting objects and invalidating state");
+        objManager.deleteAllObjects(this);
+        statistics.clearMemory();
+        invalidateState();
+    }
+
+    private void checkCap(Caps cap) {
+        if (!caps.contains(cap)) {
+            throw new UnsupportedOperationException("Required capability missing: " + cap.name());
+        }
+    }
+
+    /*********************************************************************\
+    |* Render State                                                      *|
+    \*********************************************************************/
+    public void setDepthRange(float start, float end) {
+        glDepthRange(start, end);
+    }
+
+    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+        int bits = 0;
+        if (color) {
+            //See explanations of the depth below, we must enable color write to be able to clear the color buffer
+            if (context.colorWriteEnabled == false) {
+                glColorMask(true, true, true, true);
+                context.colorWriteEnabled = true;
+            }
+            bits = GL_COLOR_BUFFER_BIT;
+        }
+        if (depth) {
+
+            //glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
+            //here s some link on openl board
+            //http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
+            //if depth clear is requested, we enable the depthMask
+            if (context.depthWriteEnabled == false) {
+                glDepthMask(true);
+                context.depthWriteEnabled = true;
+            }
+            bits |= GL_DEPTH_BUFFER_BIT;
+        }
+        if (stencil) {
+            bits |= GL_STENCIL_BUFFER_BIT;
+        }
+        if (bits != 0) {
+            glClear(bits);
+        }
+    }
+
+    public void setBackgroundColor(ColorRGBA color) {
+        glClearColor(color.r, color.g, color.b, color.a);
+    }
+
+    public void setAlphaToCoverage(boolean value) {
+        if (value) {
+            glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+        } else {
+            glDisable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+        }
+    }
+
+    public void applyRenderState(RenderState state) {
+        if (state.isWireframe() && !context.wireframe) {
+            glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+            context.wireframe = true;
+        } else if (!state.isWireframe() && context.wireframe) {
+            glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+            context.wireframe = false;
+        }
+
+        if (state.isDepthTest() && !context.depthTestEnabled) {
+            glEnable(GL_DEPTH_TEST);
+            glDepthFunc(GL_LEQUAL);
+            context.depthTestEnabled = true;
+        } else if (!state.isDepthTest() && context.depthTestEnabled) {
+            glDisable(GL_DEPTH_TEST);
+            context.depthTestEnabled = false;
+        }
+
+        if (state.isAlphaTest() && !context.alphaTestEnabled) {
+            glEnable(GL_ALPHA_TEST);
+            glAlphaFunc(GL_GREATER, state.getAlphaFallOff());
+            context.alphaTestEnabled = true;
+        } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
+            glDisable(GL_ALPHA_TEST);
+            context.alphaTestEnabled = false;
+        }
+
+        if (state.isDepthWrite() && !context.depthWriteEnabled) {
+            glDepthMask(true);
+            context.depthWriteEnabled = true;
+        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
+            glDepthMask(false);
+            context.depthWriteEnabled = false;
+        }
+
+        if (state.isColorWrite() && !context.colorWriteEnabled) {
+            glColorMask(true, true, true, true);
+            context.colorWriteEnabled = true;
+        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
+            glColorMask(false, false, false, false);
+            context.colorWriteEnabled = false;
+        }
+
+        if (state.isPointSprite() && !context.pointSprite) {
+            // Only enable/disable sprite
+            if (context.boundTextures[0] != null){
+                if (context.boundTextureUnit != 0){
+                    glActiveTexture(GL_TEXTURE0);
+                    context.boundTextureUnit = 0;
+                }
+                glEnable(GL_POINT_SPRITE);
+                glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
+            }
+            context.pointSprite = true;
+        } else if (!state.isPointSprite() && context.pointSprite) {
+            if (context.boundTextures[0] != null){
+                if (context.boundTextureUnit != 0){
+                    glActiveTexture(GL_TEXTURE0);
+                    context.boundTextureUnit = 0;
+                }
+                glDisable(GL_POINT_SPRITE);
+                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
+                context.pointSprite = false;
+            }
+        }
+
+        if (state.isPolyOffset()) {
+            if (!context.polyOffsetEnabled) {
+                glEnable(GL_POLYGON_OFFSET_FILL);
+                glPolygonOffset(state.getPolyOffsetFactor(),
+                        state.getPolyOffsetUnits());
+                context.polyOffsetEnabled = true;
+                context.polyOffsetFactor = state.getPolyOffsetFactor();
+                context.polyOffsetUnits = state.getPolyOffsetUnits();
+            } else {
+                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
+                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
+                    glPolygonOffset(state.getPolyOffsetFactor(),
+                            state.getPolyOffsetUnits());
+                    context.polyOffsetFactor = state.getPolyOffsetFactor();
+                    context.polyOffsetUnits = state.getPolyOffsetUnits();
+                }
+            }
+        } else {
+            if (context.polyOffsetEnabled) {
+                glDisable(GL_POLYGON_OFFSET_FILL);
+                context.polyOffsetEnabled = false;
+                context.polyOffsetFactor = 0;
+                context.polyOffsetUnits = 0;
+            }
+        }
+
+        if (state.getFaceCullMode() != context.cullMode) {
+            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
+                glDisable(GL_CULL_FACE);
+            } else {
+                glEnable(GL_CULL_FACE);
+            }
+
+            switch (state.getFaceCullMode()) {
+                case Off:
+                    break;
+                case Back:
+                    glCullFace(GL_BACK);
+                    break;
+                case Front:
+                    glCullFace(GL_FRONT);
+                    break;
+                case FrontAndBack:
+                    glCullFace(GL_FRONT_AND_BACK);
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
+                            + state.getFaceCullMode());
+            }
+
+            context.cullMode = state.getFaceCullMode();
+        }
+
+        if (state.getBlendMode() != context.blendMode) {
+            if (state.getBlendMode() == RenderState.BlendMode.Off) {
+                glDisable(GL_BLEND);
+            } else {
+                glEnable(GL_BLEND);
+                switch (state.getBlendMode()) {
+                    case Off:
+                        break;
+                    case Additive:
+                        glBlendFunc(GL_ONE, GL_ONE);
+                        break;
+                    case AlphaAdditive:
+                        glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+                        break;
+                    case Color:
+                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
+                        break;
+                    case Alpha:
+                        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case PremultAlpha:
+                        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case Modulate:
+                        glBlendFunc(GL_DST_COLOR, GL_ZERO);
+                        break;
+                    case ModulateX2:
+                        glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+                        break;
+                    default:
+                        throw new UnsupportedOperationException("Unrecognized blend mode: "
+                                + state.getBlendMode());
+                }
+            }
+
+            context.blendMode = state.getBlendMode();
+        }
+
+        if (context.stencilTest != state.isStencilTest()
+                || context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
+                || context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
+                || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
+                || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
+                || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
+                || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
+                || context.frontStencilFunction != state.getFrontStencilFunction()
+                || context.backStencilFunction != state.getBackStencilFunction()) {
+
+            context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation();   //terrible looking, I know
+            context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
+            context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
+            context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
+            context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
