Commit History

作者 SHA1 備註 提交日期
  Nehon 0929bb2845 Added a way to change the lightProbe radius in the property panel 9 年之前
  Nehon 49c6705bcc Better LightProbe radius shape 9 年之前
  Nehon 866bf8d694 Added a light gizmo for light probe. Refactored the way light markers were done 9 年之前
  Nehon ab981b76fc Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not. 9 年之前
  Nehon 39fe8326ba Added a progress handle for the environment map generation. 9 年之前
  Nehon ad88fa3210 Merge branch 'master' into PBRisComing 9 年之前
  Nehon cbe87cf41f checkGLError in LwjglOffscreenBuffer is now called only if assertions are on, as it is done in LwjglAbstractDisplay 9 年之前
  Nehon 5cb72c6582 Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. 9 年之前
  Nehon 4726da1e41 Merge branch 'master' into PBRisComing 9 年之前
  Nehon 40177c1524 Added jme3-lwjgl3/build/ to the gitignore file.... again.. 9 年之前
  Nehon 84e2aba9da Initial implementation for adding a LightProbe to a scene in the SDK 9 年之前
  Nehon c76182d375 Updated the create skybox gui in the SDK so that it fits the new API and supports loading equirect Skybox maps. 9 年之前
  Daniel Johansson 00e2717c7c Fixed an issue where on linux using jme-lwjgl3 module would cause the windows dll to be loaded instead of the linux so native library. 9 年之前
  Kirill Vainer 79638b7434 Merge pull request #377 from davidB/fix_opengl3 9 年之前
  Paul Speed 69297af414 Merge pull request #376 from Pesegato/master 9 年之前
  jmekaelthas a80051c1ce Bugfix: very small wight values caused severe animation artifacts. 9 年之前
  David Bernard 2938acec51 opengl3: add GLSLCompat into Gui.j3md 9 年之前
  Pesegato 539e49e109 Added support to Logitech F310 10 年之前
  Julien Gouesse 8752c42aa6 Merge pull request #375 from davidB/wip_jogl 10 年之前
  David Bernard 836bf85630 jogl: some fixes about mouse handler 10 年之前
  Nehon 5bd261e115 added jme3=lwjgl3/build to the gitignore file... 10 年之前
  Rémy Bouquet c348e30188 fixed a NPE in the shader node editor when the navigator panel is collapsed 10 年之前
  Rémy Bouquet 45321fc7d5 Fixed an issue in material when having classic lights along with a LightProbe 10 年之前
  Nehon 7d07a63ebf Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light 10 年之前
  Rémy Bouquet e159c3918a Implemented intersectBoundingBox for LightProbe 10 年之前
  Rémy Bouquet c47da8e9a1 Merge branch 'master' into PBRisComing 10 年之前
  Julien Gouesse ea28e8a449 First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend 10 年之前
  Julien Gouesse ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 10 年之前
  Julien Gouesse f38ea1e3e2 Displays the JOGL version instead of the NEWT version 10 年之前
  Julien Gouesse 1559dacdca Updates JOGL (2.3.2) 10 年之前