Sha..rd
|
0ba541ecd1
* Display initialization will not continue if crash is encountered
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13 gadi atpakaļ |
Sha..rd
|
fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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13 gadi atpakaļ |
Sha..rd
|
8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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13 gadi atpakaļ |
Sha..rd
|
c498e79511
* Gui shader now supports vertex color on GL1
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13 gadi atpakaļ |
Kae..pl
|
37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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13 gadi atpakaļ |
Kae..pl
|
801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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13 gadi atpakaļ |
PSp..om
|
d649505a6c
Modified to do the method lookups on first class
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13 gadi atpakaļ |
Kae..pl
|
1d6fc2f9d6
NPE fix when no image texture was found.
|
13 gadi atpakaļ |
Kae..pl
|
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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13 gadi atpakaļ |
Kae..pl
|
7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
|
13 gadi atpakaļ |
Kae..pl
|
cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
|
13 gadi atpakaļ |
Kae..pl
|
1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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13 gadi atpakaļ |
Kae..pl
|
a6d42c21bb
Fix to applying properties to the mesh's geometry.
|
13 gadi atpakaļ |
Kae..pl
|
fde6b4a447
Fixes to normals loading.
|
13 gadi atpakaļ |
Kae..pl
|
0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
|
13 gadi atpakaļ |
Kae..pl
|
a85db87169
Support for BMesh loading. Enjoy :)
|
13 gadi atpakaļ |
Kae..pl
|
691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
|
13 gadi atpakaļ |
PSp..om
|
53dd4c2941
Some additional null checks while I'm in the area.
|
13 gadi atpakaļ |
PSp..om
|
11f686b1e0
Some cheap defensive checks that make a nicer
|
13 gadi atpakaļ |
Kae..pl
|
332fe4d3ac
Fixing bugs with applying UV maps.
|
13 gadi atpakaļ |
Kae..pl
|
440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
|
13 gadi atpakaļ |
Kae..pl
|
1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
|
13 gadi atpakaļ |
nor..67
|
1e496c91fd
SDK:
|
13 gadi atpakaļ |
nor..67
|
6dbc85234f
SDK:
|
13 gadi atpakaļ |
Kae..pl
|
d63683d240
Issue 466: Blender loader duplicates vertices
|
13 gadi atpakaļ |
rem..om
|
4e987ae63e
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.
|
13 gadi atpakaļ |
rem..om
|
67712589e2
Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background
|
13 gadi atpakaļ |
Sha..rd
|
ca3f1d941a
* Fix issue 505
|
13 gadi atpakaļ |
rem..om
|
9349bd97c6
MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path.
|
13 gadi atpakaļ |
Sha..rd
|
c373f70d01
* Fixed issue where a model loaded from J3O would crash on render (thanks ghoust)
|
13 gadi atpakaļ |