+            context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
+            context.frontStencilFunction = state.getFrontStencilFunction();
+            context.backStencilFunction = state.getBackStencilFunction();
+
+            if (state.isStencilTest()) {
+                glEnable(GL_STENCIL_TEST);
+                glStencilOpSeparate(GL_FRONT,
+                        convertStencilOperation(state.getFrontStencilStencilFailOperation()),
+                        convertStencilOperation(state.getFrontStencilDepthFailOperation()),
+                        convertStencilOperation(state.getFrontStencilDepthPassOperation()));
+                glStencilOpSeparate(GL_BACK,
+                        convertStencilOperation(state.getBackStencilStencilFailOperation()),
+                        convertStencilOperation(state.getBackStencilDepthFailOperation()),
+                        convertStencilOperation(state.getBackStencilDepthPassOperation()));
+                glStencilFuncSeparate(GL_FRONT,
+                        convertTestFunction(state.getFrontStencilFunction()),
+                        0, Integer.MAX_VALUE);
+                glStencilFuncSeparate(GL_BACK,
+                        convertTestFunction(state.getBackStencilFunction()),
+                        0, Integer.MAX_VALUE);
+            } else {
+                glDisable(GL_STENCIL_TEST);
+            }
+        }
+    }
+
+    private int convertStencilOperation(StencilOperation stencilOp) {
+        switch (stencilOp) {
+            case Keep:
+                return GL_KEEP;
+            case Zero:
+                return GL_ZERO;
+            case Replace:
+                return GL_REPLACE;
+            case Increment:
+                return GL_INCR;
+            case IncrementWrap:
+                return GL_INCR_WRAP;
+            case Decrement:
+                return GL_DECR;
+            case DecrementWrap:
+                return GL_DECR_WRAP;
+            case Invert:
+                return GL_INVERT;
+            default:
+                throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
+        }
+    }
+
+    private int convertTestFunction(TestFunction testFunc) {
+        switch (testFunc) {
+            case Never:
+                return GL_NEVER;
+            case Less:
+                return GL_LESS;
+            case LessOrEqual:
+                return GL_LEQUAL;
+            case Greater:
+                return GL_GREATER;
+            case GreaterOrEqual:
+                return GL_GEQUAL;
+            case Equal:
+                return GL_EQUAL;
+            case NotEqual:
+                return GL_NOTEQUAL;
+            case Always:
+                return GL_ALWAYS;
+            default:
+                throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
+        }
+    }
+
+    /*********************************************************************\
+    |* Camera and World transforms                                       *|
+    \*********************************************************************/
+    public void setViewPort(int x, int y, int w, int h) {
+        if (x != vpX || vpY != y || vpW != w || vpH != h) {
+            glViewport(x, y, w, h);
+            vpX = x;
+            vpY = y;
+            vpW = w;
+            vpH = h;
+        }
+    }
+
+    public void setClipRect(int x, int y, int width, int height) {
+        if (!context.clipRectEnabled) {
+            glEnable(GL_SCISSOR_TEST);
+            context.clipRectEnabled = true;
+        }
+        if (clipX != x || clipY != y || clipW != width || clipH != height) {
+            glScissor(x, y, width, height);
+            clipX = x;
+            clipY = y;
+            clipW = width;
+            clipH = height;
+        }
+    }
+
+    public void clearClipRect() {
+        if (context.clipRectEnabled) {
+            glDisable(GL_SCISSOR_TEST);
+            context.clipRectEnabled = false;
+
+            clipX = 0;
+            clipY = 0;
+            clipW = 0;
+            clipH = 0;
+        }
+    }
+
+    public void onFrame() {
+        objManager.deleteUnused(this);
+//        statistics.clearFrame();
+    }
+
+    public void setWorldMatrix(Matrix4f worldMatrix) {
+    }
+
+    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+    }
+
+    /*********************************************************************\
+    |* Shaders                                                           *|
+    \*********************************************************************/
+    protected void updateUniformLocation(Shader shader, Uniform uniform) {
+        stringBuf.setLength(0);
+        stringBuf.append(uniform.getName()).append('\0');
+        updateNameBuffer();
+        int loc = glGetUniformLocation(shader.getId(), nameBuf);
+        if (loc < 0) {
+            uniform.setLocation(-1);
+            // uniform is not declared in shader
+            logger.log(Level.INFO, "Uniform {0} is not declared in shader {1}.", new Object[]{uniform.getName(), shader.getSources()});
+        } else {
+            uniform.setLocation(loc);
+        }
+    }
+
+    protected void bindProgram(Shader shader){
+        int shaderId = shader.getId();
+        if (context.boundShaderProgram != shaderId) {
+            glUseProgram(shaderId);
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+    }
+    
+    protected void updateUniform(Shader shader, Uniform uniform) {
+        int shaderId = shader.getId();
+
+        assert uniform.getName() != null;
+        assert shader.getId() > 0;
+
+        bindProgram(shader);
+
+        int loc = uniform.getLocation();
+        if (loc == -1) {
+            return;
+        }
+
+        if (loc == -2) {
+            // get uniform location
+            updateUniformLocation(shader, uniform);
+            if (uniform.getLocation() == -1) {
+                // not declared, ignore
+                uniform.clearUpdateNeeded();
+                return;
+            }
+            loc = uniform.getLocation();
+        }
+
+        if (uniform.getVarType() == null) {
+            return; // value not set yet..
+        }
+        statistics.onUniformSet();
+
+        uniform.clearUpdateNeeded();
+        FloatBuffer fb;
+        switch (uniform.getVarType()) {
+            case Float:
+                Float f = (Float) uniform.getValue();
+                glUniform1f(loc, f.floatValue());
+                break;
+            case Vector2:
+                Vector2f v2 = (Vector2f) uniform.getValue();
+                glUniform2f(loc, v2.getX(), v2.getY());
+                break;
+            case Vector3:
+                Vector3f v3 = (Vector3f) uniform.getValue();
+                glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
+                break;
+            case Vector4:
+                Object val = uniform.getValue();
+                if (val instanceof ColorRGBA) {
+                    ColorRGBA c = (ColorRGBA) val;
+                    glUniform4f(loc, c.r, c.g, c.b, c.a);
+                } else if (val instanceof Vector4f) {
+                    Vector4f c = (Vector4f) val;
+                    glUniform4f(loc, c.x, c.y, c.z, c.w);
+                } else {
+                    Quaternion c = (Quaternion) uniform.getValue();
+                    glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
+                }
+                break;
+            case Boolean:
+                Boolean b = (Boolean) uniform.getValue();
+                glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE);
+                break;
+            case Matrix3:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 9;
+                glUniformMatrix3(loc, false, fb);
+                break;
+            case Matrix4:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 16;
+                glUniformMatrix4(loc, false, fb);
+                break;
+            case FloatArray:
+                fb = (FloatBuffer) uniform.getValue();
+                glUniform1(loc, fb);
+                break;
+            case Vector2Array:
+                fb = (FloatBuffer) uniform.getValue();
+                glUniform2(loc, fb);
+                break;
+            case Vector3Array:
+                fb = (FloatBuffer) uniform.getValue();
+                glUniform3(loc, fb);
+                break;
+            case Vector4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                glUniform4(loc, fb);
+                break;
+            case Matrix4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                glUniformMatrix4(loc, false, fb);
+                break;
+            case Int:
+                Integer i = (Integer) uniform.getValue();
+                glUniform1i(loc, i.intValue());
+                break;
+            default:
+                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
+        }
+    }
+
+    protected void updateShaderUniforms(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+//        for (Uniform uniform : shader.getUniforms()){
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            if (uniform.isUpdateNeeded()) {
+                updateUniform(shader, uniform);
+            }
+        }
+    }
+
+    protected void resetUniformLocations(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+//        for (Uniform uniform : shader.getUniforms()){
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            uniform.reset(); // e.g check location again
+        }
+    }
+
+    /*
+     * (Non-javadoc)
+     * Only used for fixed-function. Ignored.
