|
|
@@ -36,369 +36,192 @@ import com.jme3.renderer.RendererException;
|
|
|
import com.jme3.texture.Image;
|
|
|
import com.jme3.texture.Image.Format;
|
|
|
import java.nio.ByteBuffer;
|
|
|
-import static org.lwjgl.opengl.ATITextureCompression3DC.GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
|
|
|
-import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
|
|
-import static org.lwjgl.opengl.EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT;
|
|
|
-import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
|
|
|
-import static org.lwjgl.opengl.GL11.*;
|
|
|
-import static org.lwjgl.opengl.GL12.*;
|
|
|
-import static org.lwjgl.opengl.GL13.glCompressedTexImage2D;
|
|
|
-import static org.lwjgl.opengl.GL13.glCompressedTexImage3D;
|
|
|
-import static org.lwjgl.opengl.GL14.*;
|
|
|
import org.lwjgl.opengl.*;
|
|
|
|
|
|
-public class TextureUtil {
|
|
|
+class TextureUtil {
|
|
|
|
|
|
- private static boolean isFormatSupported(Format fmt, ContextCapabilities caps){
|
|
|
+ static class GLImageFormat {
|
|
|
+
|
|
|
+ int internalFormat;
|
|
|
+ int format;
|
|
|
+ int dataType;
|
|
|
+ boolean compressed;
|
|
|
+
|
|
|
+ public GLImageFormat(int internalFormat, int format, int dataType, boolean compressed) {
|
|
|
+ this.internalFormat = internalFormat;
|
|
|
+ this.format = format;
|
|
|
+ this.dataType = dataType;
|
|
|
+ this.compressed = compressed;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static final GLImageFormat[] formatToGL = new GLImageFormat[Format.values().length];
|
|
|
+
|
|
|
+ private static void setFormat(Format format, int glInternalFormat, int glFormat, int glDataType, boolean glCompressed){
|
|
|
+ formatToGL[format.ordinal()] = new GLImageFormat(glInternalFormat, glFormat, glDataType, glCompressed);
|
|
|
+ }
|
|
|
+
|
|
|
+ static {
|
|
|
+ // Alpha formats
|
|
|
+ setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+
|
|
|
+ // Luminance formats
|
|
|
+ setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+
|
|
|
+ // Luminance alpha formats
|
|
|
+ setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+
|
|
|
+ // Depth formats
|
|
|
+ setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
|
|
|
+
|
|
|
+ // Depth stencil formats
|
|
|
+ setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL11.GL_DEPTH_COMPONENT, GL30.GL_UNSIGNED_INT_24_8, false);
|
|
|
+
|
|
|
+ // RGB formats
|
|
|
+ setFormat(Format.BGR8, GL11.GL_RGB8, EXTBgra.GL_BGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
|
|
|
+ setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
|
|
|
+ setFormat(Format.RGB16F, ARBTextureFloat.GL_RGB16F_ARB, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
|
|
+ setFormat(Format.RGB32F, ARBTextureFloat.GL_RGB32F_ARB, GL11.GL_RGB, GL11.GL_FLOAT, false);
|
|
|
+
|
|
|
+ // Special RGB formats
|
|
|
+ setFormat(Format.RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
|
|
|
+ setFormat(Format.RGB9E5, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
|
|
|
+ setFormat(Format.RGB16F_to_RGB111110F, EXTPackedFloat.GL_R11F_G11F_B10F_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
|
|
+ setFormat(Format.RGB16F_to_RGB111110F, EXTTextureSharedExponent.GL_RGB9_E5_EXT, GL11.GL_RGB, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
|
|
+
|
|
|
+ // RGBA formats
|
|
|
+ setFormat(Format.ABGR8, GL11.GL_RGBA8, EXTAbgr.GL_ABGR_EXT, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
|
|
|
+ setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
|
|
|
+ setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false); // might be incorrect
|
|
|
+ setFormat(Format.RGBA16F, ARBTextureFloat.GL_RGBA16F_ARB, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, false);
|
|
|
+ setFormat(Format.RGBA32F, ARBTextureFloat.GL_RGBA32F_ARB, GL11.GL_RGBA, GL11.GL_FLOAT, false);
|
|
|
+
|
|
|
+ // DXT formats
|
|
|
+ setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+ setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+ setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+ setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+
|
|
|
+ // LTC/LATC/3Dc formats
|
|
|
+ setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+ setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt){
|
|
|
switch (fmt){
|
|
|
- case ARGB4444:
|
|
|
- return false;
|
|
|
+ case ABGR8:
|
|
|
+ if (!caps.GL_EXT_abgr){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case BGR8:
|
|
|
- return caps.OpenGL12 || caps.GL_EXT_bgra;
|
|
|
+ if (!caps.OpenGL12 && !caps.GL_EXT_bgra){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case DXT1:
|
|
|
case DXT1A:
|
|
|
case DXT3:
|
|
|
case DXT5:
|
|
|
- return caps.GL_EXT_texture_compression_s3tc;
|
|
|
+ if (!caps.GL_EXT_texture_compression_s3tc) {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case Depth:
|
|
|
case Depth16:
|
|
|
case Depth24:
|
|
|
case Depth32:
|
|
|
- return caps.OpenGL14 || caps.GL_ARB_depth_texture;
|
|
|
- case Depth32F:
|
|
|
+ if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case Luminance16F:
|
|
|
case Luminance16FAlpha16F:
|
|
|
case Luminance32F:
|
|
|
+ if (!caps.GL_ARB_texture_float){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case RGB16F:
|
|
|
+ case RGB32F:
|
|
|
case RGBA16F:
|
|
|
case RGBA32F:
|
|
|
- return caps.OpenGL30 || caps.GL_ARB_texture_float;
|
|
|
+ if (!caps.OpenGL30 && !caps.GL_ARB_texture_float){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Depth32F:
|
|
|
+ if (!caps.OpenGL30 && !caps.GL_NV_depth_buffer_float){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case LATC:
|
|
|
case LTC:
|
|
|
- return caps.GL_EXT_texture_compression_latc;
|
|
|
+ if (!caps.GL_EXT_texture_compression_latc){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case RGB9E5:
|
|
|
case RGB16F_to_RGB9E5:
|
|
|
- return caps.OpenGL30 || caps.GL_EXT_texture_shared_exponent;
|
|
|
+ if (!caps.OpenGL30 && !caps.GL_EXT_texture_shared_exponent){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
case RGB111110F:
|
|
|
case RGB16F_to_RGB111110F:
|
|
|
- return caps.OpenGL30 || caps.GL_EXT_packed_float;
|
|
|
- default:
|
|
|
- return true;
|
|
|
+ if (!caps.OpenGL30 && !caps.GL_EXT_packed_float){
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+ break;
|
|
|
}
|
|
|
+ return formatToGL[fmt.ordinal()];
|
|
|
}
|
|
|
-
|
|
|
- public static void checkFormatSupported(Format fmt) {
|
|
|
- if (!isFormatSupported(fmt, GLContext.getCapabilities())) {
|
|
|
+
|
|
|
+ public static GLImageFormat getImageFormatWithError(Format fmt) {
|
|
|
+ GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt);
|
|
|
+ if (glFmt == null) {
|
|
|
throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
|
|
|
}
|
|
|
+ return glFmt;
|
|
|
}
|
|
|
-
|
|
|
- public static int convertTextureFormat(Format fmt){
|
|
|
- switch (fmt){
|
|
|
- case Alpha16:
|
|
|
- return GL_ALPHA16;
|
|
|
- case Alpha8:
|
|
|
- return GL_ALPHA8;
|
|
|
- case DXT1:
|
|
|
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
- case DXT1A:
|
|
|
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
- case DXT3:
|
|
|
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
|
- case DXT5:
|
|
|
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
|
- case LATC:
|
|
|
- return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
|
|
- case Depth:
|
|
|
- return GL_DEPTH_COMPONENT;
|
|
|
- case Depth16:
|
|
|
- return GL_DEPTH_COMPONENT16;
|
|
|
- case Depth24:
|
|
|
- return GL_DEPTH_COMPONENT24;
|
|
|
- case Depth32:
|
|
|
- return GL_DEPTH_COMPONENT32;
|
|
|
- case Depth32F:
|
|
|
- return ARBDepthBufferFloat.GL_DEPTH_COMPONENT32F;
|
|
|
- case Luminance8Alpha8:
|
|
|
- return GL_LUMINANCE8_ALPHA8;
|
|
|
- case Luminance16Alpha16:
|
|
|
- return GL_LUMINANCE16_ALPHA16;
|
|
|
- case Luminance16FAlpha16F:
|
|
|
- return ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
