Commit History

作者 SHA1 備註 提交日期
  Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 11 年之前
  Rémy Bouquet 6fdf0dffd3 Merge pull request #211 from Bebul/optimizeRenderShadow 11 年之前
  shadowislord 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 11 年之前
  shadowislord 2f86e0c17b Delete TestTriangleStrip 11 年之前
  shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 11 年之前
  shadowislord 270f4957ef SinglePass Lighting: fix GLSL syntax error when parallax mapping is used 11 年之前
  shadowislord d6a4ba41b4 Image: request mipmaps to be re-generated if image data is modified 11 年之前
  shadowislord 50f0eca3e6 Skeletal Animation: remove shared mesh support 11 年之前
  shadowislord 5760a48eea Skeletal Animation: remove deprecated SkeletonControl ctor 11 年之前
  shadowislord c5359c7359 Animation Track interface: add getKeyFrameTimes() method 11 年之前
  shadowislord d281920e60 GLSL Lighting Lib: fix flickering on directional lights in sRGB mode 11 年之前
  Nehon 7037d8cc62 Changed j3o icon 11 年之前
  Nehon 00e939b32b SDK About dialog update, with year's copyright, correct website URL and credits for icon sets 11 年之前
  Nehon 160aa13942 Complete SDK icons overhaul. 11 年之前
  shadowislord 9d715cdd2b Lighting GLSL library: use inverse square falloff for lighting in sRGB mode 11 年之前
  shadowislord 4e7d7fd2f1 GLRenderer: inject SRGB define if texture linearization is enabled 11 年之前
  shadowislord 8b300f5109 jME3 tools: delete triangle stripper 11 年之前
  shadowislord 9759e24961 OgreXML materials: inherit more parameters from TextureKey 11 年之前
  shadowislord 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 11 年之前
  shadowislord abb2b784e0 Javadoc: Add engine overview 11 年之前
  shadowislord 85bba59541 OgreXML: Use the placeholder texture for missing textures 11 年之前
  Bebul ed369135fa fix renderShadow optimization to work on multiple scenes attached to viewPort properly 11 年之前
  Nehon dd66d21147 Changed jME's default splash screen 11 年之前
  Nehon b3cdc1c3d2 Warning cleanup. 11 年之前
  Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 11 年之前
  Nehon c3ab5b3748 SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication 11 年之前
  Nehon 52ebd9090c Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene. 11 年之前
  Nehon 9f4d72cfc0 Tweaked the background colors of the viewports in the SDK 11 年之前
  Nehon 0e1619c01b Fixed an issue that prevented the preview to be displayed properly in the material editor 11 年之前
  Nehon 55195bd996 SDK scene viewer and previews are now gamma corrected 11 年之前