Commit történet

Szerző SHA1 Üzenet Dátum
  nor..67 0b1681c29f SDK: 13 éve
  nor..67 8eb7c833e6 SDK: 13 éve
  Kae..pl 2148c256d3 Allowing only a single armature modifier and object animation modifier to be applied over an object. 13 éve
  Kae..pl 6e027bd51e Fixing a bug where applied armeture has no skeleton attached. 13 éve
  rem..om 281d38d609 RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene. 13 éve
  iwg..ic 3afb803c68 Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable. 13 éve
  bre..om 77a1ec09f8 moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded 13 éve
  rem..om cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries. 13 éve
  PSp..om f0d4f86dd8 Updates to use logical ID mapping instead of names. 13 éve
  PSp..om 52b08cd0da Updated to work with logical ID instead of name. 13 éve
  PSp..om d9dd8603b8 Remap logical ID instead of name since it is now 13 éve
  PSp..om 9b763443fa Modified the string-based look-ups to use logical 13 éve
  iwg..ic 56bf97a7e2 Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762 13 éve
  PSp..om 810164da46 Added a method for directly poking keyboard events 13 éve
  PSp..om 33968b4c39 Added code to reset the actions of opposite joystick 13 éve
  bre..om 211b63be84 Line shape now rewinds the buffer before data is set in updatePoints() 13 éve
  rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. 13 éve
  bre..om 7f740a0cd4 TerrainGrid executor now prints out any exceptions from the threads 13 éve
  PSp..om c3549f42f6 Fixed a bug in how POV.DOWN_RIGHT was reported... 13 éve
  PSp..om 4b4ae178e5 Added a basic way to have default remappings of 13 éve
  PSp..om 67750ff7a5 Added a dump of the buttons. 13 éve
  bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event 13 éve
  Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. 13 éve
  Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer 13 éve
  PSp..om 86a3b0532c Save and restore the color in the nifty-optimization 13 éve
  rem..om d980519674 Re-introduced alphaDiscardThreshold in lighting frag 13 éve
  Sha..om d329e243fa * dotScene loader: prevent issue when dotScene file is missing an externals section. 13 éve
  Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug 13 éve
  PSp..om a7717d9ea2 Reverting the changes made in r9389 13 éve
  rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter 13 éve