Historial de Commits

Autor SHA1 Mensaje Fecha
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them hace 13 años
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). hace 13 años
  nor..67 3cdaf0e051 jme3: hace 14 años
  rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) hace 14 años
  sha..rd c590b8d054 * Small javadoc additions in Application hace 14 años
  sha..rd e3366f14b8 Animation system revamp hace 14 años
  rem..om e42ab8f0c1 SkeletonControl : added a call to super.setSpatial in setSpatial hace 14 años
  sha..rd 348b1d638a * Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected hace 14 años
  rem..om 413f2b1e48 Implemented a new TempVars system, temp vars can now be requested without conflict. hace 14 años
  rem..om 4c18882032 addionnal javadoc for com.jme3.animation hace 14 años
  sha..rd bfe772dd71 * Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything hace 14 años
  sha..rd e9e64c7cb7 * Removed deprecated AnimControl constructor hace 14 años
  rem..om 77acf77428 Fixed NPE in setBoneAttachement in SkeletonControl. hace 14 años
  sha..rd 636339a432 * Proper TempVars lock/unlock usage in SkeletonControl ... Although it shouldn't really break anything since that class is the only one using the skinning arrays. hace 14 años
  rem..om dc030c897f Bone animation : hace 14 años