Commit History

Author SHA1 Message Date
  rem..om 241cbce7e6 Shader Nodes implementation : 12 years ago
  jul..om 0360f9a44a Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile 12 years ago
  rem..om 55d065ab78 Shader Nodes implementation : 12 years ago
  rem..om 9e3a98931a AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events. 12 years ago
  rem..om a5dbe2306c Removed some code that was forcing nearest filtering for textures filtering on android 12 years ago
  rem..om 304878c712 Fixed issue where effect and audio tracks were looping even if they shouldn't 12 years ago
  Kae..pl 0a90ff21d2 Refactoring: removed unused class. 12 years ago
  Kae..pl 687c1216ab Refactoring: removing unused code. 12 years ago
  rem..om e296b717b7 Commit Paul's MemoryUtils to JME3 util package 12 years ago
  bre..om 7360c789fa fixed typo in MultiTerrainLodControl causing terrains not to be removed 12 years ago
  bre..om 13758bd985 terrain will clear any caches it has now when detached from the scene graph 12 years ago
  nor..67 133d153bbb - remove setScale override from Sphere and Box 12 years ago
  rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. 12 years ago
  nor..67 c8446baa77 - fix desktop deployment for OSX by using Oracles stub instead of Apples 12 years ago
  nor..67 55d3153721 - adapt AndroidAudioRenderer to new AudioSource 12 years ago
  nor..67 651734af98 - fix sound dependencies for nifty 12 years ago
  nor..67 5746d0be4d - fix some dependencies for AudioNode 12 years ago
  nor..67 7b4f4b8678 - remove some unnecessary methods from AudioSource interface 12 years ago
  nor..67 22eb83fd9a - add generic AudioSource to abstract audio system away from AudioNode 12 years ago
  rem..om df5afb1524 MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 years ago
  nor..67 f8de35a9e8 - change BetterCharacterControl damping to be framerate decoupled 12 years ago
  rem..om b81ac2be61 Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o 12 years ago
  nor..67 bc36506776 - add black fog to WoI 12 years ago
  nor..67 39205d3b21 - add damping for local x/z forces to BetterCharacterControl, remove debug 12 years ago
  nor..67 cb1920eaff - cleanup state detaching in WoI 12 years ago
  nor..67 8f5a8500a6 - fix coord display for WorldOfInception 12 years ago
  nor..67 50b7ed3b91 - fix coord display for WorldOfInception 12 years ago
  nor..67 bd76d72ec7 - add coord display for WorldOfInception 12 years ago
  nor..67 e100931c1f - add first version of WorldOfInception 12 years ago
  nor..67 fe20cbb55f - cleanup BulletAppState startPhysics/stopPhysics 12 years ago