فهرست منبع

Modified the multi-slot buffer support to work even
if the buffer is not instanced. Saw no real reason
not to and it makes buffer support more flexible.

pspeed42 11 سال پیش
والد
کامیت
e76e770d17
1فایلهای تغییر یافته به همراه4 افزوده شده و 2 حذف شده
  1. 4 2
      jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

+ 4 - 2
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglRenderer.java

@@ -2226,7 +2226,6 @@ public class LwjglRenderer implements Renderer {
                 }
             }
             
-            int slotsRequired = 1;
             if (vb.isInstanced()) {
                 if (!ctxCaps.GL_ARB_instanced_arrays
                  || !ctxCaps.GL_ARB_draw_instanced) {
@@ -2234,7 +2233,10 @@ public class LwjglRenderer implements Renderer {
                             + "but not supported by the "
                             + "graphics hardware");
                 }
-                if (vb.getNumComponents() > 4 && vb.getNumComponents() % 4 != 0) {
+            }
+            int slotsRequired = 1;
+            if (vb.getNumComponents() > 4) {
+                if (vb.getNumComponents() % 4 != 0) {
                     throw new RendererException("Number of components in multi-slot "
                             + "buffers must be divisible by 4");
                 }