Commit History

Автор SHA1 Съобщение Дата
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them преди 13 години
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager преди 13 години
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug преди 13 години
  rem..om 28926b8383 WaterFilter can now have a square shape преди 13 години
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case преди 13 години
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters преди 13 години
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change преди 13 години
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain преди 13 години
  Sha..rd 7825249952 * Made some classes pretty, hope you like it преди 13 години
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. преди 13 години
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). преди 13 години
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) преди 13 години
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) преди 13 години
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 преди 13 години
  Sha..rd 050f630383 * Fix issue 514 преди 13 години
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. преди 13 години
  roo..li a6c4f99412 FastMath: fixed javadoc преди 13 години
  roo..li 656c129de8 added a second example to HelloTerrain test преди 13 години
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model преди 13 години
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered преди 13 години
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing преди 13 години
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader преди 13 години
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 преди 13 години
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). преди 13 години
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. преди 13 години
  PSp..om d649505a6c Modified to do the method lookups on first class преди 13 години
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. преди 13 години
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. преди 13 години
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. преди 13 години
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. преди 13 години