+     */
+    public void setLighting(LightList list) {
+    }
+
+    public int convertShaderType(ShaderType type) {
+        switch (type) {
+            case Fragment:
+                return GL_FRAGMENT_SHADER;
+            case Vertex:
+                return GL_VERTEX_SHADER;
+//            case Geometry:
+//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
+            default:
+                throw new UnsupportedOperationException("Unrecognized shader type.");
+        }
+    }
+
+    public void updateShaderSourceData(ShaderSource source, String language) {
+        int id = source.getId();
+        if (id == -1) {
+            // create id
+            id = glCreateShader(convertShaderType(source.getType()));
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader.");
+            }
+
+            source.setId(id);
+        }else{
+            throw new RendererException("Cannot recompile shader source");
+        }
+
+        // upload shader source
+        // merge the defines and source code
+
+        stringBuf.setLength(0);
+        if (language.startsWith("GLSL")) {
+            int version = Integer.parseInt(language.substring(4));
+            if (version > 100) {
+                stringBuf.append("#version ");
+                stringBuf.append(language.substring(4));
+                if (version >= 150) {
+                    stringBuf.append(" core");
+                }
+                stringBuf.append("\n");
+            }
+        }
+        updateNameBuffer();
+
+        byte[] definesCodeData = source.getDefines().getBytes();
+        byte[] sourceCodeData = source.getSource().getBytes();
+        ByteBuffer codeBuf = BufferUtils.createByteBuffer(nameBuf.limit()
+                + definesCodeData.length
+                + sourceCodeData.length);
+        codeBuf.put(nameBuf);
+        codeBuf.put(definesCodeData);
+        codeBuf.put(sourceCodeData);
+        codeBuf.flip();
+
+        glShaderSource(id, codeBuf);
+        glCompileShader(id);
+
+        glGetShader(id, GL_COMPILE_STATUS, intBuf1);
+
+        boolean compiledOK = intBuf1.get(0) == GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !compiledOK) {
+            // even if compile succeeded, check
+            // log for warnings
+            glGetShader(id, GL_INFO_LOG_LENGTH, intBuf1);
+            int length = intBuf1.get(0);
+            if (length > 3) {
+                // get infos
+                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
+                glGetShaderInfoLog(id, null, logBuf);
+                byte[] logBytes = new byte[length];
+                logBuf.get(logBytes, 0, length);
+                // convert to string, etc
+                infoLog = new String(logBytes);
+            }
+        }
+
+        if (compiledOK) {
+            if (infoLog != null) {
+                logger.log(Level.INFO, "{0} compile success\n{1}",
+                        new Object[]{source.getName(), infoLog});
+            } else {
+                logger.log(Level.FINE, "{0} compile success", source.getName());
+            }
+        } else {
+            logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
+                    new Object[]{source.getDefines(), source.getSource()});
+            if (infoLog != null) {
+                throw new RendererException("compile error in:" + source + " error:" + infoLog);
+            } else {
+                throw new RendererException("compile error in:" + source + " error: <not provided>");
+            }
+        }
+
+        source.clearUpdateNeeded();
+        // only usable if compiled
+        source.setUsable(compiledOK);
+        if (!compiledOK) {
+            // make sure to dispose id cause all program's
+            // shaders will be cleared later.
+            glDeleteShader(id);
+        } else {
+            // register for cleanup since the ID is usable
+            // NOTE: From now on cleanup is handled
+            // by the parent shader object so no need
+            // to register.
+            //objManager.registerForCleanup(source);
+        }
+    }
+
+    public void updateShaderData(Shader shader) {
+        int id = shader.getId();
+        boolean needRegister = false;
+        if (id == -1) {
+            // create program
+            id = glCreateProgram();
+            if (id == 0) {
+                throw new RendererException("Invalid ID (" + id + ") received when trying to create shader program.");
+            }
+
+            shader.setId(id);
+            needRegister = true;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.isUpdateNeeded()) {
+                updateShaderSourceData(source, shader.getLanguage());
+                // shader has been compiled here
+            }
+
+            if (!source.isUsable()) {
+                // it's useless.. just forget about everything..
+                shader.setUsable(false);
+                shader.clearUpdateNeeded();
+                return;
+            }
+            glAttachShader(id, source.getId());
+        }
+
+        if (caps.contains(Caps.OpenGL30)) {
+            // Check if GLSL version is 1.5 for shader
+            GL30.glBindFragDataLocation(id, 0, "outFragColor");
+        }
+
+        // link shaders to program
+        glLinkProgram(id);
+        glGetProgram(id, GL_LINK_STATUS, intBuf1);
+        boolean linkOK = intBuf1.get(0) == GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !linkOK) {
+            glGetProgram(id, GL_INFO_LOG_LENGTH, intBuf1);
+            int length = intBuf1.get(0);
+            if (length > 3) {
+                // get infos
+                ByteBuffer logBuf = BufferUtils.createByteBuffer(length);
+                glGetProgramInfoLog(id, null, logBuf);
+
+                // convert to string, etc
+                byte[] logBytes = new byte[length];
+                logBuf.get(logBytes, 0, length);
+                infoLog = new String(logBytes);
+            }
+        }
+
+        if (linkOK) {
+            if (infoLog != null) {
+                logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
+            } else {
+                logger.fine("shader link success");
+            }
+        } else {
+            if (infoLog != null) {
+                throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
+            } else {
+                throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
+            }
+        }
+
+        shader.clearUpdateNeeded();
+        if (!linkOK) {
+            // failure.. forget about everything
+            shader.resetSources();
+            shader.setUsable(false);
+            deleteShader(shader);
+        } else {
+            shader.setUsable(true);
+            if (needRegister) {
+                objManager.registerForCleanup(shader);
+                statistics.onNewShader();
+            } else {
+                // OpenGL spec: uniform locations may change after re-link
+                resetUniformLocations(shader);
+            }
+        }
+    }
+
+    public void setShader(Shader shader) {
+        if (shader == null) {
+            throw new IllegalArgumentException("shader cannot be null");
+//            if (context.boundShaderProgram > 0) {
+//                glUseProgram(0);
+//                statistics.onShaderUse(null, true);
+//                context.boundShaderProgram = 0;
+//                boundShader = null;
+//            }
+        } else {
+            if (shader.isUpdateNeeded()) {
+                updateShaderData(shader);
+            }
+
+            // NOTE: might want to check if any of the
+            // sources need an update?
+
+            if (!shader.isUsable()) {
+                return;
+            }
+
+            assert shader.getId() > 0;
+
+            updateShaderUniforms(shader);
+            bindProgram(shader);
+        }
+    }
+
+    public void deleteShaderSource(ShaderSource source) {
+        if (source.getId() < 0) {
+            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
+            return;
+        }
+        source.setUsable(false);
+        source.clearUpdateNeeded();
+        glDeleteShader(source.getId());
+        source.resetObject();
+    }
+
+    public void deleteShader(Shader shader) {
+        if (shader.getId() == -1) {
+            logger.warning("Shader is not uploaded to GPU, cannot delete.");
+            return;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.getId() != -1) {
+                glDetachShader(shader.getId(), source.getId());
+                deleteShaderSource(source);
+            }
+        }
+
+        // kill all references so sources can be collected
+        // if needed.
