Kirill Vainer
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37c572434c
Merge pull request #277 from zzuegg/master
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10 years ago |
zzuegg
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8d0c371796
Hopefully fixed
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10 years ago |
zzuegg
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a8b3407b46
Removed empty lines
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10 years ago |
zzuegg
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0bd51d67e1
Merge remote-tracking branch 'origin/master' into GameOfGodsJme
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10 years ago |
zzuegg
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1e0468bdbe
Removed empty lines
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10 years ago |
zzuegg
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8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
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10 years ago |
zzuegg
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4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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10 years ago |
zzuegg
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43dc7345d0
Changed to VertexUniformVectors
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10 years ago |
Kirill Vainer
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b8fe36ed76
glsllib with macros to convert glsl 1.1 shaders to 1.5
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10 years ago |
jmekaelthas
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f7a4fe9f25
Improvement of the Inverse Kinematics Constraint.
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10 years ago |
Kirill Vainer
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e2d8fe8293
GLRenderer: support luminance / alpha textures in core profile
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10 years ago |
Normen Hansen
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6f33002f9a
SDK:
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10 years ago |
Normen Hansen
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ceb45ff718
SDK:
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10 years ago |
Paul Speed
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4bd774a653
Created an abstract hosted connection service that has
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10 years ago |
zzuegg
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14e4f2bfb3
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
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10 years ago |
zzuegg
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46e4c21c2c
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
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10 years ago |
Kirill Vainer
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fb3a1902a8
Merge pull request #276 from zzuegg/master
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10 years ago |
zzuegg
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611113c026
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
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10 years ago |
zzuegg
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afc8f3f1cd
Fixed SpotLight default inititalisation for invSpotRange
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10 years ago |
Michael Zuegg
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4e8ed1c346
Merge pull request #4 from jMonkeyEngine/master
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10 years ago |
normen
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f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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10 years ago |
Maselbas
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97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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10 years ago |
Maselbas
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bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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10 years ago |
Maselbas
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e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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10 years ago |
Maselbas
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1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
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10 years ago |
Maselbas
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6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
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10 years ago |
Maselbas
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fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
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10 years ago |
Maselbas
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e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
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10 years ago |
Maselbas
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92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
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10 years ago |
Nehon
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14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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10 years ago |