rem..om
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3bd77d3048
Changed the way EffectTrack and AudioTrack are serialized.
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il y a 13 ans |
rem..om
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ae3cc96caa
Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524
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il y a 13 ans |
nor..67
|
382c3da1a4
- add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies)
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il y a 13 ans |
nor..67
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e3e6c90a49
SDK:
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il y a 13 ans |
nor..67
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bafbe538cb
SDK:
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il y a 13 ans |
nor..67
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22aa5acc31
SDK:
|
il y a 13 ans |
nor..67
|
a98026b700
- fix bug in native bullet ray direction (thanks to EmpirePhoenix)
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il y a 13 ans |
Kae..pl
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bb644be5e0
Fix to specifying texture UV coordinates for generated textures.
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il y a 13 ans |
Sha..om
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78bbe9b251
* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)
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il y a 13 ans |
rem..om
|
ef98888ce7
EffectTrack now disable and cull the emitter once all particles are gone
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il y a 13 ans |
Sha..rd
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2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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il y a 13 ans |
Sha..rd
|
38ff6f7560
* Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader
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il y a 13 ans |
Sha..rd
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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il y a 13 ans |
Sha..rd
|
dba5ba5851
* Fixed culling with asymmetric frustums
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il y a 13 ans |
Sha..rd
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277a2bcc4d
* SDK build fixed. Normen now owes me a beer
|
il y a 13 ans |
Sha..rd
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896c0d31a5
* Forgot to commit this quite crucial class ..
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il y a 13 ans |
Sha..rd
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b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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il y a 13 ans |
Sha..rd
|
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
|
il y a 13 ans |
Sha..rd
|
e78474a5b1
* Fix issue 506
|
il y a 13 ans |
Sha..rd
|
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
|
il y a 13 ans |
Sha..rd
|
f82be26af8
* Fix issue 520
|
il y a 13 ans |
Sha..rd
|
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
|
il y a 13 ans |
Sha..rd
|
20566963f8
* Add javadoc for InputManager.setMouseCursor()
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il y a 13 ans |
pot..om
|
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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il y a 13 ans |
pot..om
|
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
|
il y a 13 ans |
rem..om
|
1fbc0cc406
Audio and Effect tracks added a couple of accessors
|
il y a 13 ans |
rem..om
|
96b7355347
SDK :
|
il y a 13 ans |
rem..om
|
737b765cb0
SDK :
|
il y a 13 ans |
rem..om
|
3f8d7f0807
SDK :
|
il y a 13 ans |
rem..om
|
68e17702e2
SDK :
|
il y a 13 ans |