+        shader.resetSources();
+        glDeleteProgram(shader.getId());
+
+        statistics.onDeleteShader();
+    }
+
+    /*********************************************************************\
+    |* Framebuffers                                                      *|
+    \*********************************************************************/
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+        copyFrameBuffer(src, dst, true);
+    }
+
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+        if (GLContext.getCapabilities().GL_EXT_framebuffer_blit) {
+            int srcW = 0;
+            int srcH = 0;
+            int dstW = 0;
+            int dstH = 0;
+            int prevFBO = context.boundFBO;
+
+            if (src != null && src.isUpdateNeeded()) {
+                updateFrameBuffer(src);
+            }
+
+            if (dst != null && dst.isUpdateNeeded()) {
+                updateFrameBuffer(dst);
+            }
+
+            if (src == null) {
+                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
+//                srcW = viewWidth;
+//                srcH = viewHeight;
+            } else {
+                glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, src.getId());
+                srcW = src.getWidth();
+                srcH = src.getHeight();
+            }
+            if (dst == null) {
+                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+//                dstW = viewWidth;
+//                dstH = viewHeight;
+            } else {
+                glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dst.getId());
+                dstW = dst.getWidth();
+                dstH = dst.getHeight();
+            }
+            int mask = GL_COLOR_BUFFER_BIT;
+            if (copyDepth) {
+                mask |= GL_DEPTH_BUFFER_BIT;
+            }
+            glBlitFramebufferEXT(0, 0, srcW, srcH,
+                    0, 0, dstW, dstH, mask,
+                    GL_NEAREST);
+
+
+            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, prevFBO);
+            try {
+                checkFrameBufferError();
+            } catch (IllegalStateException ex) {
+                logger.log(Level.SEVERE, "Source FBO:\n{0}", src);
+                logger.log(Level.SEVERE, "Dest FBO:\n{0}", dst);
+                throw ex;
+            }
+        } else {
+            throw new RendererException("EXT_framebuffer_blit required.");
+            // TODO: support non-blit copies?
+        }
+    }
+    
+    private String getTargetBufferName(int buffer){
+        switch (buffer){
+            case GL_NONE: return "NONE";
+            case GL_FRONT: return "GL_FRONT";
+            case GL_BACK: return "GL_BACK";
+            default:
+                if ( buffer >= GL_COLOR_ATTACHMENT0_EXT
+                  && buffer <= GL_COLOR_ATTACHMENT15_EXT){
+                    return "GL_COLOR_ATTACHMENT" + 
+                                (buffer - GL_COLOR_ATTACHMENT0_EXT);
+                }else{
+                    return "UNKNOWN? " + buffer;
+                }
+        }
+    }
+
+    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name){
+        System.out.println("== Renderbuffer " + name + " ==");
+        System.out.println("RB ID: " + rb.getId());
+        System.out.println("Is proper? " + glIsRenderbufferEXT(rb.getId()));
+        
+        int attachment = convertAttachmentSlot(rb.getSlot());
+        
+        int type = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
+                                                          attachment,
+                                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT);
+        
+        int rbName = glGetFramebufferAttachmentParameterEXT(GL_DRAW_FRAMEBUFFER_EXT,
+                                                            attachment,
+                                                            GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT);
+        
+        switch (type){
+            case GL_NONE:
+                System.out.println("Type: None");
+                return; // note: return from method as other queries will be invalid
+            case GL_TEXTURE:
+                System.out.println("Type: Texture");
+                break;
+            case GL_RENDERBUFFER_EXT:
+                System.out.println("Type: Buffer");
+                System.out.println("RB ID: " + rbName);
+                break;
+        }
+        
+        
+        
+    }
+    
+    private void printRealFrameBufferInfo(FrameBuffer fb) {
+        boolean doubleBuffer = glGetBoolean(GL_DOUBLEBUFFER);
+        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
+        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
+        
+        int fbId = fb.getId();
+        int curDrawBinding = glGetInteger(ARBFramebufferObject.GL_DRAW_FRAMEBUFFER_BINDING);
+        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
+    
+        System.out.println("=== OpenGL FBO State ===");
+        System.out.println("Context doublebuffered? " + doubleBuffer);
+        System.out.println("FBO ID: " + fbId);
+        System.out.println("Is proper? " + glIsFramebufferEXT(fbId));
+        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
+        System.out.println("Is bound to read? " + (fbId == curReadBinding));
+        System.out.println("Draw buffer: " + drawBuf);
+        System.out.println("Read buffer: " + readBuf);
+        
+        if (context.boundFBO != fbId){
+            glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbId);
+            context.boundFBO = fbId;
+        }
+        
+        if (fb.getDepthBuffer() != null){
+            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
+        }
+        for (int i = 0; i < fb.getNumColorBuffers(); i++){
+            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
+        }
+    }
+    
+    private void checkFrameBufferError() {
+        int status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+        switch (status) {
+            case GL_FRAMEBUFFER_COMPLETE_EXT:
+                break;
+            case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+                //Choose different formats
+                throw new IllegalStateException("Framebuffer object format is "
+                        + "unsupported by the video hardware.");
+            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+                throw new IllegalStateException("Framebuffer has erronous attachment.");
+            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
+            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
+            case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
+                throw new IllegalStateException("Framebuffer attachments must have same formats.");
+            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+                throw new IllegalStateException("Incomplete draw buffer.");
+            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+                throw new IllegalStateException("Incomplete read buffer.");
+            case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+                throw new IllegalStateException("Incomplete multisample buffer.");
+            default:
+                //Programming error; will fail on all hardware
+                throw new IllegalStateException("Some video driver error "
+                        + "or programming error occured. "
+                        + "Framebuffer object status is invalid. ");
+        }
+    }
+
+    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        int id = rb.getId();
+        if (id == -1) {
+            glGenRenderbuffersEXT(intBuf1);
+            id = intBuf1.get(0);
+            rb.setId(id);
+        }
+
+        if (context.boundRB != id) {
+            glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, id);
+            context.boundRB = id;
+        }
+
+        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
+            throw new RendererException("Resolution " + fb.getWidth()
+                    + ":" + fb.getHeight() + " is not supported.");
+        }
+
+        TextureUtil.checkFormatSupported(rb.getFormat());
+
+        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
+            int samples = fb.getSamples();
+            if (maxFBOSamples < samples) {
+                samples = maxFBOSamples;
+            }
+            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
+                    samples,
+                    TextureUtil.convertTextureFormat(rb.getFormat()),
+                    fb.getWidth(),
+                    fb.getHeight());
+        } else {
+            glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+                    TextureUtil.convertTextureFormat(rb.getFormat()),
+                    fb.getWidth(),
+                    fb.getHeight());
+        }
+    }
+
+    private int convertAttachmentSlot(int attachmentSlot) {
+        // can also add support for stencil here
+        if (attachmentSlot == -100) {
+            return GL_DEPTH_ATTACHMENT_EXT;
+        } else if (attachmentSlot < 0 || attachmentSlot >= 16) {
+            throw new UnsupportedOperationException("Invalid FBO attachment slot: " + attachmentSlot);
+        }
+
+        return GL_COLOR_ATTACHMENT0_EXT + attachmentSlot;
+    }
+
+    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
+        Texture tex = rb.getTexture();
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded()) {
+            updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), 0);
+
+            // NOTE: For depth textures, sets nearest/no-mips mode
+            // Required to fix "framebuffer unsupported"
+            // for old NVIDIA drivers!