|
|
|
- case Intensity8:
|
|
|
- return GL_INTENSITY8;
|
|
|
- case Intensity16:
|
|
|
- return GL_INTENSITY16;
|
|
|
- case Luminance8:
|
|
|
- return GL_LUMINANCE8;
|
|
|
- case Luminance16:
|
|
|
- return GL_LUMINANCE16;
|
|
|
- case Luminance16F:
|
|
|
- return ARBTextureFloat.GL_LUMINANCE16F_ARB;
|
|
|
- case Luminance32F:
|
|
|
- return ARBTextureFloat.GL_LUMINANCE32F_ARB;
|
|
|
- case RGB10:
|
|
|
- return GL_RGB10;
|
|
|
- case RGB16:
|
|
|
- return GL_RGB16;
|
|
|
- case RGB111110F:
|
|
|
- return EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
|
|
- case RGB9E5:
|
|
|
- return EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
|
|
- case RGB16F:
|
|
|
- return ARBTextureFloat.GL_RGB16F_ARB;
|
|
|
- case RGBA16F:
|
|
|
- return ARBTextureFloat.GL_RGBA16F_ARB;
|
|
|
- case RGB32F:
|
|
|
- return ARBTextureFloat.GL_RGB32F_ARB;
|
|
|
- case RGB5A1:
|
|
|
- return GL_RGB5_A1;
|
|
|
- case BGR8:
|
|
|
- return GL_RGB8;
|
|
|
- case RGB8:
|
|
|
- return GL_RGB8;
|
|
|
- case RGBA16:
|
|
|
- return GL_RGBA16;
|
|
|
- case RGBA8:
|
|
|
- return GL_RGBA8;
|
|
|
- default:
|
|
|
- throw new UnsupportedOperationException("Unrecognized format: "+fmt);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public static void uploadTexture(Image img,
|
|
|
+
|
|
|
+ public static void uploadTexture(Image image,
|
|
|
int target,
|
|
|
int index,
|
|
|
- int border,
|
|
|
- boolean tdc){
|
|
|
- Image.Format fmt = img.getFormat();
|
|
|
-
|
|
|
- checkFormatSupported(fmt);
|
|
|
+ int border){
|
|
|
+
|
|
|
+ Image.Format fmt = image.getFormat();
|
|
|
+ GLImageFormat glFmt = getImageFormatWithError(fmt);
|
|
|
|
|
|
ByteBuffer data;
|
|
|
- if (index >= 0 && img.getData() != null && img.getData().size() > 0){
|
|
|
- data = img.getData(index);
|
|
|
+ if (index >= 0 && image.getData() != null && image.getData().size() > 0){
|
|
|
+ data = image.getData(index);
|
|
|
}else{
|
|
|
data = null;
|
|
|
}
|
|
|
|
|
|
- int width = img.getWidth();
|
|
|
- int height = img.getHeight();
|
|
|
- int depth = img.getDepth();
|
|
|
+ int width = image.getWidth();
|
|
|
+ int height = image.getHeight();
|
|
|
+ int depth = image.getDepth();
|
|
|
|
|
|
- boolean compress = false;
|
|
|
- int internalFormat = -1;
|
|
|
- int format = -1;
|
|
|
- int dataType = -1;
|
|
|
-
|
|
|
- switch (fmt){
|
|
|
- case Alpha16:
|
|
|
- internalFormat = GL_ALPHA16;
|
|
|
- format = GL_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Alpha8:
|
|
|
- internalFormat = GL_ALPHA8;
|
|
|
- format = GL_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case DXT1:
|
|
|
- compress = true;
|
|
|
- internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case DXT1A:
|
|
|
- compress = true;
|
|
|
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case DXT3:
|
|
|
- compress = true;
|
|
|
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case DXT5:
|
|
|
- compress = true;
|
|
|
- internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case LATC:
|
|
|
- compress = true;
|
|
|
- if (tdc){
|
|
|
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
|
|
|
- }else{
|
|
|
- internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
|
|
|
- }
|
|
|
- format = GL_LUMINANCE_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case LTC:
|
|
|
- compress = true;
|
|
|
- internalFormat = GL_COMPRESSED_LUMINANCE_LATC1_EXT;
|
|
|
- format = GL_LUMINANCE_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Depth:
|
|
|
- internalFormat = GL_DEPTH_COMPONENT;
|
|
|
- format = GL_DEPTH_COMPONENT;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Depth16:
|
|
|
- internalFormat = GL_DEPTH_COMPONENT16;
|
|
|
- format = GL_DEPTH_COMPONENT;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Depth24:
|
|
|
- internalFormat = GL_DEPTH_COMPONENT24;
|
|
|
- format = GL_DEPTH_COMPONENT;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Depth32:
|
|
|
- internalFormat = GL_DEPTH_COMPONENT32;
