Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  rem..om 28926b8383 WaterFilter can now have a square shape 13 yıl önce
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 yıl önce
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 yıl önce
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 yıl önce
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 yıl önce
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 yıl önce
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 yıl önce
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 yıl önce
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 yıl önce
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 yıl önce
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 yıl önce
  Sha..rd 050f630383 * Fix issue 514 13 yıl önce
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 yıl önce
  roo..li a6c4f99412 FastMath: fixed javadoc 13 yıl önce
  roo..li 656c129de8 added a second example to HelloTerrain test 13 yıl önce
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 yıl önce
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 yıl önce
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 yıl önce
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 yıl önce
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 yıl önce
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 yıl önce
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 yıl önce
  PSp..om d649505a6c Modified to do the method lookups on first class 13 yıl önce
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 yıl önce
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 yıl önce
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 yıl önce
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 yıl önce
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 yıl önce
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 yıl önce
  Kae..pl fde6b4a447 Fixes to normals loading. 13 yıl önce