+            setupTextureParams(tex);
+        }
+
+        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+                convertAttachmentSlot(rb.getSlot()),
+                convertTextureType(tex.getType(), image.getMultiSamples()),
+                image.getId(),
+                0);
+    }
+
+    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
+        boolean needAttach;
+        if (rb.getTexture() == null) {
+            // if it hasn't been created yet, then attach is required.
+            needAttach = rb.getId() == -1;
+            updateRenderBuffer(fb, rb);
+        } else {
+            needAttach = false;
+            updateRenderTexture(fb, rb);
+        }
+        if (needAttach) {
+            glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+                    convertAttachmentSlot(rb.getSlot()),
+                    GL_RENDERBUFFER_EXT,
+                    rb.getId());
+        }
+    }
+
+    public void updateFrameBuffer(FrameBuffer fb) {
+        int id = fb.getId();
+        if (id == -1) {
+            // create FBO
+            glGenFramebuffersEXT(intBuf1);
+            id = intBuf1.get(0);
+            fb.setId(id);
+            objManager.registerForCleanup(fb);
+
+            statistics.onNewFrameBuffer();
+        }
+
+        if (context.boundFBO != id) {
+            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
+            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
+            context.boundDrawBuf = 0;
+            context.boundFBO = id;
+        }
+
+        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
+        if (depthBuf != null) {
+            updateFrameBufferAttachment(fb, depthBuf);
+        }
+
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
+            updateFrameBufferAttachment(fb, colorBuf);
+        }
+
+        fb.clearUpdateNeeded();
+    }
+
+    public Vector2f[] getFrameBufferSamplePositions(FrameBuffer fb) {
+        if (fb.getSamples() <= 1) {
+            throw new IllegalArgumentException("Framebuffer must be multisampled");
+        }
+
+        setFrameBuffer(fb);
+
+        Vector2f[] samplePositions = new Vector2f[fb.getSamples()];
+        FloatBuffer samplePos = BufferUtils.createFloatBuffer(2);
+        for (int i = 0; i < samplePositions.length; i++) {
+            glGetMultisample(GL_SAMPLE_POSITION, i, samplePos);
+            samplePos.clear();
+            samplePositions[i] = new Vector2f(samplePos.get(0) - 0.5f,
+                    samplePos.get(1) - 0.5f);
+        }
+        return samplePositions;
+    }
+    
+    public void setMainFrameBufferOverride(FrameBuffer fb){
+        mainFbOverride = fb;
+    }
+
+    public void setFrameBuffer(FrameBuffer fb) {
+        if (fb == null && mainFbOverride != null){
+            fb = mainFbOverride;
+        }
+        
+        if (lastFb == fb) {
+            if (fb == null || !fb.isUpdateNeeded()){
+                return;
+            }
+        }
+
+        // generate mipmaps for last FB if needed
+        if (lastFb != null) {
+            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
+                RenderBuffer rb = lastFb.getColorBuffer(i);
+                Texture tex = rb.getTexture();
+                if (tex != null
+                        && tex.getMinFilter().usesMipMapLevels()) {
+                    setTexture(0, rb.getTexture());
+
+                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples());
+                    glEnable(textureType);
+                    glGenerateMipmapEXT(textureType);
+                    glDisable(textureType);
+                }
+            }
+        }
+
+        if (fb == null) {
+            // unbind any fbos
+            if (context.boundFBO != 0) {
+                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+                statistics.onFrameBufferUse(null, true);
+
+                context.boundFBO = 0;
+            }
+            // select back buffer
+            if (context.boundDrawBuf != -1) {
+                glDrawBuffer(initialDrawBuf);
+                context.boundDrawBuf = -1;
+            }
+            if (context.boundReadBuf != -1) {
+                glReadBuffer(initialReadBuf);
+                context.boundReadBuf = -1;
+            }
+
+            lastFb = null;
+        } else {
+            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null){
+                throw new IllegalArgumentException("The framebuffer: " + fb + 
+                                                   "\nDoesn't have any color/depth buffers");
+            }
+            
+            if (fb.isUpdateNeeded()) {
+                updateFrameBuffer(fb);
+            }
+
+            if (context.boundFBO != fb.getId()) {
+                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb.getId());
+                statistics.onFrameBufferUse(fb, true);
+
+                // update viewport to reflect framebuffer's resolution
+                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
+
+                context.boundFBO = fb.getId();
+            } else {
+                statistics.onFrameBufferUse(fb, false);
+            }
+            if (fb.getNumColorBuffers() == 0) {
+                // make sure to select NONE as draw buf
+                // no color buffer attached. select NONE
+                if (context.boundDrawBuf != -2) {
+                    glDrawBuffer(GL_NONE);
+                    context.boundDrawBuf = -2;
+                }
+                if (context.boundReadBuf != -2) {
+                    glReadBuffer(GL_NONE);
+                    context.boundReadBuf = -2;
+                }
+            } else {
+                if (fb.isMultiTarget()) {
+                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
+                        throw new RendererException("Framebuffer has more"
+                                + " targets than are supported"
+                                + " on the system!");
+                    }
+
+                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
+                        intBuf16.clear();
+                        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+                            intBuf16.put(GL_COLOR_ATTACHMENT0_EXT + i);
+                        }
+
+                        intBuf16.flip();
+                        glDrawBuffers(intBuf16);
+                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
+                    }
+                } else {
+                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
+                    // select this draw buffer
+                    if (context.boundDrawBuf != rb.getSlot()) {
+                        glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
+                        context.boundDrawBuf = rb.getSlot();
+                    }
+                }
+            }
+
+            assert fb.getId() >= 0;
+            assert context.boundFBO == fb.getId();
+            
+            lastFb = fb;
+            
+            try {
+                checkFrameBufferError();
+            } catch (IllegalStateException ex) {
+                logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
+                printRealFrameBufferInfo(fb);
+                throw ex;
+            }
+        }
+    }
+
+    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+        if (fb != null) {
+            RenderBuffer rb = fb.getColorBuffer();
+            if (rb == null) {
+                throw new IllegalArgumentException("Specified framebuffer"
+                        + " does not have a colorbuffer");
+            }
+
+            setFrameBuffer(fb);
+            if (context.boundReadBuf != rb.getSlot()) {