|
|
|
- format = GL_DEPTH_COMPONENT;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Depth32F:
|
|
|
- internalFormat = NVDepthBufferFloat.GL_DEPTH_COMPONENT32F_NV;
|
|
|
- format = GL_DEPTH_COMPONENT;
|
|
|
- dataType = GL_FLOAT;
|
|
|
- break;
|
|
|
- case Luminance16FAlpha16F:
|
|
|
- internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
|
|
|
- format = GL_LUMINANCE_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Intensity8:
|
|
|
- internalFormat = GL_INTENSITY8;
|
|
|
- format = GL_INTENSITY;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Intensity16:
|
|
|
- internalFormat = GL_INTENSITY16;
|
|
|
- format = GL_INTENSITY;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Luminance8:
|
|
|
- internalFormat = GL_LUMINANCE8;
|
|
|
- format = GL_LUMINANCE;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Luminance8Alpha8:
|
|
|
- internalFormat = GL_LUMINANCE8_ALPHA8;
|
|
|
- format = GL_LUMINANCE_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Luminance16Alpha16:
|
|
|
- internalFormat = GL_LUMINANCE16_ALPHA16;
|
|
|
- format = GL_LUMINANCE_ALPHA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Luminance16:
|
|
|
- internalFormat = GL_LUMINANCE16;
|
|
|
- format = GL_LUMINANCE;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case Luminance16F:
|
|
|
- internalFormat = ARBTextureFloat.GL_LUMINANCE16F_ARB;
|
|
|
- format = GL_LUMINANCE;
|
|
|
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
|
|
- break;
|
|
|
- case Luminance32F:
|
|
|
- internalFormat = ARBTextureFloat.GL_LUMINANCE32F_ARB;
|
|
|
- format = GL_LUMINANCE;
|
|
|
- dataType = GL_FLOAT;
|
|
|
- break;
|
|
|
- case RGB10:
|
|
|
- internalFormat = GL_RGB10;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case RGB16:
|
|
|
- internalFormat = GL_RGB16;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case RGB111110F:
|
|
|
- internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = EXTPackedFloat.GL_UNSIGNED_INT_10F_11F_11F_REV_EXT;
|
|
|
- break;
|
|
|
- case RGB16F_to_RGB111110F:
|
|
|
- internalFormat = EXTPackedFloat.GL_R11F_G11F_B10F_EXT;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
|
|
- break;
|
|
|
- case RGB16F_to_RGB9E5:
|
|
|
- internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
|
|
- break;
|
|
|
- case RGB9E5:
|
|
|
- internalFormat = EXTTextureSharedExponent.GL_RGB9_E5_EXT;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = EXTTextureSharedExponent.GL_UNSIGNED_INT_5_9_9_9_REV_EXT;
|
|
|
- break;
|
|
|
- case RGB16F:
|
|
|
- internalFormat = ARBTextureFloat.GL_RGB16F_ARB;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
|
|
- break;
|
|
|
- case RGBA16F:
|
|
|
- internalFormat = ARBTextureFloat.GL_RGBA16F_ARB;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = ARBHalfFloatPixel.GL_HALF_FLOAT_ARB;
|
|
|
- break;
|
|
|
- case RGB32F:
|
|
|
- internalFormat = ARBTextureFloat.GL_RGB32F_ARB;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = GL_FLOAT;
|
|
|
- break;
|
|
|
- case RGBA32F:
|
|
|
- internalFormat = ARBTextureFloat.GL_RGBA32F_ARB;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_FLOAT;
|
|
|
- break;
|
|
|
- case RGB5A1:
|
|
|
- internalFormat = GL_RGB5_A1;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case RGB8:
|
|
|
- internalFormat = GL_RGB8;
|
|
|
- format = GL_RGB;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case BGR8:
|
|
|
- internalFormat = GL_RGB8;
|
|
|
- format = GL_BGR;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case RGBA16:
|
|
|
- internalFormat = GL_RGBA16;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case RGBA8:
|
|
|
- internalFormat = GL_RGBA8;
|
|
|
- format = GL_RGBA;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- case ABGR8:
|
|
|
- internalFormat = GL_RGBA8;
|
|
|
- format = EXTAbgr.GL_ABGR_EXT;
|
|
|
- dataType = GL_UNSIGNED_BYTE;
|
|
|
- break;
|
|
|
- default:
|
|
|
