提交歷史

作者 SHA1 備註 提交日期
  Kae..pl 3dbe5fcec6 Bugfix: fixed a bug that raised IndexOutOfBounds exception when blending was applied to image with mipmaps. 12 年之前
  Kae..pl c278b39c82 Bugfix: fixed an issue that caused NPE to be raised when UnsupportedConstraint was allocated. 12 年之前
  bre..om d723af5009 SDK's camera now focuses on the cursor, no more unresponsive zooming. Also fixed an issue with terrain editor's save cookies not resetting. Happy Halloween 12 年之前
  rem..om b14f33936f the ShaderNodesLoader is now properly reset when loading several technique def using nodes 12 年之前
  nor..67 0759c74764 - change app version of nightly to 3.1-pre-alpha-svn 12 年之前
  nor..67 222bea7346 - up plugins version of nightly to 3.1.0 12 年之前
  Kae..pl 1ae900023e Refactoring: making bone constraints to be applied from the root bone to the children and refreshing bone world vector after baking bone's constraint. 12 年之前
  rem..om f6ca843f03 Fixed how Hardware BoneIndex and BoneWeight buffers are handled in extractVertexData when used for a shared mesh. 12 年之前
  Kae..pl 27a7fde24d Feature: added support for influence factor in IK constraint. 12 年之前
  Kae..pl 821d6b6aa3 Bugfix: locations of bones not connected to their parents are now properly applied if their constraints force them to 12 年之前
  Kae..pl e148d0e01a Bugfix: fixed a bug that caused NPE to be raised when object had armature but bones were not attached to vertices (now every skeleton that is defined in the blender file is loaded). 12 年之前
  Kae..pl 2ccadb7a7a Bugfix: fixed a bug (that occured during work on IK) that caused NPE to be raised when constraint other than IK was applied to bone. 12 年之前
  sha..RD 1df0a0a17b * Forgot to commit the actual .so 12 年之前
  sha..RD 7e578e696b * Fix Android build by not referencing every single CPP file which may get added or removed at will ... 12 年之前
  sha..RD 3fbad71595 * Update to Bullet 2.82 12 年之前
  PSp..om d89f4caa94 Added the non-wireless X Box controller mappings 12 年之前
  sha..RD 27a4d4d268 * On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it 12 年之前
  Kae..pl 0921540124 Bugfixes: 12 年之前
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake 12 年之前
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight 12 年之前
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 12 年之前
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 12 年之前
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 年之前
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 12 年之前
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 12 年之前
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 12 年之前
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 12 年之前
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 12 年之前
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 12 年之前
  PSp..om 16428d82aa Marking as non-version specific. 12 年之前