Historique des commits

Auteur SHA1 Message Date
  roo..li 3eac27b3df Added multi-media asset pipeline best practices to wiki-map and core-toc. il y a 13 ans
  Sha..rd 940232406e * Fixed town.zip by getting it from googlecode downloads il y a 14 ans
  dan..om 9378179d94 - Fixed camera "twisting" when rotating up/down when zoomed-in. The min rotation is hard-coded to -90 degrees down (the up remain settable). il y a 14 ans
  rem..om 94e0937bb6 Fixed an ArrayIndexOutOfBound in animationFactory il y a 14 ans
  rem..om 07e96d02eb Fixed an issue in AnimationTrack when time was skipped out of bounds of the animation il y a 14 ans
  rem..om 8ab5a211e2 Removed previously committed System.out from AndroidAudioRenderer il y a 14 ans
  rem..om 218f082c8b Properly stopping and resetting Medialayer in AndroidAudioRenderer to be able to play an audio node more than once without failing. il y a 14 ans
  Kae..pl d6bf9372bf Fix to 3D material definition for blender loader. il y a 14 ans
  rem..om 1a771236cf fix NPE in AndroidHarness when quitting (thanks iwgEric) il y a 14 ans
  PSp..om 511a11fc7c Moved the creation of the guiFont into a separate il y a 14 ans
  rem..om 8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1 il y a 14 ans
  rem..om 191bd21b40 Removed AndroidHarness specific calls from the OGLESContext. il y a 14 ans
  bre..ns e769d453ec added recalculateAllNormals() to TerrainQuad il y a 14 ans
  bre..ns 122b4a9818 reverted change to build-impl.xml il y a 14 ans
  bre..ns 694b61cf58 improved terrain editor wizard il y a 14 ans
  rem..om d2b727cfd8 Android : OGLESContext can now finish the activity when being destroyed, this way calling app.stop() from jME finished the associated activity. il y a 14 ans
  PSp..om 2bde71b08a Early out on initializePending and terminatePending il y a 14 ans
  rem..om 654c44abdd Jme nifty render device optimization : il y a 14 ans
  rem..om 6087a930df Formatted code of RenderDeviceJme before comming changes il y a 14 ans
  rem..om e275cfb7ee JME nifty's render device : fixed text positioning when autoScale is true il y a 14 ans
  rem..om 2d57665dfd JME nifty's render device now uses 2 separate shaders : one for images and texts and one for quads, this way there is no more branching in the frag shader greatly improving speed (specially on android) il y a 14 ans
  Sha..om b99e5a9bfb * Prevent exception when loading OBJ file without normals or texcoords il y a 14 ans
  rem..om 92b97d38d8 Committed a patch from iwgeric, to make nifty Textfield display the soft keyboard on tap. il y a 14 ans
  rem..om 859123673e Committed patch from iwgEric that fixes a couple of issues on android touchinput http://jmonkeyengine.org/groups/android/forum/topic/error-with-nifty-and-awt/?topic_page=2#post-165433 il y a 14 ans
  Kae..pl 2bc7128eb6 Fix to loading meshes that contain many vertices. il y a 14 ans
  nor..67 50f266f843 - optimize BatchNode.batch a bit il y a 14 ans
  rem..om 5671358657 Soft particles implementation. il y a 14 ans
  Kae..pl 787e912591 Fixes to AWT textures blending. il y a 14 ans
  Sha..rd 491d514c0f * BorderClamp and Clamp texture wrap modes now become EdgeClamp on Android il y a 14 ans
  Sha..om 9ddb941daa * Fix javadoc error in Transform.loadIdentity() il y a 14 ans