+                glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot());
+                context.boundReadBuf = rb.getSlot();
+            }
+        } else {
+            setFrameBuffer(null);
+        }
+
+        glReadPixels(vpX, vpY, vpW, vpH, /*GL_RGBA*/ GL_BGRA, GL_UNSIGNED_BYTE, byteBuf);
+    }
+
+    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        intBuf1.put(0, rb.getId());
+        glDeleteRenderbuffersEXT(intBuf1);
+    }
+
+    public void deleteFrameBuffer(FrameBuffer fb) {
+        if (fb.getId() != -1) {
+            if (context.boundFBO == fb.getId()) {
+                glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+                context.boundFBO = 0;
+            }
+
+            if (fb.getDepthBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getDepthBuffer());
+            }
+            if (fb.getColorBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getColorBuffer());
+            }
+
+            intBuf1.put(0, fb.getId());
+            glDeleteFramebuffersEXT(intBuf1);
+            fb.resetObject();
+
+            statistics.onDeleteFrameBuffer();
+        }
+    }
+
+    /*********************************************************************\
+    |* Textures                                                          *|
+    \*********************************************************************/
+    private int convertTextureType(Texture.Type type, int samples) {
+        switch (type) {
+            case TwoDimensional:
+                if (samples > 1) {
+                    return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE;
+                } else {
+                    return GL_TEXTURE_2D;
+                }
+            case TwoDimensionalArray:
+                if (samples > 1) {
+                    return ARBTextureMultisample.GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
+                } else {
+                    return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
+                }
+            case ThreeDimensional:
+                return GL_TEXTURE_3D;
+            case CubeMap:
+                return GL_TEXTURE_CUBE_MAP;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + type);
+        }
+    }
+
+    private int convertMagFilter(Texture.MagFilter filter) {
+        switch (filter) {
+            case Bilinear:
+                return GL_LINEAR;
+            case Nearest:
+                return GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
+        }
+    }
+
+    private int convertMinFilter(Texture.MinFilter filter) {
+        switch (filter) {
+            case Trilinear:
+                return GL_LINEAR_MIPMAP_LINEAR;
+            case BilinearNearestMipMap:
+                return GL_LINEAR_MIPMAP_NEAREST;
+            case NearestLinearMipMap:
+                return GL_NEAREST_MIPMAP_LINEAR;
+            case NearestNearestMipMap:
+                return GL_NEAREST_MIPMAP_NEAREST;
+            case BilinearNoMipMaps:
+                return GL_LINEAR;
+            case NearestNoMipMaps:
+                return GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown min filter: " + filter);
+        }
+    }
+
+    private int convertWrapMode(Texture.WrapMode mode) {
+        switch (mode) {
+            case BorderClamp:
+                return GL_CLAMP_TO_BORDER;
+            case Clamp:
+                return GL_CLAMP;
+            case EdgeClamp:
+                return GL_CLAMP_TO_EDGE;
+            case Repeat:
+                return GL_REPEAT;
+            case MirroredRepeat:
+                return GL_MIRRORED_REPEAT;
+            default:
+                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
+        }
+    }
+
+    @SuppressWarnings("fallthrough")
+    private void setupTextureParams(Texture tex) {
+        Image image = tex.getImage();
+        int target = convertTextureType(tex.getType(), image != null ? image.getMultiSamples() : 1);
+
+        // filter things
+        int minFilter = convertMinFilter(tex.getMinFilter());
+        int magFilter = convertMagFilter(tex.getMagFilter());
+        glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter);
+        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter);
+
+        if (tex.getAnisotropicFilter() > 1) {
+            if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic) {
+                glTexParameterf(target,
+                        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
+                        tex.getAnisotropicFilter());
+            }
+        }
+
+        if (context.pointSprite) {
+            return; // Attempt to fix glTexParameter crash for some ATI GPUs
+        }
+        // repeat modes
+        switch (tex.getType()) {
+            case ThreeDimensional:
+            case CubeMap: // cubemaps use 3D coords
+                glTexParameteri(target, GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
+            case TwoDimensional:
+            case TwoDimensionalArray:
+                glTexParameteri(target, GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
+                // fall down here is intentional..
+//            case OneDimensional:
+                glTexParameteri(target, GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
+                break;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
+        }
+
+        // R to Texture compare mode
+        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
+            glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
+            glTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
+            if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
+                glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_GEQUAL);
+            } else {
+                glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+            }
+        }
+    }
+
+    public void updateTexImageData(Image img, Texture.Type type, boolean mips, int unit) {
+        int texId = img.getId();
+        if (texId == -1) {
+            // create texture
+            glGenTextures(intBuf1);
+            texId = intBuf1.get(0);
+            img.setId(texId);
+            objManager.registerForCleanup(img);
+
+            statistics.onNewTexture();
+        }
+
+        // bind texture
+        int target = convertTextureType(type, img.getMultiSamples());
+        if (context.boundTextureUnit != unit) {
+            glActiveTexture(GL_TEXTURE0 + unit);
+            context.boundTextureUnit = unit;
+        }
+        if (context.boundTextures[unit] != img) {
+            glBindTexture(target, texId);
+            context.boundTextures[unit] = img;
+
+            statistics.onTextureUse(img, true);
+        }
+
+        if (!img.hasMipmaps() && mips) {
+            // No pregenerated mips available,
+            // generate from base level if required
+            if (!GLContext.getCapabilities().OpenGL30) {
+                glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
+            }
+        } else {
+//          glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0 );
+            if (img.getMipMapSizes() != null) {
+                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length);
+            }
+        }
+
+        int imageSamples = img.getMultiSamples();
+        if (imageSamples > 1) {
+            if (img.getFormat().isDepthFormat()) {
+                img.setMultiSamples(Math.min(maxDepthTexSamples, imageSamples));
+            } else {
+                img.setMultiSamples(Math.min(maxColorTexSamples, imageSamples));
+            }
+        }
+
+        // Yes, some OpenGL2 cards (GeForce 5) still dont support NPOT.
