Nehon
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0929bb2845
Added a way to change the lightProbe radius in the property panel
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9 年之前 |
Nehon
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49c6705bcc
Better LightProbe radius shape
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9 年之前 |
Nehon
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866bf8d694
Added a light gizmo for light probe. Refactored the way light markers were done
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9 年之前 |
Nehon
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ab981b76fc
Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not.
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9 年之前 |
Nehon
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39fe8326ba
Added a progress handle for the environment map generation.
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9 年之前 |
Nehon
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ad88fa3210
Merge branch 'master' into PBRisComing
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9 年之前 |
Nehon
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cbe87cf41f
checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay
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9 年之前 |
Nehon
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5cb72c6582
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
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9 年之前 |
Nehon
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4726da1e41
Merge branch 'master' into PBRisComing
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9 年之前 |
Nehon
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40177c1524
Added jme3-lwjgl3/build/ to the gitignore file.... again..
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9 年之前 |
Nehon
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84e2aba9da
Initial implementation for adding a LightProbe to a scene in the SDK
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9 年之前 |
Nehon
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c76182d375
Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps.
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9 年之前 |
Daniel Johansson
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00e2717c7c
Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library.
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9 年之前 |
Kirill Vainer
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79638b7434
Merge pull request #377 from davidB/fix_opengl3
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9 年之前 |
Paul Speed
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69297af414
Merge pull request #376 from Pesegato/master
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9 年之前 |
jmekaelthas
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a80051c1ce
Bugfix: very small wight values caused severe animation artifacts.
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9 年之前 |
David Bernard
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2938acec51
opengl3: add GLSLCompat into Gui.j3md
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9 年之前 |
Pesegato
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539e49e109
Added support to Logitech F310
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10 年之前 |
Julien Gouesse
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8752c42aa6
Merge pull request #375 from davidB/wip_jogl
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10 年之前 |
David Bernard
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836bf85630
jogl: some fixes about mouse handler
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10 年之前 |
Nehon
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5bd261e115
added jme3=lwjgl3/build to the gitignore file...
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10 年之前 |
Rémy Bouquet
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c348e30188
fixed a NPE in the shader node editor when the navigator panel is collapsed
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10 年之前 |
Rémy Bouquet
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45321fc7d5
Fixed an issue in material when having classic lights along with a LightProbe
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10 年之前 |
Nehon
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7d07a63ebf
Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light
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10 年之前 |
Rémy Bouquet
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e159c3918a
Implemented intersectBoundingBox for LightProbe
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10 年之前 |
Rémy Bouquet
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c47da8e9a1
Merge branch 'master' into PBRisComing
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10 年之前 |
Julien Gouesse
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ea28e8a449
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
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10 年之前 |
Julien Gouesse
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ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
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10 年之前 |
Julien Gouesse
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f38ea1e3e2
Displays the JOGL version instead of the NEWT version
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10 年之前 |
Julien Gouesse
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1559dacdca
Updates JOGL (2.3.2)
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10 年之前 |