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Modified the multi-slot buffer support to work even
if the buffer is not instanced. Saw no real reason
not to and it makes buffer support more flexible.

pspeed42 преди 11 години
родител
ревизия
e76e770d17
променени са 1 файла, в които са добавени 4 реда и са изтрити 2 реда
  1. 4 2
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

+ 4 - 2
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

@@ -2226,7 +2226,6 @@ public class LwjglRenderer implements Renderer {
                 }
             }
             
-            int slotsRequired = 1;
             if (vb.isInstanced()) {
                 if (!ctxCaps.GL_ARB_instanced_arrays
                  || !ctxCaps.GL_ARB_draw_instanced) {
@@ -2234,7 +2233,10 @@ public class LwjglRenderer implements Renderer {
                             + "but not supported by the "
                             + "graphics hardware");
                 }
-                if (vb.getNumComponents() > 4 && vb.getNumComponents() % 4 != 0) {
+            }
+            int slotsRequired = 1;
+            if (vb.getNumComponents() > 4) {
+                if (vb.getNumComponents() % 4 != 0) {
                     throw new RendererException("Number of components in multi-slot "
                             + "buffers must be divisible by 4");
                 }