+        if (!GLContext.getCapabilities().GL_ARB_texture_non_power_of_two) {
+            if (img.getWidth() != 0 && img.getHeight() != 0) {
+                if (!FastMath.isPowerOfTwo(img.getWidth())
+                        || !FastMath.isPowerOfTwo(img.getHeight())) {
+                    if (img.getData(0) == null) {
+                        throw new RendererException("non-power-of-2 framebuffer textures are not supported by the video hardware");
+                    } else {
+                        MipMapGenerator.resizeToPowerOf2(img);
+                    }
+                }
+            }
+        }
+
+        // Check if graphics card doesn't support multisample textures
+        if (!GLContext.getCapabilities().GL_ARB_texture_multisample) {
+            if (img.getMultiSamples() > 1) {
+                throw new RendererException("Multisample textures not supported by graphics hardware");
+            }
+        }
+
+        if (target == GL_TEXTURE_CUBE_MAP) {
+            List<ByteBuffer> data = img.getData();
+            if (data.size() != 6) {
+                logger.log(Level.WARNING, "Invalid texture: {0}\n"
+                        + "Cubemap textures must contain 6 data units.", img);
+                return;
+            }
+            for (int i = 0; i < 6; i++) {
+                TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
+            }
+        } else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT) {
+            List<ByteBuffer> data = img.getData();
+            // -1 index specifies prepare data for 2D Array
+            TextureUtil.uploadTexture(img, target, -1, 0, tdc);
+            for (int i = 0; i < data.size(); i++) {
+                // upload each slice of 2D array in turn
+                // this time with the appropriate index
+                TextureUtil.uploadTexture(img, target, i, 0, tdc);
+            }
+        } else {
+            TextureUtil.uploadTexture(img, target, 0, 0, tdc);
+        }
+
+        if (img.getMultiSamples() != imageSamples) {
+            img.setMultiSamples(imageSamples);
+        }
+
+        if (GLContext.getCapabilities().OpenGL30) {
+            if (!img.hasMipmaps() && mips && img.getData() != null) {
+                // XXX: Required for ATI
+                glEnable(target);
+                glGenerateMipmapEXT(target);
+                glDisable(target);
+            }
+        }
+
+        img.clearUpdateNeeded();
+    }
+
+    public void setTexture(int unit, Texture tex) {
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded()) {
+            updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels(), unit);
+        }
+
+        int texId = image.getId();
+        assert texId != -1;
+
+        Image[] textures = context.boundTextures;
+
+        int type = convertTextureType(tex.getType(), image.getMultiSamples());
+//        if (!context.textureIndexList.moveToNew(unit)) {
+//             if (context.boundTextureUnit != unit){
+//                glActiveTexture(GL_TEXTURE0 + unit);
+//                context.boundTextureUnit = unit;
+//             }
+//             glEnable(type);
+//        }
+
+        if (context.boundTextureUnit != unit) {
+            glActiveTexture(GL_TEXTURE0 + unit);
+            context.boundTextureUnit = unit;
+        }
+        if (textures[unit] != image) {
+            glBindTexture(type, texId);
+            textures[unit] = image;
+
+            statistics.onTextureUse(image, true);
+        } else {
+            statistics.onTextureUse(image, false);
+        }
+
+        setupTextureParams(tex);
+    }
+
+    public void clearTextureUnits() {
+//        IDList textureList = context.textureIndexList;
+//        Image[] textures = context.boundTextures;
+//        for (int i = 0; i < textureList.oldLen; i++) {
+//            int idx = textureList.oldList[i];
+//            if (context.boundTextureUnit != idx){
+//                glActiveTexture(GL_TEXTURE0 + idx);
+//                context.boundTextureUnit = idx;
+//            }
+//            glDisable(convertTextureType(textures[idx].getType()));
+//            textures[idx] = null;
+//        }
+//        context.textureIndexList.copyNewToOld();
+    }
+
+    public void deleteImage(Image image) {
+        int texId = image.getId();
+        if (texId != -1) {
+            intBuf1.put(0, texId);
+            intBuf1.position(0).limit(1);
+            glDeleteTextures(intBuf1);
+            image.resetObject();
+
+            statistics.onDeleteTexture();
+        }
+    }
+
+    /*********************************************************************\
+    |* Vertex Buffers and Attributes                                     *|
+    \*********************************************************************/
+    private int convertUsage(Usage usage) {
+        switch (usage) {
+            case Static:
+                return GL_STATIC_DRAW;
+            case Dynamic:
+                return GL_DYNAMIC_DRAW;
+            case Stream:
+                return GL_STREAM_DRAW;
+            default:
+                throw new UnsupportedOperationException("Unknown usage type.");
+        }
+    }
+
+    private int convertFormat(Format format) {
+        switch (format) {
+            case Byte:
+                return GL_BYTE;
+            case UnsignedByte:
+                return GL_UNSIGNED_BYTE;
+            case Short:
+                return GL_SHORT;
+            case UnsignedShort:
+                return GL_UNSIGNED_SHORT;
+            case Int:
+                return GL_INT;
+            case UnsignedInt:
+                return GL_UNSIGNED_INT;
+            case Half:
+                return NVHalfFloat.GL_HALF_FLOAT_NV;
+//                return ARBHalfFloatVertex.GL_HALF_FLOAT;
+            case Float:
+                return GL_FLOAT;
+            case Double:
+                return GL_DOUBLE;
+            default:
+                throw new UnsupportedOperationException("Unknown buffer format.");
+
+        }
+    }
+
+    public void updateBufferData(VertexBuffer vb) {
+        int bufId = vb.getId();
+        boolean created = false;
+        if (bufId == -1) {
+            // create buffer
+            glGenBuffers(intBuf1);
+            bufId = intBuf1.get(0);
+            vb.setId(bufId);
+            objManager.registerForCleanup(vb);
+
+            //statistics.onNewVertexBuffer();
+            
+            created = true;
+        }
+
+        // bind buffer
+        int target;
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            target = GL_ELEMENT_ARRAY_BUFFER;
+            if (context.boundElementArrayVBO != bufId) {
+                glBindBuffer(target, bufId);
+                context.boundElementArrayVBO = bufId;
+                //statistics.onVertexBufferUse(vb, true);
+            }else{
+                //statistics.onVertexBufferUse(vb, false);
+            }
+        } else {
+            target = GL_ARRAY_BUFFER;
+            if (context.boundArrayVBO != bufId) {
+                glBindBuffer(target, bufId);
+                context.boundArrayVBO = bufId;
+                //statistics.onVertexBufferUse(vb, true);
+            }else{
+                //statistics.onVertexBufferUse(vb, false);
+            }
+        }
+
+        int usage = convertUsage(vb.getUsage());
+        vb.getData().rewind();
+
+        if (created || vb.hasDataSizeChanged()) {
+            // upload data based on format
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+                    glBufferData(target, (ByteBuffer) vb.getData(), usage);
+                    break;
+                //            case Half:
+                case Short:
+                case UnsignedShort:
+                    glBufferData(target, (ShortBuffer) vb.getData(), usage);
+                    break;
+                case Int:
+                case UnsignedInt:
+                    glBufferData(target, (IntBuffer) vb.getData(), usage);
+                    break;
+                case Float:
+                    glBufferData(target, (FloatBuffer) vb.getData(), usage);
+                    break;
+                case Double:
+                    glBufferData(target, (DoubleBuffer) vb.getData(), usage);
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unknown buffer format.");
+            }
+        } else {
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+                    glBufferSubData(target, 0, (ByteBuffer) vb.getData());
+                    break;
+                case Short:
+                case UnsignedShort:
+                    glBufferSubData(target, 0, (ShortBuffer) vb.getData());
+                    break;
+                case Int:
+                case UnsignedInt:
+                    glBufferSubData(target, 0, (IntBuffer) vb.getData());
+                    break;
+                case Float:
+                    glBufferSubData(target, 0, (FloatBuffer) vb.getData());
+                    break;
+                case Double:
+                    glBufferSubData(target, 0, (DoubleBuffer) vb.getData());
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unknown buffer format.");
+            }
+        }
+//        }else{
+//            if (created || vb.hasDataSizeChanged()){
+//                glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
+//            }
+//
+//            ByteBuffer buf = glMapBuffer(target,
+//                                         GL_WRITE_ONLY,
+//                                         vb.getMappedData());
+//
+//            if (buf != vb.getMappedData()){
+//                buf = buf.order(ByteOrder.nativeOrder());
+//                vb.setMappedData(buf);
+//            }
+//
+//            buf.clear();
+//
+//            switch (vb.getFormat()){
+//                case Byte:
+//                case UnsignedByte:
+//                    buf.put( (ByteBuffer) vb.getData() );
+//                    break;
+//                case Short:
+//                case UnsignedShort:
+//                    buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
+//                    break;
+//                case Int:
+//                case UnsignedInt:
+//                    buf.asIntBuffer().put( (IntBuffer) vb.getData() );
+//                    break;
+//                case Float:
+//                    buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
+//                    break;
+//                case Double:
+//                    break;
+//                default:
+//                    throw new RuntimeException("Unknown buffer format.");
+//            }
+//
+//            glUnmapBuffer(target);
+//        }
+
+        vb.clearUpdateNeeded();
+    }
+
+    public void deleteBuffer(VertexBuffer vb) {
+        int bufId = vb.getId();
+        if (bufId != -1) {
+            // delete buffer
+            intBuf1.put(0, bufId);
+            intBuf1.position(0).limit(1);
+            glDeleteBuffers(intBuf1);
+            vb.resetObject();
+            
+            //statistics.onDeleteVertexBuffer();
+        }
+    }
+
+    public void clearVertexAttribs() {
+        IDList attribList = context.attribIndexList;
+        for (int i = 0; i < attribList.oldLen; i++) {
+            int idx = attribList.oldList[i];
+            glDisableVertexAttribArray(idx);
+            context.boundAttribs[idx] = null;
+        }
+        context.attribIndexList.copyNewToOld();
+    }
+
+    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                return; // not defined
+            }
+            if (loc == -2) {
+                stringBuf.setLength(0);
+                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
+                updateNameBuffer();
+                loc = glGetAttribLocation(programId, nameBuf);
+
+                // not really the name of it in the shader (inPosition\0) but
+                // the internal name of the enum (Position).
