Historique des commits

Auteur SHA1 Message Date
  rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. il y a 13 ans
  rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 il y a 13 ans
  nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) il y a 13 ans
  nor..67 e3e6c90a49 SDK: il y a 13 ans
  nor..67 bafbe538cb SDK: il y a 13 ans
  nor..67 22aa5acc31 SDK: il y a 13 ans
  nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) il y a 13 ans
  Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. il y a 13 ans
  Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) il y a 13 ans
  rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone il y a 13 ans
  Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner il y a 13 ans
  Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader il y a 13 ans
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope il y a 13 ans
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums il y a 13 ans
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer il y a 13 ans
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. il y a 13 ans
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults il y a 13 ans
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) il y a 13 ans
  Sha..rd e78474a5b1 * Fix issue 506 il y a 13 ans
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. il y a 13 ans
  Sha..rd f82be26af8 * Fix issue 520 il y a 13 ans
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. il y a 13 ans
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() il y a 13 ans
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. il y a 13 ans
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. il y a 13 ans
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors il y a 13 ans
  rem..om 96b7355347 SDK : il y a 13 ans
  rem..om 737b765cb0 SDK : il y a 13 ans
  rem..om 3f8d7f0807 SDK : il y a 13 ans
  rem..om 68e17702e2 SDK : il y a 13 ans