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@@ -1052,7 +1052,7 @@ public class GltfLoader implements AssetLoader {
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// These inverse bind matrices, once inverted again,
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// will give us the real bind pose of the bones (in model space),
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- // since the skeleton in not guaranteed to be exported in bind pose.
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+ // since the skeleton is not guaranteed to be exported in bind pose.
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Integer matricesIndex = getAsInteger(skin, "inverseBindMatrices");
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Matrix4f[] inverseBindMatrices = null;
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if (matricesIndex != null) {
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