rem..om
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241cbce7e6
Shader Nodes implementation :
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12 years ago |
jul..om
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0360f9a44a
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile
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12 years ago |
rem..om
|
55d065ab78
Shader Nodes implementation :
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12 years ago |
rem..om
|
9e3a98931a
AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events.
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12 years ago |
rem..om
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a5dbe2306c
Removed some code that was forcing nearest filtering for textures filtering on android
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12 years ago |
rem..om
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304878c712
Fixed issue where effect and audio tracks were looping even if they shouldn't
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12 years ago |
Kae..pl
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0a90ff21d2
Refactoring: removed unused class.
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12 years ago |
Kae..pl
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687c1216ab
Refactoring: removing unused code.
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12 years ago |
rem..om
|
e296b717b7
Commit Paul's MemoryUtils to JME3 util package
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12 years ago |
bre..om
|
7360c789fa
fixed typo in MultiTerrainLodControl causing terrains not to be removed
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12 years ago |
bre..om
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13758bd985
terrain will clear any caches it has now when detached from the scene graph
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12 years ago |
nor..67
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133d153bbb
- remove setScale override from Sphere and Box
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12 years ago |
rem..om
|
bc62609746
OGLESShaderRenderer now only force mediump precision for float in the fragment shader.
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12 years ago |
nor..67
|
c8446baa77
- fix desktop deployment for OSX by using Oracles stub instead of Apples
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12 years ago |
nor..67
|
55d3153721
- adapt AndroidAudioRenderer to new AudioSource
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12 years ago |
nor..67
|
651734af98
- fix sound dependencies for nifty
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12 years ago |
nor..67
|
5746d0be4d
- fix some dependencies for AudioNode
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12 years ago |
nor..67
|
7b4f4b8678
- remove some unnecessary methods from AudioSource interface
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12 years ago |
nor..67
|
22eb83fd9a
- add generic AudioSource to abstract audio system away from AudioNode
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12 years ago |
rem..om
|
df5afb1524
MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model...
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12 years ago |
nor..67
|
f8de35a9e8
- change BetterCharacterControl damping to be framerate decoupled
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12 years ago |
rem..om
|
b81ac2be61
Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o
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12 years ago |
nor..67
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bc36506776
- add black fog to WoI
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12 years ago |
nor..67
|
39205d3b21
- add damping for local x/z forces to BetterCharacterControl, remove debug
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12 years ago |
nor..67
|
cb1920eaff
- cleanup state detaching in WoI
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12 years ago |
nor..67
|
8f5a8500a6
- fix coord display for WorldOfInception
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12 years ago |
nor..67
|
50b7ed3b91
- fix coord display for WorldOfInception
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12 years ago |
nor..67
|
bd76d72ec7
- add coord display for WorldOfInception
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12 years ago |
nor..67
|
e100931c1f
- add first version of WorldOfInception
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12 years ago |
nor..67
|
fe20cbb55f
- cleanup BulletAppState startPhysics/stopPhysics
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12 years ago |