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+            }
+            
+            if (vb.isUpdateNeeded() && idb == null) {
+                updateBufferData(vb);
+            }
+            
+            VertexBuffer[] attribs = context.boundAttribs;
+            if (!context.attribIndexList.moveToNew(loc)) {
+                glEnableVertexAttribArray(loc);
+                //System.out.println("Enabled ATTRIB IDX: "+loc);
+            }
+            if (attribs[loc] != vb) {
+                // NOTE: Use id from interleaved buffer if specified
+                int bufId = idb != null ? idb.getId() : vb.getId();
+                assert bufId != -1;
+                if (context.boundArrayVBO != bufId) {
+                    glBindBuffer(GL_ARRAY_BUFFER, bufId);
+                    context.boundArrayVBO = bufId;
+                    //statistics.onVertexBufferUse(vb, true);
+                }else{
+                    //statistics.onVertexBufferUse(vb, false);
+                }
+
+                glVertexAttribPointer(loc,
+                        vb.getNumComponents(),
+                        convertFormat(vb.getFormat()),
+                        vb.isNormalized(),
+                        vb.getStride(),
+                        vb.getOffset());
+
+                attribs[loc] = vb;
+            }
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib(VertexBuffer vb) {
+        setVertexAttrib(vb, null);
+    }
+
+    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
+        if (count > 1) {
+            ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
+                    vertCount, count);
+        } else {
+            glDrawArrays(convertElementMode(mode), 0, vertCount);
+        }
+    }
+
+    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        if (indexBuf.isUpdateNeeded()) {
+            updateBufferData(indexBuf);
+        }
+
+        int bufId = indexBuf.getId();
+        assert bufId != -1;
+
+        if (context.boundElementArrayVBO != bufId) {
+            glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufId);
+            context.boundElementArrayVBO = bufId;
+            //statistics.onVertexBufferUse(indexBuf, true);
+        }else{
+            //statistics.onVertexBufferUse(indexBuf, true);
+        }
+
+        int vertCount = mesh.getVertexCount();
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                }
+                int elementLength = elementLengths[i];
+
+                if (useInstancing) {
+                    ARBDrawInstanced.glDrawElementsInstancedARB(elMode,
+                            elementLength,
+                            fmt,
+                            curOffset,
+                            count);
+                } else {
+                    glDrawRangeElements(elMode,
+                            0,
+                            vertCount,
+                            elementLength,
+                            fmt,
+                            curOffset);
+                }
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+            if (useInstancing) {
+                ARBDrawInstanced.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
+                        indexBuf.getData().limit(),
+                        convertFormat(indexBuf.getFormat()),
+                        0,
+                        count);
+            } else {
+                glDrawRangeElements(convertElementMode(mesh.getMode()),
+                        0,
+                        vertCount,
+                        indexBuf.getData().limit(),
+                        convertFormat(indexBuf.getFormat()),
+                        0);
+            }
+        }
+    }
+
+    /*********************************************************************\
+    |* Render Calls                                                      *|
+    \*********************************************************************/
+    public int convertElementMode(Mesh.Mode mode) {
+        switch (mode) {
+            case Points:
+                return GL_POINTS;
+            case Lines:
+                return GL_LINES;
+            case LineLoop:
+                return GL_LINE_LOOP;
+            case LineStrip:
+                return GL_LINE_STRIP;
+            case Triangles:
+                return GL_TRIANGLES;
+            case TriangleFan:
+                return GL_TRIANGLE_FAN;
+            case TriangleStrip:
+                return GL_TRIANGLE_STRIP;
+            default:
+                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
+        }
+    }
+
+    public void updateVertexArray(Mesh mesh) {
+        int id = mesh.getId();
+        if (id == -1) {
+            IntBuffer temp = intBuf1;
+            ARBVertexArrayObject.glGenVertexArrays(temp);
+            id = temp.get(0);
+            mesh.setId(id);
+        }
+
+        if (context.boundVertexArray != id) {
+            ARBVertexArrayObject.glBindVertexArray(id);
+            context.boundVertexArray = id;
+        }
+
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+        IntMap<VertexBuffer> buffers = mesh.getBuffers();
+        for (Entry<VertexBuffer> entry : buffers) {
+            VertexBuffer vb = entry.getValue();
+
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+    }
+
+    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
+        if (mesh.getId() == -1){
+            updateVertexArray(mesh);
+        }else{
+            // TODO: Check if it was updated
+        }
+
+        if (context.boundVertexArray != mesh.getId()) {
+            ARBVertexArrayObject.glBindVertexArray(mesh.getId());
+            context.boundVertexArray = mesh.getId();
+        }
+
+//        IntMap<VertexBuffer> buffers = mesh.getBuffers();
+        VertexBuffer indices = null;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);
+        }
+        if (indices != null) {
+            drawTriangleList(indices, mesh, count);
+        } else {
+            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+    private void renderMeshDefault(Mesh mesh, int lod, int count) {
+        VertexBuffer indices = null;
+
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+//        IntMap<VertexBuffer> buffers = mesh.getBuffers();
+        SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
+
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);
+        }
+        
+//        for (Entry<VertexBuffer> entry : buffers) {
+//             VertexBuffer vb = entry.getValue();
+        for (VertexBuffer vb : mesh.getBufferList().getArray()){
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+
+        if (indices != null) {
+            drawTriangleList(indices, mesh, count);
+        } else {
+            drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+    public void renderMesh(Mesh mesh, int lod, int count) {
+        if (mesh.getVertexCount() == 0) {
+            return;
+        }
+
+        if (context.pointSprite && mesh.getMode() != Mode.Points){
+            // XXX: Hack, disable point sprite mode if mesh not in point mode
+            if (context.boundTextures[0] != null){
+                if (context.boundTextureUnit != 0){
+                    glActiveTexture(GL_TEXTURE0);
+                    context.boundTextureUnit = 0;
+                }
+                glDisable(GL_POINT_SPRITE);
+                glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
+                context.pointSprite = false;
+            }
+        }
+
+        if (context.pointSize != mesh.getPointSize()) {
+            glPointSize(mesh.getPointSize());
+            context.pointSize = mesh.getPointSize();
+        }
+        if (context.lineWidth != mesh.getLineWidth()) {
+            glLineWidth(mesh.getLineWidth());
+            context.lineWidth = mesh.getLineWidth();
+        }
+
+        statistics.onMeshDrawn(mesh, lod);
+//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
+//            renderMeshVertexArray(mesh, lod, count);
+//        }else{
+            renderMeshDefault(mesh, lod, count);
+//        }
+    }
+}