Commit History

Autor SHA1 Mensaxe Data
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. %!s(int64=12) %!d(string=hai) anos
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. %!s(int64=12) %!d(string=hai) anos
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween %!s(int64=12) %!d(string=hai) anos
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes %!s(int64=12) %!d(string=hai) anos
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn %!s(int64=12) %!d(string=hai) anos
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 %!s(int64=12) %!d(string=hai) anos
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. %!s(int64=12) %!d(string=hai) anos
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to %!s(int64=12) %!d(string=hai) anos
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). %!s(int64=12) %!d(string=hai) anos
  Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. %!s(int64=12) %!d(string=hai) anos
  sha..RD 1df0a0a17b * Forgot to commit the actual .so %!s(int64=12) %!d(string=hai) anos
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... %!s(int64=12) %!d(string=hai) anos
  sha..RD 3fbad71595 * Update to Bullet 2.82 %!s(int64=12) %!d(string=hai) anos
  PSp..om d89f4caa94 Added the non-wireless X Box controller mappings %!s(int64=12) %!d(string=hai) anos
  sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it %!s(int64=12) %!d(string=hai) anos
  Kae..pl 0921540124 Bugfixes: %!s(int64=12) %!d(string=hai) anos
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake %!s(int64=12) %!d(string=hai) anos
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight %!s(int64=12) %!d(string=hai) anos
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. %!s(int64=12) %!d(string=hai) anos
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple %!s(int64=12) %!d(string=hai) anos
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints %!s(int64=12) %!d(string=hai) anos
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer %!s(int64=12) %!d(string=hai) anos
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based %!s(int64=12) %!d(string=hai) anos
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. %!s(int64=12) %!d(string=hai) anos
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. %!s(int64=12) %!d(string=hai) anos
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to %!s(int64=12) %!d(string=hai) anos
  PSp..om 16428d82aa Marking as non-version specific. %!s(int64=12) %!d(string=hai) anos