Commit History

Author SHA1 Message Date
  Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 13 years ago
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 years ago
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 13 years ago
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer 13 years ago
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 13 years ago
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 13 years ago
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago
  Sha..rd e78474a5b1 * Fix issue 506 13 years ago
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 13 years ago
  Sha..rd f82be26af8 * Fix issue 520 13 years ago
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 13 years ago
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 13 years ago
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 13 years ago
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 years ago
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 13 years ago
  rem..om 96b7355347 SDK : 13 years ago
  rem..om 737b765cb0 SDK : 13 years ago
  rem..om 3f8d7f0807 SDK : 13 years ago
  rem..om 68e17702e2 SDK : 13 years ago
  rem..om 7beda908c1 SDK : 13 years ago
  rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager 13 years ago
  rem..om 2868741bbb SDK : Various import fix and code formatting 13 years ago
  rem..om 25efcd4f7b SDK : MoveTool fixed imports and formatted the file 13 years ago
  rem..om 458ce63d15 SDK : MoveTool removed usage of TempVars 13 years ago
  pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 years ago
  pot..om 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ 13 years ago
  pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 years ago
  rem..om 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. 13 years ago
  rem..om 3a706d2f42 SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials 13 years ago
  bre..ns 461882701d uncommented some textures in TerrainTestAdvanced 13 years ago