Sha..rd
|
0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
|
hace 13 años |
rem..om
|
2b097ebdfc
SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct).
|
hace 13 años |
nor..67
|
3cdaf0e051
jme3:
|
hace 14 años |
rem..om
|
a5ff915fc1
- Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation)
|
hace 14 años |
sha..rd
|
c590b8d054
* Small javadoc additions in Application
|
hace 14 años |
sha..rd
|
e3366f14b8
Animation system revamp
|
hace 14 años |
rem..om
|
e42ab8f0c1
SkeletonControl : added a call to super.setSpatial in setSpatial
|
hace 14 años |
sha..rd
|
348b1d638a
* Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected
|
hace 14 años |
rem..om
|
413f2b1e48
Implemented a new TempVars system, temp vars can now be requested without conflict.
|
hace 14 años |
rem..om
|
4c18882032
addionnal javadoc for com.jme3.animation
|
hace 14 años |
sha..rd
|
bfe772dd71
* Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything
|
hace 14 años |
sha..rd
|
e9e64c7cb7
* Removed deprecated AnimControl constructor
|
hace 14 años |
rem..om
|
77acf77428
Fixed NPE in setBoneAttachement in SkeletonControl.
|
hace 14 años |
sha..rd
|
636339a432
* Proper TempVars lock/unlock usage in SkeletonControl ... Although it shouldn't really break anything since that class is the only one using the skinning arrays.
|
hace 14 años |
rem..om
|
dc030c897f
Bone animation :
|
hace 14 años |