- throw new UnsupportedOperationException("Unrecognized format: "+fmt);
|
|
|
+ if (data != null) {
|
|
|
+ GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
|
|
}
|
|
|
|
|
|
- if (data != null)
|
|
|
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
-
|
|
|
- int[] mipSizes = img.getMipMapSizes();
|
|
|
+ int[] mipSizes = image.getMipMapSizes();
|
|
|
int pos = 0;
|
|
|
// TODO: Remove unneccessary allocation
|
|
|
if (mipSizes == null){
|
|
|
@@ -409,7 +232,7 @@ public class TextureUtil {
|
|
|
}
|
|
|
|
|
|
boolean subtex = false;
|
|
|
- int samples = img.getMultiSamples();
|
|
|
+ int samples = image.getMultiSamples();
|
|
|
|
|
|
for (int i = 0; i < mipSizes.length; i++){
|
|
|
int mipWidth = Math.max(1, width >> i);
|
|
|
@@ -421,95 +244,96 @@ public class TextureUtil {
|
|
|
data.limit(pos + mipSizes[i]);
|
|
|
}
|
|
|
|
|
|
- if (compress && data != null){
|
|
|
- if (target == GL_TEXTURE_3D){
|
|
|
- glCompressedTexImage3D(target,
|
|
|
- i,
|
|
|
- internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- mipDepth,
|
|
|
- border,
|
|
|
- data);
|
|
|
+ if (glFmt.compressed && data != null){
|
|
|
+ if (target == GL12.GL_TEXTURE_3D){
|
|
|
+ GL13.glCompressedTexImage3D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ mipDepth,
|
|
|
+ border,
|
|
|
+ data);
|
|
|
}else{
|
|
|
//all other targets use 2D: array, cubemap, 2d
|
|
|
- glCompressedTexImage2D(target,
|
|
|
- i,
|
|
|
- internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- border,
|
|
|
- data);
|
|
|
+ GL13.glCompressedTexImage2D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ border,
|
|
|
+ data);
|
|
|
}
|
|
|
}else{
|
|
|
- if (target == GL_TEXTURE_3D){
|
|
|
- glTexImage3D(target,
|
|
|
- i,
|
|
|
- internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- mipDepth,
|
|
|
- border,
|
|
|
- format,
|
|
|
- dataType,
|
|
|
- data);
|
|
|
+ if (target == GL12.GL_TEXTURE_3D){
|
|
|
+ GL12.glTexImage3D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ mipDepth,
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
// prepare data for 2D array
|
|
|
// or upload slice
|
|
|
if (index == -1){
|
|
|
- glTexImage3D(target,
|
|
|
- 0,
|
|
|
- internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- img.getData().size(), //# of slices
|
|
|
- border,
|
|
|
- format,
|
|
|
- dataType,
|
|
|
- data);
|
|
|
+ GL12.glTexImage3D(target,
|
|
|
+ 0,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ image.getData().size(), //# of slices
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}else{
|
|
|
- glTexSubImage3D(target,
|
|
|
- i, // level
|
|
|
- 0, // xoffset
|
|
|
- 0, // yoffset
|
|
|
- index, // zoffset
|
|
|
- width, // width
|
|
|
- height, // height
|
|
|
- 1, // depth
|
|
|
- format,
|
|
|
- dataType,
|
|
|
- data);
|
|
|
+ GL12.glTexSubImage3D(target,
|
|
|
+ i, // level
|
|
|
+ 0, // xoffset
|
|
|
+ 0, // yoffset
|
|
|
+ index, // zoffset
|
|
|
+ width, // width
|
|
|
+ height, // height
|
|
|
+ 1, // depth
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}
|
|
|
}else{
|
|
|
if (subtex){
|
|
|
- if (samples > 1)
|
|
|
+ if (samples > 1){
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
+ }
|
|
|
|
|
|
- glTexSubImage2D(target,
|
|
|
- i,
|
|
|
- 0, 0,
|
|
|
- mipWidth, mipHeight,
|
|
|
- format,
|
|
|
- dataType,
|
|
|
- data);
|
|
|
+ GL11.glTexSubImage2D(target,
|
|
|
+ i,
|
|
|
+ 0, 0,
|
|
|
+ mipWidth, mipHeight,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}else{
|
|
|
if (samples > 1){
|
|
|
ARBTextureMultisample.glTexImage2DMultisample(target,
|
|
|
samples,
|
|
|
- internalFormat,
|
|
|
+ glFmt.internalFormat,
|
|
|
mipWidth,
|
|
|
mipHeight,
|
|
|
true);
|
|
|
}else{
|
|
|
- glTexImage2D(target,
|
|
|
- i,
|
|
|
- internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- border,
|
|
|
- format,
|
|
|
- dataType,
|
|
|
- data);
|
|
|
+ GL11.glTexImage2D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}
|
|
|
}
|
|
|
}
|