Commit History

Autor SHA1 Mensaxe Data
  bre..om 13758bd985 terrain will clear any caches it has now when detached from the scene graph %!s(int64=13) %!d(string=hai) anos
  nor..67 133d153bbb - remove setScale override from Sphere and Box %!s(int64=13) %!d(string=hai) anos
  rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. %!s(int64=13) %!d(string=hai) anos
  nor..67 c8446baa77 - fix desktop deployment for OSX by using Oracles stub instead of Apples %!s(int64=13) %!d(string=hai) anos
  nor..67 55d3153721 - adapt AndroidAudioRenderer to new AudioSource %!s(int64=13) %!d(string=hai) anos
  nor..67 651734af98 - fix sound dependencies for nifty %!s(int64=13) %!d(string=hai) anos
  nor..67 5746d0be4d - fix some dependencies for AudioNode %!s(int64=13) %!d(string=hai) anos
  nor..67 7b4f4b8678 - remove some unnecessary methods from AudioSource interface %!s(int64=13) %!d(string=hai) anos
  nor..67 22eb83fd9a - add generic AudioSource to abstract audio system away from AudioNode %!s(int64=13) %!d(string=hai) anos
  rem..om df5afb1524 MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... %!s(int64=13) %!d(string=hai) anos
  nor..67 f8de35a9e8 - change BetterCharacterControl damping to be framerate decoupled %!s(int64=13) %!d(string=hai) anos
  rem..om b81ac2be61 Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o %!s(int64=13) %!d(string=hai) anos
  nor..67 bc36506776 - add black fog to WoI %!s(int64=13) %!d(string=hai) anos
  nor..67 39205d3b21 - add damping for local x/z forces to BetterCharacterControl, remove debug %!s(int64=13) %!d(string=hai) anos
  nor..67 cb1920eaff - cleanup state detaching in WoI %!s(int64=13) %!d(string=hai) anos
  nor..67 8f5a8500a6 - fix coord display for WorldOfInception %!s(int64=13) %!d(string=hai) anos
  nor..67 50b7ed3b91 - fix coord display for WorldOfInception %!s(int64=13) %!d(string=hai) anos
  nor..67 bd76d72ec7 - add coord display for WorldOfInception %!s(int64=13) %!d(string=hai) anos
  nor..67 e100931c1f - add first version of WorldOfInception %!s(int64=13) %!d(string=hai) anos
  nor..67 fe20cbb55f - cleanup BulletAppState startPhysics/stopPhysics %!s(int64=13) %!d(string=hai) anos
  Kae..pl 31e327bbac Refactoring: SpatialConstraint now derives from Constraint and not BoneConstraint. %!s(int64=13) %!d(string=hai) anos
  Kae..pl 4de3be91a9 Refactoring: unsupported (but known) constraint definitions are now represented by a single class instead of many classes that do nothing except logging a warning. %!s(int64=13) %!d(string=hai) anos
  Kae..pl 28ea9d8a0d Refactoring: tabs replaced by spaces in blender importer sources. (removed unnecesary comment about the spaces so that is not misleading later for others ;) ) %!s(int64=13) %!d(string=hai) anos
  Kae..pl ecc8d8387b Refactoring: tabs replaced by spaces in blender importer sources. (4 spaces for each tab) %!s(int64=13) %!d(string=hai) anos
  Kae..pl 9f4544a3a8 Added length of the bone to the BoneContext (this will be needed later by some of the constraints). %!s(int64=13) %!d(string=hai) anos
  nor..67 8a6490e9d2 SDK %!s(int64=13) %!d(string=hai) anos
  nor..67 967ec9cbe6 - clean up KinematicRagdollControl lifecycle, can now be rebuilt or re-added while in the physics space %!s(int64=13) %!d(string=hai) anos
  Kae..pl dcd5fd5b4e Making sure that bone constraint will target either object or bone in its own armature. Allowing bone to target object (and not only bone as it was until now). %!s(int64=13) %!d(string=hai) anos
  nor..67 81b8ed4a47 SDK: %!s(int64=13) %!d(string=hai) anos
  nor..67 4a2db486b1 SDK: %!s(int64=13) %!d(string=hai) anos