sha..rd
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2f41dcfd48
* More checkFrameBufferError() only when setting an FBO, and not when setting main FB
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14 years ago |
sha..rd
|
045e2a4317
* AssetManager.loadAsset() with null key will throw exception
|
14 years ago |
Kae..pl
|
0094d37e0f
Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher).
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14 years ago |
nor..67
|
6d3eb9e151
- update applet zip file
|
14 years ago |
nor..67
|
641b3c7691
- add automatic data zip creation for lwjgl applet plugin
|
14 years ago |
nor..67
|
589b285ba1
- revert update lwjgl to latest 2.8.0-nightly due to MacOSX issues
|
14 years ago |
nor..67
|
040d028cf9
- update lwjgl to latest 2.8.0-nightly
|
14 years ago |
nor..67
|
7508d6c9bc
SDK:
|
14 years ago |
rem..om
|
29dbdc08a4
Filters : fixed depth buffer rendering for additionnal passes
|
14 years ago |
rem..om
|
90a7917e1a
Cinematic : removed accessors with a typo
|
14 years ago |
nor..67
|
4cc1909beb
SDK:
|
14 years ago |
nor..67
|
d293d00867
SDK:
|
14 years ago |
nor..67
|
5b59687769
SDK:
|
14 years ago |
nor..67
|
d2c60b6f19
SDK:
|
14 years ago |
sha..rd
|
dd7495185c
* Do not use control flow in GLSL version 1.0 in Lighting.frag
|
14 years ago |
sha..rd
|
f6322b28ec
* Fix default value for PssmShadowRenderer intensity
|
14 years ago |
sha..rd
|
d614244f0f
* Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects
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14 years ago |
sha..rd
|
71cb644853
* Tried to fix canvas + multisampling bug by creating 1 sample pbuffer
|
14 years ago |
sha..rd
|
471f449017
* Fix crash on context.restart(). Reset shader sources when shader itself is reset
|
14 years ago |
sha..rd
|
8411ff22e2
* Fix incorrect warning message in OBJLoader
|
14 years ago |
sha..rd
|
cfbb444b97
* Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups.
|
14 years ago |
sha..rd
|
f421e2a876
* Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar)
|
14 years ago |
sha..rd
|
2d1b2b7948
* Fixed "jME3 ate my mouse" Linux bug when an exception occurs
|
14 years ago |
sha..rd
|
2d93b713f3
* Reapplied r8158
|
14 years ago |
sha..rd
|
5a3f191135
* Reverted r8152, r8157 and r8158
|
14 years ago |
dan..om
|
df7d2684fd
Added the shader's sources to the Logger's Info. It is a bit more verbose, but should help identify where it's coming from. Whereas before you were only getting the "Uniform"'s name that it couldn't find, now it'll tell you in which shader it is.
|
14 years ago |
dan..om
|
b34a3c02e1
Added Texture2DArray and Texture3DArray.
|
14 years ago |
dan..om
|
911fc1409d
Removed unused imports.
|
14 years ago |
dan..om
|
03c22a1dee
Added two new methods to convert ColorRGBA to Vector3f and Vector4f. These should be very useful when using shaders.
|
14 years ago |
dan..om
|
7042720106
Appended the proper OpenGL constants to Javadoc for BlendMode.
|
14 years ago |