rem..om
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28926b8383
WaterFilter can now have a square shape
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13 yıl önce |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 yıl önce |
rem..om
|
68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
|
13 yıl önce |
rem..om
|
9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 yıl önce |
Sha..rd
|
d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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13 yıl önce |
Sha..rd
|
7825249952
* Made some classes pretty, hope you like it
|
13 yıl önce |
Sha..rd
|
27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 yıl önce |
Sha..rd
|
55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
|
13 yıl önce |
Sha..rd
|
af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
|
13 yıl önce |
Sha..rd
|
cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
|
13 yıl önce |
Sha..om
|
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
|
13 yıl önce |
Sha..rd
|
050f630383
* Fix issue 514
|
13 yıl önce |
rem..om
|
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
|
13 yıl önce |
roo..li
|
a6c4f99412
FastMath: fixed javadoc
|
13 yıl önce |
roo..li
|
656c129de8
added a second example to HelloTerrain test
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13 yıl önce |
Kae..pl
|
d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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13 yıl önce |
Sha..rd
|
0ba541ecd1
* Display initialization will not continue if crash is encountered
|
13 yıl önce |
Sha..rd
|
fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
|
13 yıl önce |
Sha..rd
|
8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
|
13 yıl önce |
Sha..rd
|
c498e79511
* Gui shader now supports vertex color on GL1
|
13 yıl önce |
Kae..pl
|
37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
|
13 yıl önce |
Kae..pl
|
801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
|
13 yıl önce |
PSp..om
|
d649505a6c
Modified to do the method lookups on first class
|
13 yıl önce |
Kae..pl
|
1d6fc2f9d6
NPE fix when no image texture was found.
|
13 yıl önce |
Kae..pl
|
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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13 yıl önce |
Kae..pl
|
7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
|
13 yıl önce |
Kae..pl
|
cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
|
13 yıl önce |
Kae..pl
|
1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
|
13 yıl önce |
Kae..pl
|
a6d42c21bb
Fix to applying properties to the mesh's geometry.
|
13 yıl önce |
Kae..pl
|
fde6b4a447
Fixes to normals loading.
|
13 yıl önce |